2022-09-05 18:36:33 +00:00
|
|
|
use super::{
|
|
|
|
super::{vek::*, Animation},
|
|
|
|
CharacterSkeleton, SkeletonAttr,
|
|
|
|
};
|
2022-09-13 02:33:44 +00:00
|
|
|
use common::states::utils::{AbilityInfo, StageSection};
|
2022-09-05 18:36:33 +00:00
|
|
|
use std::ops::{Mul, Sub};
|
|
|
|
|
|
|
|
pub struct RapidMeleeAnimation;
|
|
|
|
impl Animation for RapidMeleeAnimation {
|
2022-09-13 02:33:44 +00:00
|
|
|
type Dependency<'a> = (
|
|
|
|
Option<&'a str>,
|
|
|
|
Option<StageSection>,
|
|
|
|
(u32, u32),
|
|
|
|
Option<AbilityInfo>,
|
|
|
|
);
|
2022-09-05 18:36:33 +00:00
|
|
|
type Skeleton = CharacterSkeleton;
|
|
|
|
|
|
|
|
#[cfg(feature = "use-dyn-lib")]
|
|
|
|
const UPDATE_FN: &'static [u8] = b"character_rapid_melee\0";
|
|
|
|
|
|
|
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_rapid_melee")]
|
|
|
|
fn update_skeleton_inner<'a>(
|
|
|
|
skeleton: &Self::Skeleton,
|
2022-09-13 02:33:44 +00:00
|
|
|
(ability_id, stage_section, (current_strike, max_strikes), _ability_info): Self::Dependency<
|
|
|
|
'a,
|
|
|
|
>,
|
2022-09-05 18:36:33 +00:00
|
|
|
anim_time: f32,
|
|
|
|
rate: &mut f32,
|
|
|
|
s_a: &SkeletonAttr,
|
|
|
|
) -> Self::Skeleton {
|
|
|
|
*rate = 1.0;
|
|
|
|
let mut next = (*skeleton).clone();
|
|
|
|
|
|
|
|
next.main.position = Vec3::new(0.0, 0.0, 0.0);
|
|
|
|
next.main.orientation = Quaternion::rotation_z(0.0);
|
2022-09-08 02:05:33 +00:00
|
|
|
next.main_weapon_trail = true;
|
2022-09-13 02:33:44 +00:00
|
|
|
next.second.position = Vec3::new(0.0, 0.0, 0.0);
|
|
|
|
next.second.orientation = Quaternion::rotation_z(0.0);
|
|
|
|
next.off_weapon_trail = true;
|
2022-09-05 18:36:33 +00:00
|
|
|
|
|
|
|
match ability_id {
|
|
|
|
Some("common.abilities.sword.reaching_flurry") => {
|
|
|
|
let (move1, move2, move3, move2alt) = match stage_section {
|
|
|
|
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0, 0.0),
|
|
|
|
Some(StageSection::Action) => (
|
|
|
|
1.0,
|
|
|
|
anim_time.min(0.5).mul(2.0).powi(2) - anim_time.max(0.5).sub(0.5).mul(2.0),
|
|
|
|
0.0,
|
|
|
|
anim_time.powi(2),
|
|
|
|
),
|
|
|
|
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4), 1.0),
|
|
|
|
_ => (0.0, 0.0, 0.0, 0.0),
|
|
|
|
};
|
2022-09-08 02:05:33 +00:00
|
|
|
let pullback = 1.0 - move3;
|
|
|
|
let move1 = move1 * pullback;
|
|
|
|
let move2 = move2 * pullback;
|
2022-09-05 18:36:33 +00:00
|
|
|
|
|
|
|
next.hand_l.position = Vec3::new(s_a.shl.0, s_a.shl.1, s_a.shl.2);
|
|
|
|
next.hand_l.orientation =
|
|
|
|
Quaternion::rotation_x(s_a.shl.3) * Quaternion::rotation_y(s_a.shl.4);
|
|
|
|
next.hand_r.position =
|
|
|
|
Vec3::new(-s_a.sc.0 + 6.0 + move1 * -12.0, -4.0 + move1 * 3.0, -2.0);
|
|
|
|
next.hand_r.orientation = Quaternion::rotation_x(0.9 + move1 * 0.5);
|
|
|
|
next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2);
|
|
|
|
next.control.orientation = Quaternion::rotation_x(s_a.sc.3);
|
|
|
|
|
|
|
|
next.chest.orientation = Quaternion::rotation_z(move1 * 0.7);
|
|
|
|
next.head.orientation = Quaternion::rotation_z(move1 * -0.4);
|
|
|
|
next.shorts.orientation = Quaternion::rotation_z(move1 * -0.5);
|
|
|
|
next.belt.orientation = Quaternion::rotation_z(move1 * -0.2);
|
|
|
|
next.control.orientation.rotate_x(move1 * -1.1);
|
|
|
|
next.control.orientation.rotate_z(move1 * -0.7);
|
|
|
|
next.control.position += Vec3::new(move1 * 1.0, move1 * -1.0, move1 * 4.0);
|
|
|
|
|
|
|
|
next.chest.orientation.rotate_z(move2 * -1.2);
|
|
|
|
next.head.orientation.rotate_z(move2 * 0.6);
|
|
|
|
next.belt.orientation.rotate_z(move2 * 0.3);
|
|
|
|
next.shorts.orientation.rotate_z(move2 * 0.7);
|
|
|
|
next.control.orientation.rotate_z(move2 * 1.2);
|
|
|
|
next.control.position += Vec3::new(0.0, move2 * 12.0, 0.0);
|
|
|
|
|
|
|
|
if current_strike == max_strikes {
|
|
|
|
next.control.position += Vec3::new(move2alt * -6.0, move2alt * -6.0, 0.0);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_ => {},
|
|
|
|
}
|
|
|
|
|
|
|
|
next
|
|
|
|
}
|
|
|
|
}
|