2022-01-08 05:36:15 +00:00
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ComboMelee(
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stage_data: [
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(
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stage: 1,
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base_damage: 10.0,
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damage_increase: 1.0,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 0.0,
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range: 4.0,
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angle: 30.0,
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base_buildup_duration: 0.1,
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base_swing_duration: 0.075,
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hit_timing: 0.5,
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base_recover_duration: 0.15,
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forward_movement: 0.5,
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damage_kind: Slashing,
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 10.0,
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strength: DamageFraction(0.1),
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chance: 0.1,
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))),
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),
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(
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stage: 2,
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base_damage: 8.0,
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damage_increase: 1.5,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 2.0,
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range: 3.5,
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angle: 40.0,
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base_buildup_duration: 0.1,
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base_swing_duration: 0.1,
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hit_timing: 0.5,
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base_recover_duration: 0.3,
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forward_movement: 0.0,
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damage_kind: Slashing,
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 10.0,
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strength: DamageFraction(0.1),
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chance: 0.1,
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))),
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),
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(
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stage: 3,
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base_damage: 10.0,
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damage_increase: 2,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 2.0,
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range: 6.0,
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angle: 10.0,
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base_buildup_duration: 0.15,
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base_swing_duration: 0.1,
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hit_timing: 0.2,
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base_recover_duration: 0.35,
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forward_movement: 1.2,
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damage_kind: Piercing,
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 10.0,
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strength: DamageFraction(0.1),
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chance: 0.1,
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))),
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),
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],
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initial_energy_gain: 0,
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max_energy_gain: 20.0,
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energy_increase: 2.5,
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speed_increase: 0.1,
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max_speed_increase: 0.8,
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scales_from_combo: 2,
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is_interruptible: true,
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ori_modifier: 1.0,
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)
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