Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, The Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft. The game is in active development and enjoys a flourishing player community.
Currently, most communication among contributors takes place on our [official Discord server](https://discord.gg/veloren-community-449602562165833758). You can join it to keep up with the game development, talk to us or even contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You do not need to know how to code to contribute to the game!
<summary>Click here for more details about authentication</summary>
The official authentication server uses TLS encryption extensively. It also employs salted hashing to ensure your login credentials are stored securely. Additionally, the server neither tracks any metrics nor uses data for any purpose other than providing the authentication service.
[The book](https://book.veloren.net) - The book is a collection of supplementary information about the game. It includes instructions on how to compile the game.
[Future plans](https://gitlab.com/veloren/veloren/-/milestones) - This is the development roadmap and what issues the community is currently working on.
**A:** **It is free to play, modify and distribute. Forever.** Since it is a community project, we decided to license it under the **[GNU GPL 3.0](https://www.gnu.org/licenses/gpl-3.0.txt)** license which means it will always stay free and open source.
**A:** Veloren can run on Windows, macOS and Linux, on all CPU architectures. However, the x86_64 architecture is the main focus in development. Official builds for the ARM64 architecture are also provided for macOS and Linux. It is likely possible to compile the game on other platforms as well.
Many thanks to everyone who has contributed to Veloren's source code, provided ideas for the game, crafted game art, composed music, hunted bugs, created tools and, overall, supported the project.