2020-05-05 04:06:36 +00:00
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use crate::{assets, comp::Player, state::State};
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use specs::prelude::{Join, WorldExt};
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/// Struct representing a command that a user can run from server chat.
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2020-05-05 22:33:16 +00:00
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pub struct ChatCommandData {
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2020-05-05 04:06:36 +00:00
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/// A format string for parsing arguments.
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2020-05-05 22:33:16 +00:00
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pub args: Vec<ArgumentSpec>,
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2020-05-05 04:06:36 +00:00
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/// A one-line message that explains what the command does
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pub description: &'static str,
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/// A boolean that is used to check whether the command requires
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/// administrator permissions or not.
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pub needs_admin: bool,
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}
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2020-05-05 22:33:16 +00:00
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impl ChatCommandData {
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pub fn new(args: Vec<ArgumentSpec>, description: &'static str, needs_admin: bool) -> Self {
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2020-05-05 04:06:36 +00:00
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Self {
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args,
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description,
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needs_admin,
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}
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}
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}
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2020-05-05 22:33:16 +00:00
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// Please keep this sorted alphabetically :-)
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#[derive(Copy, Clone)]
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pub enum ChatCommand {
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Adminify,
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Alias,
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Build,
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Debug,
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DebugColumn,
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Explosion,
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GiveExp,
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GiveItem,
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Goto,
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Health,
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Help,
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Jump,
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Kill,
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KillNpcs,
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Lantern,
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Light,
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Object,
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Players,
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RemoveLights,
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SetLevel,
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Spawn,
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Sudo,
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Tell,
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Time,
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Tp,
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Version,
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Waypoint,
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}
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// Thank you for keeping this sorted alphabetically :-)
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pub static CHAT_COMMANDS: &'static [ChatCommand] = &[
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ChatCommand::Adminify,
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ChatCommand::Alias,
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ChatCommand::Build,
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ChatCommand::Debug,
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ChatCommand::DebugColumn,
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ChatCommand::Explosion,
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ChatCommand::GiveExp,
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ChatCommand::GiveItem,
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ChatCommand::Goto,
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ChatCommand::Health,
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ChatCommand::Help,
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ChatCommand::Jump,
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ChatCommand::Kill,
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ChatCommand::KillNpcs,
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ChatCommand::Lantern,
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ChatCommand::Light,
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ChatCommand::Object,
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ChatCommand::Players,
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ChatCommand::RemoveLights,
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ChatCommand::SetLevel,
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ChatCommand::Spawn,
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ChatCommand::Sudo,
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ChatCommand::Tell,
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ChatCommand::Time,
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ChatCommand::Tp,
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ChatCommand::Version,
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ChatCommand::Waypoint,
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];
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impl ChatCommand {
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pub fn data(&self) -> ChatCommandData {
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use ArgumentSpec::*;
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let cmd = ChatCommandData::new;
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match self {
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ChatCommand::Adminify => cmd(
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vec![PlayerName(false)],
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"Temporarily gives a player admin permissions or removes them",
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true,
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),
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ChatCommand::Alias => cmd(vec![Any("name", false)], "Change your alias", false),
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ChatCommand::Build => cmd(vec![], "Toggles build mode on and off", true),
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ChatCommand::Debug => cmd(vec![], "Place all debug items into your pack.", true),
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ChatCommand::DebugColumn => cmd(
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vec![Float("x", f32::NAN, false), Float("y", f32::NAN, false)],
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"Prints some debug information about a column",
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false,
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),
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ChatCommand::Explosion => cmd(
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vec![Float("radius", 5.0, false)],
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"Explodes the ground around you",
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true,
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),
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ChatCommand::GiveExp => cmd(
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vec![Integer("amount", 50, false)],
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"Give experience to yourself",
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true,
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),
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ChatCommand::GiveItem => cmd(
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vec![ItemSpec(false), Integer("num", 1, true)],
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"Give yourself some items",
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true,
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),
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ChatCommand::Goto => cmd(
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vec![
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Float("x", 0.0, false),
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Float("y", 0.0, false),
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Float("z", 0.0, false),
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],
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"Teleport to a position",
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true,
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),
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ChatCommand::Health => cmd(
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vec![Integer("hp", 100, false)],
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"Set your current health",
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true,
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),
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ChatCommand::Help => ChatCommandData::new(
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vec![Command(true)],
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"Display information about commands",
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false,
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),
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ChatCommand::Jump => cmd(
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vec![
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Float("x", 0.0, false),
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Float("y", 0.0, false),
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Float("z", 0.0, false),
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],
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"Offset your current position",
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true,
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),
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ChatCommand::Kill => cmd(vec![], "Kill yourself", false),
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ChatCommand::KillNpcs => cmd(vec![], "Kill the NPCs", true),
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ChatCommand::Lantern => cmd(
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vec![
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Float("strength", 5.0, false),
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Float("r", 1.0, true),
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Float("g", 1.0, true),
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Float("b", 1.0, true),
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],
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"Change your lantern's strength and color",
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true,
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),
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ChatCommand::Light => cmd(
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vec![
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Float("r", 1.0, true),
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Float("g", 1.0, true),
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Float("b", 1.0, true),
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Float("x", 0.0, true),
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Float("y", 0.0, true),
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Float("z", 0.0, true),
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Float("strength", 5.0, true),
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],
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"Spawn entity with light",
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true,
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),
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ChatCommand::Object => cmd(vec![/*TODO*/], "Spawn an object", true),
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ChatCommand::Players => cmd(vec![], "Lists players currently online", false),
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ChatCommand::RemoveLights => cmd(
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vec![Float("radius", 20.0, true)],
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"Removes all lights spawned by players",
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true,
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),
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ChatCommand::SetLevel => {
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cmd(vec![Integer("level", 10, false)], "Set player Level", true)
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},
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ChatCommand::Spawn => cmd(vec![/*TODO*/], "Spawn a test entity", true),
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ChatCommand::Sudo => cmd(
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vec![PlayerName(false), Command(false), SubCommand],
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"Run command as if you were another player",
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true,
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),
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ChatCommand::Tell => cmd(
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vec![PlayerName(false), Message],
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"Send a message to another player",
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false,
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),
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ChatCommand::Time => cmd(vec![/*TODO*/], "Set the time of day", true),
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ChatCommand::Tp => cmd(vec![PlayerName(true)], "Teleport to another player", true),
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ChatCommand::Version => cmd(vec![], "Prints server version", false),
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ChatCommand::Waypoint => {
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cmd(vec![], "Set your waypoint to your current position", true)
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},
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}
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}
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pub fn keyword(&self) -> &'static str {
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match self {
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ChatCommand::Adminify => "adminify",
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ChatCommand::Alias => "alias",
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ChatCommand::Build => "build",
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ChatCommand::Debug => "debug",
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ChatCommand::DebugColumn => "debug_column",
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ChatCommand::Explosion => "explosion",
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ChatCommand::GiveExp => "give_exp",
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ChatCommand::GiveItem => "give_item",
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ChatCommand::Goto => "goto",
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ChatCommand::Health => "health",
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ChatCommand::Help => "help",
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ChatCommand::Jump => "jump",
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ChatCommand::Kill => "kill",
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ChatCommand::KillNpcs => "kill_npcs",
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ChatCommand::Lantern => "lantern",
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ChatCommand::Light => "light",
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ChatCommand::Object => "object",
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ChatCommand::Players => "players",
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ChatCommand::RemoveLights => "remove_lights",
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ChatCommand::SetLevel => "set_level",
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ChatCommand::Spawn => "spawn",
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ChatCommand::Sudo => "sudo",
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ChatCommand::Tell => "tell",
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ChatCommand::Time => "time",
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ChatCommand::Tp => "tp",
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ChatCommand::Version => "version",
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ChatCommand::Waypoint => "waypoint",
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}
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}
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pub fn help_string(&self) -> String {
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let data = self.data();
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let usage = std::iter::once(format!("/{}", self.keyword()))
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.chain(data.args.iter().map(|arg| arg.usage_string()))
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.collect::<Vec<_>>()
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.join(" ");
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format!("{}: {}", usage, data.description)
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}
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pub fn needs_admin(&self) -> bool { self.data().needs_admin }
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pub fn arg_fmt(&self) -> String {
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self.data()
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.args
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.iter()
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.map(|arg| match arg {
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ArgumentSpec::PlayerName(_) => "{}",
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ArgumentSpec::ItemSpec(_) => "{}",
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ArgumentSpec::Float(_, _, _) => "{f}",
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ArgumentSpec::Integer(_, _, _) => "{d}",
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ArgumentSpec::Any(_, _) => "{}",
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ArgumentSpec::Command(_) => "{}",
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ArgumentSpec::Message => "{/.*/}",
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ArgumentSpec::SubCommand => "{/.*/}",
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ArgumentSpec::OneOf(_, _, _, _) => "{}", // TODO
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})
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.collect::<Vec<_>>()
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.join(" ")
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}
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}
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impl std::str::FromStr for ChatCommand {
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type Err = ();
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fn from_str(keyword: &str) -> Result<ChatCommand, ()> {
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let kwd = if keyword.chars().next() == Some('/') {
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&keyword[1..]
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} else {
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&keyword[..]
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};
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for c in CHAT_COMMANDS {
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if kwd == c.keyword() {
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return Ok(*c);
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}
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}
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return Err(());
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}
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}
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/// Representation for chat command arguments
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pub enum ArgumentSpec {
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/// The argument refers to a player by alias
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PlayerName(bool),
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/// The argument refers to an item asset by path
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ItemSpec(bool),
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/// The argument is a float. The associated values are
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/// * label
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/// * default tab-completion
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/// * whether it's optional
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Float(&'static str, f32, bool),
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/// The argument is a float. The associated values are
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/// * label
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/// * default tab-completion
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/// * whether it's optional
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Integer(&'static str, i32, bool),
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/// The argument is any string that doesn't contain spaces
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Any(&'static str, bool),
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/// The argument is a command name
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Command(bool),
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/// This is the final argument, consuming all characters until the end of
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/// input.
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Message,
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/// This command is followed by another command (such as in /sudo)
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SubCommand,
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/// The argument is likely an enum. The associated values are
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/// * label
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/// * Predefined string completions
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/// * Other completion types
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/// * whether it's optional
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OneOf(
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&'static str,
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&'static [&'static str],
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Vec<Box<ArgumentSpec>>,
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bool,
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),
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}
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impl ArgumentSpec {
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pub fn usage_string(&self) -> String {
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match self {
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ArgumentSpec::PlayerName(optional) => {
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if *optional {
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"[player]".to_string()
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} else {
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"<player>".to_string()
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}
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},
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ArgumentSpec::ItemSpec(optional) => {
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if *optional {
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"[item]".to_string()
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} else {
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"<item>".to_string()
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}
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},
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ArgumentSpec::Float(label, _, optional) => {
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if *optional {
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format!("[{}]", label)
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} else {
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format!("<{}>", label)
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}
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},
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ArgumentSpec::Integer(label, _, optional) => {
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if *optional {
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format!("[{}]", label)
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} else {
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format!("<{}>", label)
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}
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},
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ArgumentSpec::Any(label, optional) => {
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if *optional {
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format!("[{}]", label)
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} else {
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format!("<{}>", label)
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}
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},
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ArgumentSpec::Command(optional) => {
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if *optional {
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"[[/]command]".to_string()
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} else {
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"<[/]command>".to_string()
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}
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},
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ArgumentSpec::Message => "<message>".to_string(),
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ArgumentSpec::SubCommand => "<[/]command> [args...]".to_string(),
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ArgumentSpec::OneOf(label, _, _, optional) => {
|
2020-05-05 04:06:36 +00:00
|
|
|
if *optional {
|
|
|
|
format! {"[{}]", label}
|
|
|
|
} else {
|
|
|
|
format! {"<{}>", label}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-05-08 05:35:07 +00:00
|
|
|
pub fn complete(&self, part: &str, state: &State) -> Vec<String> {
|
2020-05-05 04:06:36 +00:00
|
|
|
match self {
|
2020-05-08 05:35:07 +00:00
|
|
|
ArgumentSpec::PlayerName(_) => complete_player(part, &state),
|
2020-05-05 22:33:16 +00:00
|
|
|
ArgumentSpec::ItemSpec(_) => assets::iterate()
|
2020-05-05 04:06:36 +00:00
|
|
|
.filter(|asset| asset.starts_with(part))
|
|
|
|
.map(|c| c.to_string())
|
|
|
|
.collect(),
|
2020-05-05 22:33:16 +00:00
|
|
|
ArgumentSpec::Float(_, x, _) => vec![format!("{}", x)],
|
|
|
|
ArgumentSpec::Integer(_, x, _) => vec![format!("{}", x)],
|
|
|
|
ArgumentSpec::Any(_, _) => vec![],
|
2020-05-08 05:35:07 +00:00
|
|
|
ArgumentSpec::Command(_) => complete_command(part),
|
|
|
|
ArgumentSpec::Message => complete_player(part, &state),
|
|
|
|
ArgumentSpec::SubCommand => complete_command(part),
|
2020-05-05 22:33:16 +00:00
|
|
|
ArgumentSpec::OneOf(_, strings, alts, _) => {
|
2020-05-05 04:06:36 +00:00
|
|
|
let string_completions = strings
|
|
|
|
.iter()
|
|
|
|
.filter(|string| string.starts_with(part))
|
|
|
|
.map(|c| c.to_string());
|
|
|
|
let alt_completions = alts
|
|
|
|
.iter()
|
2020-05-08 05:35:07 +00:00
|
|
|
.flat_map(|b| (*b).complete(part, &state))
|
2020-05-05 04:06:36 +00:00
|
|
|
.map(|c| c.to_string());
|
|
|
|
string_completions.chain(alt_completions).collect()
|
2020-05-05 22:33:16 +00:00
|
|
|
},
|
2020-05-05 04:06:36 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2020-05-08 05:35:07 +00:00
|
|
|
|
|
|
|
fn complete_player(part: &str, state: &State) -> Vec<String> {
|
|
|
|
println!("Player completion: '{}'", part);
|
|
|
|
state.ecs().read_storage::<Player>()
|
|
|
|
.join()
|
|
|
|
.inspect(|player| println!(" player: {}", player.alias))
|
|
|
|
.filter(|player| player.alias.starts_with(part))
|
|
|
|
.map(|player| player.alias.clone())
|
|
|
|
.collect()
|
|
|
|
}
|
|
|
|
|
|
|
|
fn complete_command(part: &str) -> Vec<String> {
|
|
|
|
println!("Command completion: '{}'", part);
|
|
|
|
CHAT_COMMANDS
|
|
|
|
.iter()
|
|
|
|
.map(|com| com.keyword())
|
|
|
|
.filter(|kwd| kwd.starts_with(part) || format!("/{}", kwd).starts_with(part))
|
|
|
|
.map(|c| c.to_string())
|
|
|
|
.collect()
|
|
|
|
}
|
|
|
|
|
|
|
|
fn nth_word(line: &str, n: usize) -> Option<usize> {
|
|
|
|
let mut is_space = false;
|
|
|
|
let mut j = 0;
|
|
|
|
for (i, c) in line.char_indices() {
|
|
|
|
match (is_space, c.is_whitespace()) {
|
|
|
|
(true, true) => {}
|
|
|
|
(true, false) => { is_space = false; }
|
|
|
|
(false, true) => { is_space = true; j += 1; }
|
|
|
|
(false, false) => {}
|
|
|
|
}
|
|
|
|
if j == n {
|
|
|
|
return Some(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return None;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn complete(line: &str, state: &State) -> Vec<String> {
|
|
|
|
let word = line.split_whitespace().last().unwrap_or("");
|
|
|
|
if line.chars().next() == Some('/') {
|
|
|
|
let mut iter = line.split_whitespace();
|
|
|
|
let cmd = iter.next().unwrap();
|
|
|
|
if let Some((i, word)) = iter.enumerate().last() {
|
|
|
|
if let Ok(cmd) = cmd.parse::<ChatCommand>() {
|
|
|
|
if let Some(arg) = cmd.data().args.get(i) {
|
|
|
|
println!("Arg completion: {}", word);
|
|
|
|
arg.complete(word, &state)
|
|
|
|
} else {
|
|
|
|
match cmd.data().args.last() {
|
|
|
|
Some(ArgumentSpec::SubCommand) => {
|
|
|
|
if let Some(index) = nth_word(line, cmd.data().args.len()) {
|
|
|
|
complete(&line[index..], &state)
|
|
|
|
} else {
|
|
|
|
error!("Could not tab-complete SubCommand");
|
|
|
|
vec![]
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Some(ArgumentSpec::Message) => complete_player(word, &state),
|
|
|
|
_ => { vec![] } // End of command. Nothing to complete
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Completing for unknown chat command
|
|
|
|
complete_player(word, &state)
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Completing chat command name
|
|
|
|
complete_command(word)
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Not completing a command
|
|
|
|
complete_player(word, &state)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|