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[
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// example entry, increase freq to activate
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(
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// ron file pointing to voxel model and defining special colors
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base_structures: "spots_general.mage_tower",
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// maximum occurance per each 1000km^2 world area
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freq: 1.0,
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// placement requirements
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condition: All([Typical, MaxGradient(0.2), Biome([Forest, Taiga, Snowland, Grassland])]),
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// Available Conditions: Typical (Not near river, way, cliffs or underwater), NearRiver,IsWay, IsUnderwater, NearCliffs
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// Available Biomes: Void, Lake, Grassland, Ocean, Mountain, Snowland, Desert, Swamp, Jungle, Forest, Savannah, Taiga
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// whether to prevent trees etc. around this spot
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spawn: true,
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),
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]
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