2019-05-21 22:31:38 +00:00
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use std::ops::{Add, Mul, Sub};
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2019-05-21 00:57:16 +00:00
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use vek::*;
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use veloren_world::World;
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const W: usize = 640;
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const H: usize = 480;
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fn main() {
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let world = World::generate(0);
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2019-05-21 22:31:38 +00:00
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let mut win =
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minifb::Window::new("World Viewer", W, H, minifb::WindowOptions::default()).unwrap();
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2019-05-21 00:57:16 +00:00
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let mut focus = Vec2::zero();
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let mut gain = 1.0;
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while win.is_open() {
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let mut buf = [0; W * H];
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for i in 0..W {
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for j in 0..H {
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let pos = focus + Vec2::new(i as i32, j as i32) * 4;
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let alt = world
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.sim()
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2019-05-25 06:00:24 +00:00
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.sampler()
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.sample_2d(pos)
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2019-05-21 22:31:38 +00:00
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.map(|sample| sample.alt.sub(64.0).add(gain).mul(0.7).max(0.0).min(255.0) as u8)
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2019-05-21 00:57:16 +00:00
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.unwrap_or(0);
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buf[j * W + i] = u32::from_le_bytes([alt; 4]);
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}
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}
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let spd = 32;
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if win.is_key_down(minifb::Key::W) {
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focus.y -= spd;
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}
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if win.is_key_down(minifb::Key::A) {
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focus.x -= spd;
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}
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if win.is_key_down(minifb::Key::S) {
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focus.y += spd;
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}
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if win.is_key_down(minifb::Key::D) {
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focus.x += spd;
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}
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if win.is_key_down(minifb::Key::Q) {
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gain += 10.0;
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}
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if win.is_key_down(minifb::Key::E) {
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gain -= 10.0;
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}
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win.update_with_buffer(&buf).unwrap();
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}
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}
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