veloren/assets/server/manifests/ship_manifest.ron

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({
DefaultAirship: (
bone0: (
//offset: (3.0, 7.0, 1.0),
//offset: (-20.75, -34.75, 1.25),
//offset: (0.0, 0.0, 0.0),
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offset: (-17.5, -39.0, 1.0),
//phys_offset: (0.25, 0.25, 0.25),
phys_offset: (0.0, 0.0, 0.0),
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central: ("airship_human.structure"),
),
bone1: (
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offset: (-8.5, -2.0, -8.5),
phys_offset: (0.0, 0.0, 0.0),
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central: ("airship_human.propeller-l"),
),
bone2: (
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offset: (-8.5, -2.0, -8.5),
phys_offset: (0.0, 0.0, 0.0),
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central: ("airship_human.propeller-r"),
),
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bone3: (
offset: (-1.5, -11.0, -5.5),
phys_offset: (0.0, 0.0, 0.0),
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central: ("airship_human.rudder"),
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),
),
AirBalloon: (
bone0: (
offset: (-14.5, -16.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
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central: ("air_balloon.structure"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone2: (
offset: (0.0, 0.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone3: (
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offset: (-1.5, -6.0, -5.0),
phys_offset: (0.0, 0.0, 0.0),
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central: ("air_balloon.rudder"),
),
),
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SailBoat: (
bone0: (
offset: (-6.5, -15.5, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("sail_boat.structure"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone2: (
offset: (0.0, 0.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone3: (
offset: (-1.5, -6.0, -5.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
),
})