veloren/common/src/inventory/item.rs

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use crate::comp::actor;
use specs::{Component, VecStorage};
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Armor {
// TODO: Don't make armor be a body part. Wearing enemy's head is funny but also creepy thing to do.
Helmet,
Shoulders(actor::Shoulder),
Chestplate(actor::Chest),
Belt(actor::Belt),
Gloves(actor::Hand),
Pants(actor::Pants),
Boots(actor::Foot),
Back,
Tabard,
Gem,
Necklace,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Rarity {
Common,
Uncommon,
Rare,
Legendary,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Item {
Weapon {
damage: i32,
strength: i32,
rarity: Rarity,
variant: actor::Weapon,
},
Armor {
defense: i32,
health_bonus: i32,
rarity: Rarity,
variant: Armor,
},
}
impl Component for Item {
type Storage = VecStorage<Self>;
}