veloren/common/src/comp/mod.rs

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mod admin;
mod agent;
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mod body;
mod character_state;
mod controller;
mod inputs;
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mod inventory;
mod last;
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mod location;
mod phys;
mod player;
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pub mod projectile;
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pub mod states;
mod stats;
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mod visual;
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// Reexports
pub use admin::Admin;
pub use agent::Agent;
pub use body::{
biped_large, bird_medium, bird_small, dragon, fish_medium, fish_small, humanoid, object,
quadruped_medium, quadruped_small, Body,
};
pub use character_state::{
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ActionState, AttackKind, BlockKind, CharacterState, DodgeKind, EcsStateData, MoveState,
OverrideAction, OverrideMove, OverrideState, StateUpdate,
};
pub use controller::{
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ControlEvent, Controller, ControllerInputs, Input, InputState, InventoryManip, MountState,
Mounting,
};
pub use inputs::CanBuild;
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pub use inventory::{
item, Inventory, InventoryUpdate, Item, ItemKind, SwordKind, ToolData, ToolKind,
};
pub use last::Last;
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pub use location::Waypoint;
pub use phys::{ForceUpdate, Gravity, Mass, Ori, PhysicsState, Pos, Scale, Sticky, Vel};
pub use player::Player;
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pub use projectile::Projectile;
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pub use states::*;
pub use stats::{Equipment, Exp, HealthChange, HealthSource, Level, Stats};
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pub use visual::LightEmitter;