veloren/server/src/sys/loot.rs

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use common::{comp::LootOwner, uid::UidAllocator};
use common_ecs::{Job, Origin, Phase, System};
use specs::{saveload::MarkerAllocator, Entities, Entity, Join, Read, WriteStorage};
use tracing::debug;
// This system manages loot that exists in the world
#[derive(Default)]
pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
Entities<'a>,
WriteStorage<'a, LootOwner>,
Read<'a, UidAllocator>,
);
const NAME: &'static str = "loot";
const ORIGIN: Origin = Origin::Server;
const PHASE: Phase = Phase::Create;
fn run(_job: &mut Job<Self>, (entities, mut loot_owners, uid_allocator): Self::SystemData) {
// Find and remove expired loot ownership. Loot ownership is expired when either
// the expiry time has passed, or the owner entity no longer exists
let expired = (&entities, &loot_owners)
.join()
.filter(|(_, loot_owner)| {
loot_owner.expired()
|| uid_allocator
.retrieve_entity_internal(loot_owner.uid().into())
.map_or(true, |entity| !entities.is_alive(entity))
})
.map(|(entity, _)| entity)
.collect::<Vec<Entity>>();
if !&expired.is_empty() {
debug!("Removing {} expired loot ownerships", expired.iter().len());
}
for entity in expired {
loot_owners.remove(entity);
}
}
}