2020-03-28 01:31:22 +00:00
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use crate::{sync::Uid, util::Dir};
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2020-07-06 14:23:08 +00:00
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use serde::{Deserialize, Serialize};
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2019-08-02 18:56:37 +00:00
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use specs::{Component, FlaggedStorage, NullStorage};
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2020-07-06 05:56:02 +00:00
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use specs_idvs::IdvStorage;
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2019-07-29 19:54:58 +00:00
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use vek::*;
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2019-01-02 19:22:01 +00:00
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2019-05-17 09:22:32 +00:00
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// Position
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2019-07-29 16:19:08 +00:00
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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2019-01-02 19:22:01 +00:00
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pub struct Pos(pub Vec3<f32>);
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impl Component for Pos {
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2020-07-06 05:56:02 +00:00
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type Storage = IdvStorage<Self>;
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2019-01-02 19:22:01 +00:00
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}
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2019-05-17 09:22:32 +00:00
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// Velocity
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2019-07-29 16:19:08 +00:00
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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2019-01-02 19:22:01 +00:00
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pub struct Vel(pub Vec3<f32>);
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impl Component for Vel {
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2020-07-06 05:56:02 +00:00
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type Storage = IdvStorage<Self>;
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2019-01-02 19:22:01 +00:00
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}
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2019-05-31 18:45:16 +00:00
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// Orientation
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2019-07-29 16:19:08 +00:00
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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2020-03-28 01:31:22 +00:00
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pub struct Ori(pub Dir);
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2019-01-02 19:22:01 +00:00
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2020-07-15 15:45:47 +00:00
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impl Ori {
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2020-08-04 12:03:01 +00:00
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pub fn vec(&self) -> &Vec3<f32> { &*self.0 }
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2020-07-15 15:45:47 +00:00
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}
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2019-05-31 18:45:16 +00:00
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impl Component for Ori {
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2020-07-06 05:56:02 +00:00
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type Storage = IdvStorage<Self>;
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2019-03-05 00:00:11 +00:00
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}
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2019-04-14 20:30:27 +00:00
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2020-11-04 10:02:45 +00:00
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/// Cache of Velocity (of last tick) * dt (of curent tick)
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/// It's updated and read in physics sys to speed up entity<->entity collisions
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/// no need to send it via network
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#[derive(Copy, Clone, Default, Debug, PartialEq)]
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pub struct PreviousVelDtCache(pub Vec3<f32>);
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impl Component for PreviousVelDtCache {
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type Storage = IdvStorage<Self>;
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}
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2019-08-02 18:56:37 +00:00
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// Scale
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Scale(pub f32);
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impl Component for Scale {
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2020-07-06 05:56:02 +00:00
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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2019-08-02 18:56:37 +00:00
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}
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2019-09-25 20:22:39 +00:00
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// Mass
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Mass(pub f32);
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impl Component for Mass {
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2020-07-06 05:56:02 +00:00
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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2019-09-25 20:22:39 +00:00
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}
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2020-04-26 14:37:13 +00:00
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// Mass
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum Collider {
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2020-04-26 14:44:03 +00:00
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Box { radius: f32, z_min: f32, z_max: f32 },
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2020-04-26 14:37:13 +00:00
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Point,
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}
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2020-08-24 17:24:44 +00:00
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impl Collider {
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pub fn get_radius(&self) -> f32 {
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match self {
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Collider::Box { radius, .. } => *radius,
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Collider::Point => 0.0,
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}
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}
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2020-11-06 01:22:26 +00:00
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pub fn get_z_limits(&self, modifier: f32) -> (f32, f32) {
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2020-08-24 17:24:44 +00:00
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match self {
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2020-11-06 01:22:26 +00:00
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Collider::Box { z_min, z_max, .. } => (*z_min * modifier, *z_max * modifier),
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2020-08-24 17:24:44 +00:00
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Collider::Point => (0.0, 0.0),
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}
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}
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}
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2020-04-26 14:37:13 +00:00
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impl Component for Collider {
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2020-07-06 05:56:02 +00:00
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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2020-04-26 14:37:13 +00:00
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}
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2019-10-17 20:59:36 +00:00
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Gravity(pub f32);
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impl Component for Gravity {
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2020-07-06 05:56:02 +00:00
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type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
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2019-10-17 20:59:36 +00:00
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}
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2019-10-02 19:28:35 +00:00
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Sticky;
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impl Component for Sticky {
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type Storage = FlaggedStorage<Self, NullStorage<Self>>;
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}
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2019-08-23 10:11:37 +00:00
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// PhysicsState
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2020-08-24 17:24:44 +00:00
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#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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2019-08-23 10:11:37 +00:00
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pub struct PhysicsState {
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pub on_ground: bool,
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2020-04-26 14:37:13 +00:00
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pub on_ceiling: bool,
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2019-09-09 19:11:40 +00:00
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pub on_wall: Option<Vec3<f32>>,
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2020-08-24 17:24:44 +00:00
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pub touch_entities: Vec<Uid>,
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2020-08-11 11:13:18 +00:00
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pub in_fluid: Option<f32>, // Depth
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2019-08-23 10:11:37 +00:00
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}
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2020-07-05 14:06:01 +00:00
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impl PhysicsState {
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2020-08-25 10:01:17 +00:00
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pub fn reset(&mut self) {
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2020-08-24 17:24:44 +00:00
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// Avoid allocation overhead!
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let mut touch_entities = std::mem::take(&mut self.touch_entities);
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touch_entities.clear();
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*self = Self {
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touch_entities,
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..Self::default()
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}
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}
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2020-07-05 14:06:01 +00:00
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pub fn on_surface(&self) -> Option<Vec3<f32>> {
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self.on_ground
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.then_some(-Vec3::unit_z())
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.or_else(|| self.on_ceiling.then_some(Vec3::unit_z()))
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.or(self.on_wall)
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}
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}
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2019-08-23 10:11:37 +00:00
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impl Component for PhysicsState {
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2020-08-13 08:12:14 +00:00
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type Storage = IdvStorage<Self>;
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2019-08-23 10:11:37 +00:00
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}
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2019-05-17 20:47:58 +00:00
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// ForceUpdate
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2019-07-30 05:24:36 +00:00
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#[derive(Copy, Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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2019-04-14 20:30:27 +00:00
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pub struct ForceUpdate;
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impl Component for ForceUpdate {
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type Storage = NullStorage<Self>;
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}
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