2019-01-07 21:10:31 +00:00
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// Local
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use super::Pipeline;
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2019-01-11 23:18:34 +00:00
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/// A `Vec`-based mesh structure used to store mesh data on the CPU.
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2019-01-07 21:10:31 +00:00
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pub struct Mesh<P: Pipeline> {
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verts: Vec<P::Vertex>,
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}
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impl<P: Pipeline> Mesh<P> {
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2019-01-11 23:18:34 +00:00
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/// Create a new `Mesh`
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2019-01-11 20:14:37 +00:00
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pub fn new() -> Self {
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2019-01-07 21:10:31 +00:00
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Self { verts: vec![] }
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}
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2019-01-11 23:18:34 +00:00
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/// Get a slice referencing the vertices of this mesh.
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2019-01-11 20:14:37 +00:00
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pub fn vertices(&self) -> &[P::Vertex] {
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2019-01-07 21:10:31 +00:00
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&self.verts
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}
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2019-01-11 23:18:34 +00:00
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/// Push a new vertex onto the end of this mesh.
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2019-01-07 21:10:31 +00:00
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pub fn push(&mut self, vert: P::Vertex) {
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self.verts.push(vert);
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}
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2019-01-11 20:14:37 +00:00
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2019-01-11 23:18:34 +00:00
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/// Push a new polygon onto the end of this mesh.
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pub fn push_tri(&mut self, tri: Tri<P>) {
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self.verts.push(tri.a);
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self.verts.push(tri.b);
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self.verts.push(tri.c);
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}
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/// Push a new quad onto the end of this mesh.
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2019-01-11 20:14:37 +00:00
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pub fn push_quad(&mut self, quad: Quad<P>) {
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2019-01-11 23:18:34 +00:00
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// A quad is composed of two triangles. The code below converts the former to the latter.
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2019-01-11 20:14:37 +00:00
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// Tri 1
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self.verts.push(quad.a.clone());
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self.verts.push(quad.b);
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self.verts.push(quad.c.clone());
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// Tri 2
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self.verts.push(quad.c);
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self.verts.push(quad.d);
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self.verts.push(quad.a);
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}
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}
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2019-01-11 23:18:34 +00:00
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/// Represents a triangle stored on the CPU.
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pub struct Tri<P: Pipeline> {
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a: P::Vertex,
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b: P::Vertex,
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c: P::Vertex,
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}
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impl<P: Pipeline> Tri<P> {
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pub fn new(
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a: P::Vertex,
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b: P::Vertex,
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c: P::Vertex,
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) -> Self {
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Self { a, b, c }
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}
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}
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/// Represents a quad stored on the CPU.
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2019-01-11 20:14:37 +00:00
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pub struct Quad<P: Pipeline> {
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a: P::Vertex,
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b: P::Vertex,
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c: P::Vertex,
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d: P::Vertex,
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}
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impl<P: Pipeline> Quad<P> {
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pub fn new(
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a: P::Vertex,
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b: P::Vertex,
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c: P::Vertex,
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d: P::Vertex,
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) -> Self {
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Self { a, b, c, d }
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}
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2019-01-07 21:10:31 +00:00
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}
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