veloren/common/src/msg/mod.rs

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760 B
Rust
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pub mod client;
pub mod ecs_packet;
pub mod server;
// Reexports
pub use self::{
client::ClientMsg,
ecs_packet::EcsCompPacket,
server::{PlayerListUpdate, RequestStateError, ServerError, ServerInfo, ServerMsg},
};
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub enum ClientState {
Pending,
Connected,
Registered,
Spectator,
Character,
}
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pub const MAX_BYTES_CHAT_MSG: usize = 256;
pub enum ChatMsgValidationError {
TooLong,
}
pub fn validate_chat_msg(msg: &str) -> Result<(), ChatMsgValidationError> {
// TODO: Consider using grapheme cluster count instead of size in bytes
if msg.len() <= MAX_BYTES_CHAT_MSG {
Ok(())
} else {
Err(ChatMsgValidationError::TooLong)
}
}