2021-07-29 06:06:56 +00:00
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use super::super::{Consts, GlobalsLayouts, PipelineModes};
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2020-09-26 15:43:59 +00:00
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use bytemuck::{Pod, Zeroable};
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2020-10-21 21:05:25 +00:00
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use vek::*;
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2020-08-24 21:17:40 +00:00
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#[repr(C)]
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2020-11-29 02:14:22 +00:00
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#[derive(Copy, Clone, Debug, Zeroable, Pod)]
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2020-08-24 21:17:40 +00:00
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pub struct Locals {
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proj_mat_inv: [[f32; 4]; 4],
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view_mat_inv: [[f32; 4]; 4],
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2019-05-06 08:22:47 +00:00
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}
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2020-10-21 21:05:25 +00:00
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impl Default for Locals {
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fn default() -> Self { Self::new(Mat4::identity(), Mat4::identity()) }
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}
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2019-05-06 08:22:47 +00:00
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impl Locals {
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2020-10-21 21:05:25 +00:00
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pub fn new(proj_mat_inv: Mat4<f32>, view_mat_inv: Mat4<f32>) -> Self {
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Self {
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proj_mat_inv: proj_mat_inv.into_col_arrays(),
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view_mat_inv: view_mat_inv.into_col_arrays(),
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}
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}
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2019-05-06 08:22:47 +00:00
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}
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2020-12-05 09:31:35 +00:00
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pub struct BindGroup {
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pub(in super::super) bind_group: wgpu::BindGroup,
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2019-05-06 08:22:47 +00:00
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}
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2020-09-13 10:03:42 +00:00
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pub struct PostProcessLayout {
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2020-12-05 09:31:35 +00:00
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pub layout: wgpu::BindGroupLayout,
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2020-09-13 10:03:42 +00:00
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}
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impl PostProcessLayout {
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2021-07-29 06:06:56 +00:00
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pub fn new(device: &wgpu::Device, pipeline_modes: &PipelineModes) -> Self {
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let mut bind_entries = vec![
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// src color
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler {
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filtering: true,
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comparison: false,
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},
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count: None,
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},
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// Locals
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wgpu::BindGroupLayoutEntry {
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binding: 2,
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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},
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];
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2021-08-01 22:50:09 +00:00
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if pipeline_modes.bloom.is_on() {
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2021-07-29 06:06:56 +00:00
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bind_entries.push(
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// src bloom
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wgpu::BindGroupLayoutEntry {
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binding: 3,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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},
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);
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}
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2020-09-13 10:03:42 +00:00
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Self {
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2020-12-05 09:31:35 +00:00
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layout: device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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2020-09-13 10:03:42 +00:00
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label: None,
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2021-07-29 06:06:56 +00:00
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entries: &bind_entries,
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2020-09-13 10:03:42 +00:00
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}),
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}
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}
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2020-12-05 09:31:35 +00:00
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pub fn bind(
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&self,
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device: &wgpu::Device,
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src_color: &wgpu::TextureView,
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2021-07-29 06:06:56 +00:00
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src_bloom: Option<&wgpu::TextureView>,
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2020-12-05 09:31:35 +00:00
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sampler: &wgpu::Sampler,
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locals: &Consts<Locals>,
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) -> BindGroup {
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2021-07-29 06:06:56 +00:00
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let mut entries = vec![
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(src_color),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(sampler),
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: locals.buf().as_entire_binding(),
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},
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];
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// Optional bloom source
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if let Some(src_bloom) = src_bloom {
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entries.push(
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2021-07-21 08:58:03 +00:00
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// TODO: might be cheaper to premix bloom at lower resolution if we are doing
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// extensive upscaling
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// TODO: if there is no upscaling we can do the last bloom upsampling in post
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// process to save a pass and the need for the final full size bloom render target
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2020-12-05 09:31:35 +00:00
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wgpu::BindGroupEntry {
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2021-07-21 09:39:30 +00:00
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binding: 3,
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2021-07-29 06:06:56 +00:00
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resource: wgpu::BindingResource::TextureView(src_bloom),
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2020-12-05 09:31:35 +00:00
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},
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2021-07-29 06:06:56 +00:00
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);
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}
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &self.layout,
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entries: &entries,
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2020-12-05 09:31:35 +00:00
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});
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BindGroup { bind_group }
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}
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2020-09-13 10:03:42 +00:00
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}
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pub struct PostProcessPipeline {
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pub pipeline: wgpu::RenderPipeline,
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}
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impl PostProcessPipeline {
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pub fn new(
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device: &wgpu::Device,
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vs_module: &wgpu::ShaderModule,
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fs_module: &wgpu::ShaderModule,
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sc_desc: &wgpu::SwapChainDescriptor,
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global_layout: &GlobalsLayouts,
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layout: &PostProcessLayout,
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) -> Self {
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2021-01-01 19:35:59 +00:00
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common_base::span!(_guard, "PostProcessPipeline::new");
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2020-09-13 10:03:42 +00:00
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let render_pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("Post process pipeline layout"),
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push_constant_ranges: &[],
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2020-12-05 09:31:35 +00:00
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bind_group_layouts: &[&global_layout.globals, &layout.layout],
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2020-09-13 10:03:42 +00:00
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});
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let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Post process pipeline"),
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layout: Some(&render_pipeline_layout),
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2021-02-04 03:30:43 +00:00
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vertex: wgpu::VertexState {
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2020-09-13 10:03:42 +00:00
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module: vs_module,
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entry_point: "main",
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2021-02-04 03:30:43 +00:00
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buffers: &[],
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},
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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strip_index_format: None,
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front_face: wgpu::FrontFace::Ccw,
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2021-02-28 04:09:30 +00:00
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cull_mode: None,
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2021-04-08 02:18:31 +00:00
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clamp_depth: false,
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2021-02-04 03:30:43 +00:00
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polygon_mode: wgpu::PolygonMode::Fill,
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2021-03-17 13:56:40 +00:00
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conservative: false,
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2020-09-13 10:03:42 +00:00
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},
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2021-02-04 03:30:43 +00:00
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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fragment: Some(wgpu::FragmentState {
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2020-09-13 10:03:42 +00:00
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module: fs_module,
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entry_point: "main",
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2021-02-04 03:30:43 +00:00
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targets: &[wgpu::ColorTargetState {
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format: sc_desc.format,
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2021-02-28 04:09:30 +00:00
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blend: None,
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2021-02-04 03:30:43 +00:00
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write_mask: wgpu::ColorWrite::ALL,
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}],
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2020-09-13 10:03:42 +00:00
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}),
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});
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Self {
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pipeline: render_pipeline,
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}
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}
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}
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