2020-07-01 09:51:37 +00:00
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use common::msg::{ClientState, RequestStateError, ServerMsg};
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2019-10-15 04:06:14 +00:00
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use hashbrown::HashSet;
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2020-07-01 09:51:37 +00:00
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use network::Stream;
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2019-10-06 17:35:47 +00:00
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use specs::{Component, FlaggedStorage};
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use specs_idvs::IDVStorage;
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use vek::*;
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2019-03-03 22:02:38 +00:00
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pub struct Client {
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2019-04-19 19:32:47 +00:00
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pub client_state: ClientState,
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2020-07-01 07:30:38 +00:00
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pub singleton_stream: std::sync::Mutex<Stream>,
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2019-03-03 22:02:38 +00:00
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pub last_ping: f64,
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2019-12-31 08:10:51 +00:00
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pub login_msg_sent: bool,
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2019-03-03 22:02:38 +00:00
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}
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2019-03-04 19:50:26 +00:00
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2019-10-15 04:06:14 +00:00
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impl Component for Client {
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type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
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}
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2019-04-10 17:23:27 +00:00
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impl Client {
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2020-07-01 09:51:37 +00:00
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pub fn notify(&mut self, msg: ServerMsg) {
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let _ = self.singleton_stream.lock().unwrap().send(msg);
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}
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2020-02-01 20:39:39 +00:00
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2019-10-15 04:06:14 +00:00
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pub fn is_registered(&self) -> bool {
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match self.client_state {
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2019-12-31 08:10:51 +00:00
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ClientState::Registered | ClientState::Spectator | ClientState::Character => true,
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2019-10-15 04:06:14 +00:00
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_ => false,
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}
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}
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2020-02-01 20:39:39 +00:00
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2019-10-15 04:06:14 +00:00
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pub fn is_ingame(&self) -> bool {
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match self.client_state {
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2019-12-31 08:10:51 +00:00
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ClientState::Spectator | ClientState::Character => true,
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2019-10-15 04:06:14 +00:00
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_ => false,
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}
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}
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2020-02-01 20:39:39 +00:00
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2019-04-20 17:54:37 +00:00
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pub fn allow_state(&mut self, new_state: ClientState) {
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self.client_state = new_state;
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2020-07-01 09:51:37 +00:00
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let _ = self
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.singleton_stream
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.lock()
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.unwrap()
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.send(ServerMsg::StateAnswer(Ok(new_state)));
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2019-04-20 17:54:37 +00:00
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}
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2020-02-01 20:39:39 +00:00
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2019-04-20 17:54:37 +00:00
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pub fn error_state(&mut self, error: RequestStateError) {
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2020-07-01 09:51:37 +00:00
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let _ = self
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.singleton_stream
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.lock()
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.unwrap()
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.send(ServerMsg::StateAnswer(Err((error, self.client_state))));
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2019-04-20 17:54:37 +00:00
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}
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2019-04-10 17:23:27 +00:00
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}
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2019-10-06 17:35:47 +00:00
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// Distance from fuzzy_chunk before snapping to current chunk
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pub const CHUNK_FUZZ: u32 = 2;
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// Distance out of the range of a region before removing it from subscriptions
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pub const REGION_FUZZ: u32 = 16;
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#[derive(Clone, Debug)]
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pub struct RegionSubscription {
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pub fuzzy_chunk: Vec2<i32>,
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pub regions: HashSet<Vec2<i32>>,
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}
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impl Component for RegionSubscription {
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type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
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}
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