veloren/voxygen/anim/src/golem/alpha.rs

86 lines
3.3 KiB
Rust
Raw Normal View History

2020-08-23 07:39:18 +00:00
use super::{
super::{vek::*, Animation},
GolemSkeleton, SkeletonAttr,
};
2021-02-12 01:36:15 +00:00
use common::states::utils::StageSection;
2020-08-23 07:39:18 +00:00
pub struct AlphaAnimation;
impl Animation for AlphaAnimation {
type Dependency<'a> = (Option<StageSection>, f32, f32);
2020-08-23 07:39:18 +00:00
type Skeleton = GolemSkeleton;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"golem_alpha\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "golem_alpha")]
fn update_skeleton_inner<'a>(
2020-08-23 07:39:18 +00:00
skeleton: &Self::Skeleton,
(stage_section, global_time, timer): Self::Dependency<'a>,
2021-02-27 22:21:03 +00:00
anim_time: f32,
2020-08-23 07:39:18 +00:00
_rate: &mut f32,
_s_a: &SkeletonAttr,
2020-08-23 07:39:18 +00:00
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
2021-02-12 01:36:15 +00:00
let (move1base, move2base, move3) = match stage_section {
2021-02-27 22:21:03 +00:00
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
2021-02-27 22:21:03 +00:00
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powf(4.0)),
2021-02-12 01:36:15 +00:00
_ => (0.0, 0.0, 0.0),
};
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
let pullback = 1.0 - move3;
let subtract = global_time - timer;
let check = subtract - subtract.trunc();
2021-02-27 22:21:03 +00:00
let mirror = (check - 0.5).signum();
2020-10-21 03:35:20 +00:00
2021-02-12 01:36:15 +00:00
let move1 = move1base * pullback;
let move2 = move2base * pullback;
if mirror > 0.0 {
next.head.orientation =
Quaternion::rotation_x(-0.2) * Quaternion::rotation_z(move1 * -1.2 + move2 * 2.0);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.upper_torso.orientation = Quaternion::rotation_x(move1 * -0.6)
* Quaternion::rotation_z(move1 * 1.2 + move2 * -3.2);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.lower_torso.orientation = Quaternion::rotation_z(move1 * -1.2 + move2 * 3.2)
* Quaternion::rotation_x(move1 * 0.6);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.shoulder_l.orientation = Quaternion::rotation_y(move1 * 0.8)
* Quaternion::rotation_x(move1 * -1.0 + move2 * 1.6);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.shoulder_r.orientation = Quaternion::rotation_x(move1 * 0.4);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.hand_l.orientation =
Quaternion::rotation_z(0.0) * Quaternion::rotation_x(move1 * -1.0 + move2 * 1.8);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.hand_r.orientation =
Quaternion::rotation_y(move1 * 0.5) * Quaternion::rotation_x(move1 * 0.4);
2020-08-24 01:31:05 +00:00
} else {
2021-02-12 01:36:15 +00:00
next.head.orientation =
Quaternion::rotation_x(-0.2) * Quaternion::rotation_z(move1 * 1.2 + move2 * -2.0);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.upper_torso.orientation = Quaternion::rotation_x(move1 * -0.6)
* Quaternion::rotation_z(move1 * -1.2 + move2 * 3.2);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.lower_torso.orientation = Quaternion::rotation_z(move1 * 1.2 + move2 * -3.2)
* Quaternion::rotation_x(move1 * 0.6);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.shoulder_l.orientation = Quaternion::rotation_x(move1 * 0.4);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.shoulder_r.orientation = Quaternion::rotation_y(move1 * -0.8)
* Quaternion::rotation_x(move1 * -1.0 + move2 * 1.6);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.hand_l.orientation =
Quaternion::rotation_y(move1 * -0.5) * Quaternion::rotation_x(move1 * 0.4);
2020-08-24 01:31:05 +00:00
2021-02-12 01:36:15 +00:00
next.hand_r.orientation =
Quaternion::rotation_y(0.0) * Quaternion::rotation_x(move1 * -1.0 + move2 * 1.8);
2020-08-24 01:31:05 +00:00
};
next.torso.position = Vec3::new(0.0, move1 * 3.7, move1 * -1.6);
2020-08-23 07:39:18 +00:00
next
}
}