veloren/voxygen/src/ui/scale.rs

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Rust
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use crate::{render::Renderer, window::Window};
use vek::*;
/// Type of scaling to use.
pub enum ScaleMode {
// Scale against physical size.
Absolute(f64),
// Use the dpi factor provided by the windowing system (i.e. use logical size).
DpiFactor,
// Scale based on the window's physical size, but maintain aspect ratio of widgets.
// Contains width and height of the "default" window size (ie where there should be no scaling).
RelativeToWindow(Vec2<f64>),
}
pub struct Scale {
mode: ScaleMode,
// Current dpi factor
dpi_factor: f64,
// Current logical window size
window_dims: Vec2<f64>,
}
impl Scale {
pub fn new(window: &Window, mode: ScaleMode) -> Self {
let window_dims = window.logical_size();
let dpi_factor = window.renderer().get_resolution().x as f64 / window_dims.x;
Scale {
mode,
dpi_factor,
window_dims,
}
}
// Change the scaling mode.
pub fn scaling_mode(&mut self, mode: ScaleMode) {
self.mode = mode;
}
// Calculate factor to transform between logical coordinates and our scaled coordinates.
pub fn scale_factor_logical(&self) -> f64 {
match self.mode {
ScaleMode::Absolute(scale) => scale / self.dpi_factor,
ScaleMode::DpiFactor => 1.0,
ScaleMode::RelativeToWindow(dims) => {
(self.window_dims.x / dims.x).min(self.window_dims.y / dims.y)
}
}
}
// Calculate factor to transform between physical coordinates and our scaled coordinates.
pub fn scale_factor_physical(&self) -> f64 {
self.scale_factor_logical() * self.dpi_factor
}
// Updates internal window size (and/or dpi_factor).
pub fn window_resized(&mut self, new_dims: Vec2<f64>, renderer: &Renderer) {
self.dpi_factor = renderer.get_resolution().x as f64 / new_dims.x;
self.window_dims = new_dims;
}
// Get scaled window size.
pub fn scaled_window_size(&self) -> Vec2<f64> {
self.window_dims / self.scale_factor_logical()
}
// Transform point from logical to scaled coordinates.
pub fn scale_point(&self, point: Vec2<f64>) -> Vec2<f64> {
point / self.scale_factor_logical()
}
}