veloren/world/examples/view.rs

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1.4 KiB
Rust
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use std::ops::{Add, Mul, Sub};
use vek::*;
use veloren_world::World;
const W: usize = 640;
const H: usize = 480;
fn main() {
let world = World::generate(0);
let mut win =
minifb::Window::new("World Viewer", W, H, minifb::WindowOptions::default()).unwrap();
let mut focus = Vec2::zero();
let mut gain = 1.0;
while win.is_open() {
let mut buf = [0; W * H];
for i in 0..W {
for j in 0..H {
let pos = focus + Vec2::new(i as i32, j as i32) * 4;
let alt = world
.sim()
.sampler()
.sample_2d(pos)
.map(|sample| sample.alt.sub(64.0).add(gain).mul(0.7).max(0.0).min(255.0) as u8)
.unwrap_or(0);
buf[j * W + i] = u32::from_le_bytes([alt; 4]);
}
}
let spd = 32;
if win.is_key_down(minifb::Key::W) {
focus.y -= spd;
}
if win.is_key_down(minifb::Key::A) {
focus.x -= spd;
}
if win.is_key_down(minifb::Key::S) {
focus.y += spd;
}
if win.is_key_down(minifb::Key::D) {
focus.x += spd;
}
if win.is_key_down(minifb::Key::Q) {
gain += 10.0;
}
if win.is_key_down(minifb::Key::E) {
gain -= 10.0;
}
win.update_with_buffer(&buf).unwrap();
}
}