veloren/voxygen/src/scene/mod.rs

117 lines
2.9 KiB
Rust
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pub mod camera;
// Standard
use std::time::Duration;
// Library
use vek::*;
// Project
use client::{
self,
Client,
};
// Crate
use crate::{
Error,
render::{
Consts,
Globals,
Model,
Renderer,
SkyboxPipeline,
SkyboxLocals,
create_skybox_mesh,
},
window::Event,
};
// Local
use self::camera::Camera;
struct Skybox {
model: Model<SkyboxPipeline>,
locals: Consts<SkyboxLocals>,
}
// TODO: Don't hard-code this
const CURSOR_PAN_SCALE: f32 = 0.005;
pub struct Scene {
camera: Camera,
globals: Consts<Globals>,
skybox: Skybox,
client: Client,
}
impl Scene {
/// Create a new `Scene` with default parameters.
pub fn new(renderer: &mut Renderer) -> Self {
Self {
camera: Camera::new(),
globals: renderer
.create_consts_with(Globals::default())
.unwrap(),
skybox: Skybox {
model: renderer
.create_model(&create_skybox_mesh())
.unwrap(),
locals: renderer
.create_consts_with(SkyboxLocals::default())
.unwrap(),
},
client: Client::new(),
}
}
/// Tick the scene (and the client attached to it)
pub fn tick(&mut self, dt: Duration) -> Result<(), Error> {
self.client.tick(client::Input {}, dt)?;
Ok(())
}
/// Handle an incoming user input event (i.e: cursor moved, key pressed, window closed, etc.).
pub fn handle_input_event(&mut self, event: Event) -> bool {
match event {
// Panning the cursor makes the camera rotate
Event::CursorPan(delta) => {
self.camera.rotate_by(Vec3::from(delta) * CURSOR_PAN_SCALE);
true
},
// All other events are unhandled
_ => false,
}
}
/// Maintain and update GPU data such as constant buffers, models, etc.
pub fn maintain_gpu_data(&mut self, renderer: &mut Renderer) {
// Compute camera matrices
let (view_mat, proj_mat, cam_pos) = self.camera.compute_dependents();
// Update global constants
renderer.update_consts(&mut self.globals, Globals::new(
view_mat,
proj_mat,
cam_pos,
self.camera.get_focus_pos(),
10.0,
self.client.state().get_time_of_day(),
0.0,
))
.expect("Failed to update global constants");
}
/// Render the scene using the provided `Renderer`
pub fn render_to(&self, renderer: &mut Renderer) {
// Render the skybox first (it appears over everything else so must be rendered first)
renderer.render_skybox(
&self.skybox.model,
&self.skybox.locals,
&self.globals,
);
}
}