2020-03-16 11:32:57 +00:00
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use crate::{
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2021-03-14 15:19:22 +00:00
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comp::{Body, CharacterState, Gravity, LightEmitter, ProjectileConstructor, StateUpdate},
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2020-03-16 11:32:57 +00:00
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event::ServerEvent,
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2020-12-01 00:28:00 +00:00
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states::{
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behavior::{CharacterBehavior, JoinData},
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utils::*,
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},
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2020-03-16 11:32:57 +00:00
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};
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2020-07-06 14:23:08 +00:00
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use serde::{Deserialize, Serialize};
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2020-03-21 21:16:26 +00:00
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use std::time::Duration;
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2020-03-16 11:32:57 +00:00
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2020-10-17 02:29:14 +00:00
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/// Separated out to condense update portions of character state
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2020-11-09 04:04:51 +00:00
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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2020-10-17 02:29:14 +00:00
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pub struct StaticData {
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/// How much buildup is required before the attack
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pub buildup_duration: Duration,
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2020-03-16 11:32:57 +00:00
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/// How long the state has until exiting
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pub recover_duration: Duration,
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2020-10-17 02:29:14 +00:00
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/// Projectile variables
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2020-11-09 04:04:51 +00:00
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pub projectile: ProjectileConstructor,
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2020-03-16 11:32:57 +00:00
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pub projectile_body: Body,
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2020-03-24 19:31:54 +00:00
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pub projectile_light: Option<LightEmitter>,
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pub projectile_gravity: Option<Gravity>,
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2020-08-06 18:17:38 +00:00
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pub projectile_speed: f32,
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2020-10-08 02:12:44 +00:00
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/// What key is used to press ability
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2021-02-14 06:01:53 +00:00
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pub ability_info: AbilityInfo,
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2020-03-16 11:32:57 +00:00
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}
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2020-10-17 02:29:14 +00:00
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Data {
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/// Struct containing data that does not change over the course of the
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/// character state
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pub static_data: StaticData,
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/// Timer for each stage
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pub timer: Duration,
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/// What section the character stage is in
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pub stage_section: StageSection,
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/// Whether the attack fired already
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pub exhausted: bool,
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}
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2020-03-16 11:32:57 +00:00
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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2020-03-21 21:16:26 +00:00
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let mut update = StateUpdate::from(data);
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2020-03-16 11:32:57 +00:00
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2020-03-27 17:17:41 +00:00
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handle_move(data, &mut update, 0.3);
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2021-03-22 22:47:13 +00:00
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handle_jump(data, &mut update, 1.0);
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2020-03-16 11:32:57 +00:00
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2020-10-17 02:29:14 +00:00
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match self.stage_section {
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StageSection::Buildup => {
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if self.timer < self.static_data.buildup_duration {
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// Build up
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update.character = CharacterState::BasicRanged(Data {
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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2020-10-27 22:16:17 +00:00
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..*self
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2020-10-17 02:29:14 +00:00
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});
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} else {
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// Transitions to recover section of stage
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update.character = CharacterState::BasicRanged(Data {
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timer: Duration::default(),
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stage_section: StageSection::Recover,
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2020-10-27 22:16:17 +00:00
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..*self
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2020-10-17 02:29:14 +00:00
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});
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}
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},
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StageSection::Recover => {
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if !self.exhausted {
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// Fire
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2021-03-09 03:53:58 +00:00
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let (crit_chance, crit_mult) =
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get_crit_data(data, self.static_data.ability_info);
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let projectile = self.static_data.projectile.create_projectile(
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Some(*data.uid),
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crit_chance,
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crit_mult,
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);
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2020-10-17 02:29:14 +00:00
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update.server_events.push_front(ServerEvent::Shoot {
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entity: data.entity,
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dir: data.inputs.look_dir,
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body: self.static_data.projectile_body,
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projectile,
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light: self.static_data.projectile_light,
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gravity: self.static_data.projectile_gravity,
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speed: self.static_data.projectile_speed,
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2021-03-06 19:03:21 +00:00
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object: None,
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2020-10-17 02:29:14 +00:00
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});
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2020-03-16 11:32:57 +00:00
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2020-10-17 02:29:14 +00:00
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update.character = CharacterState::BasicRanged(Data {
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exhausted: true,
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2020-10-27 22:16:17 +00:00
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..*self
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2020-10-17 02:29:14 +00:00
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});
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} else if self.timer < self.static_data.recover_duration {
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2021-03-12 21:01:30 +00:00
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// Recovers
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2020-10-17 02:29:14 +00:00
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update.character = CharacterState::BasicRanged(Data {
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2021-03-12 21:01:30 +00:00
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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2020-10-27 22:16:17 +00:00
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..*self
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2021-03-12 21:01:30 +00:00
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});
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2020-10-17 02:29:14 +00:00
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} else {
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// Done
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2021-03-14 18:42:39 +00:00
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if input_is_pressed(data, self.static_data.ability_info.input) {
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2021-03-12 21:01:30 +00:00
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reset_state(self, data, &mut update);
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2021-03-14 15:19:22 +00:00
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} else {
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update.character = CharacterState::Wielding;
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2021-03-12 21:01:30 +00:00
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}
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2020-10-17 02:29:14 +00:00
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}
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},
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_ => {
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// If it somehow ends up in an incorrect stage section
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update.character = CharacterState::Wielding;
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},
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2020-03-16 11:32:57 +00:00
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}
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2021-03-14 20:35:28 +00:00
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// At end of state logic so an interrupt isn't overwritten
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if !input_is_pressed(data, self.static_data.ability_info.input) {
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handle_state_interrupt(data, &mut update, false);
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}
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2020-03-16 11:32:57 +00:00
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update
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}
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2021-03-12 21:01:30 +00:00
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}
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fn reset_state(data: &Data, join: &JoinData, update: &mut StateUpdate) {
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2021-03-14 18:42:39 +00:00
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handle_input(join, update, data.static_data.ability_info.input);
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2020-03-16 11:32:57 +00:00
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}
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