veloren/voxygen/src/hud/chat.rs

189 lines
6.4 KiB
Rust
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use crate::ui::Ui;
use conrod_core::{
color,
input::Key,
position::Dimension,
text::font::Id as FontId,
widget::{Button, Id, List, Rectangle, Text, TextEdit},
widget_ids, Colorable, Positionable, Sizeable, UiCell, Widget,
};
use std::collections::VecDeque;
widget_ids! {
struct Ids {
message_box,
message_box_bg,
input,
input_bg,
chat_arrow,
}
}
// Chat Behaviour:
// Input Window is only shown when the player presses Enter (graphical overlay to make it look better?)
// Instead of a Scrollbar it could have 3 Arrows at it's left side
// First two: Scroll the chat up and down
// Last one: Gets back to the bottom of the chat
// Consider making this a custom Widget
pub struct Chat {
ids: Ids,
messages: VecDeque<String>,
input: String,
new_messages: bool,
}
impl Chat {
pub fn new(ui: &mut Ui) -> Self {
Chat {
ids: Ids::new(ui.id_generator()),
messages: VecDeque::new(),
input: String::new(),
new_messages: false,
}
}
pub fn input_box_id(&self) -> Id {
self.ids.input
}
pub fn new_message(&mut self, msg: String) {
self.messages.push_back(msg);
self.new_messages = true;
}
// Determine if the message box is scrolled to the bottom
// (i.e. the player is viewing new messages)
// If so scroll down when new messages are added
fn scroll_new_messages(&self, ui_widgets: &mut UiCell) {
// If previously scrolled to the bottom stay there
if self.scrolled_to_bottom(ui_widgets) {
self.scroll_to_bottom(ui_widgets);
}
}
fn scrolled_to_bottom(&self, ui_widgets: &UiCell) -> bool {
// could be more efficient to cache result and update it when a scroll event has occurred instead of every frame
if let Some(scroll) = ui_widgets
.widget_graph()
.widget(self.ids.message_box)
.and_then(|widget| widget.maybe_y_scroll_state)
{
scroll.offset >= scroll.offset_bounds.start
} else {
false
}
}
fn scroll_to_bottom(&self, ui_widgets: &mut UiCell) {
ui_widgets.scroll_widget(self.ids.message_box, [0.0, std::f64::MAX]);
}
pub(super) fn update_layout(
&mut self,
ui_widgets: &mut UiCell,
font: FontId,
imgs: &super::Imgs,
) -> Option<String> {
// Maintain scrolling
if self.new_messages {
self.scroll_new_messages(ui_widgets);
self.new_messages = false;
}
// Only show if it has the keyboard captured
// Chat input with rectangle as background
let keyboard_captured = ui_widgets
.global_input()
.current
.widget_capturing_keyboard
.map_or(false, |id| id == self.ids.input);
if keyboard_captured {
let text_edit = TextEdit::new(&self.input)
.w(460.0)
.restrict_to_height(false)
.line_spacing(2.0)
.font_size(15)
.font_id(font);
let y = match text_edit.get_y_dimension(ui_widgets) {
Dimension::Absolute(y) => y + 6.0,
_ => 0.0,
};
Rectangle::fill([470.0, y])
.rgba(0.0, 0.0, 0.0, 0.8)
.bottom_left_with_margins_on(ui_widgets.window, 10.0, 10.0)
.w(470.0)
.set(self.ids.input_bg, ui_widgets);
if let Some(str) = text_edit
.top_left_with_margins_on(self.ids.input_bg, 1.0, 1.0)
.set(self.ids.input, ui_widgets)
{
self.input = str.to_string();
self.input.retain(|c| c != '\n');
}
}
// Message box
Rectangle::fill([470.0, 174.0])
.rgba(0.0, 0.0, 0.0, 0.4)
.and(|r| {
if keyboard_captured {
r.up_from(self.ids.input_bg, 0.0)
} else {
r.bottom_left_with_margins_on(ui_widgets.window, 10.0, 10.0)
}
})
.set(self.ids.message_box_bg, ui_widgets);
let (mut items, _) = List::flow_down(self.messages.len() + 1)
.top_left_of(self.ids.message_box_bg)
.w_h(470.0, 174.0)
.scroll_kids_vertically()
.set(self.ids.message_box, ui_widgets);
while let Some(item) = items.next(ui_widgets) {
// This would be easier if conrod used the v-metrics from rusttype
let widget = if item.i < self.messages.len() {
let text = Text::new(&self.messages[item.i])
.font_size(15)
.font_id(font)
.w(470.0)
.rgba(1.0, 1.0, 1.0, 1.0)
.line_spacing(2.0);
// Add space between messages
let y = match text.get_y_dimension(ui_widgets) {
Dimension::Absolute(y) => y + 2.0,
_ => 0.0,
};
text.h(y)
} else {
// Spacer at bottom of the last message so that it is not cut off
// Needs to be larger than the space above
Text::new("").font_size(6).font_id(font).w(470.0)
};
item.set(widget, ui_widgets);
}
// Chat Arrow
if !self.scrolled_to_bottom(ui_widgets) {
if Button::image(imgs.chat_arrow)
.w_h(20.0, 20.0)
.hover_image(imgs.chat_arrow_mo)
.press_image(imgs.chat_arrow_press)
.bottom_right_with_margins_on(self.ids.message_box_bg, 0.0, -22.0)
.set(self.ids.chat_arrow, ui_widgets)
.was_clicked()
{
self.scroll_to_bottom(ui_widgets);
}
}
// If enter is pressed and the input box is not empty send the current message
if ui_widgets
.widget_input(self.ids.input)
.presses()
.key()
.any(|key_press| match key_press.key {
Key::Return if !self.input.is_empty() => true,
_ => false,
})
{
let new_message = self.input.clone();
self.input.clear();
Some(new_message)
} else {
None
}
}
}