2020-01-26 00:22:48 +00:00
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use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
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2019-07-29 13:44:16 +00:00
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use common::comp::item::Tool;
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2019-12-03 06:30:08 +00:00
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use std::f32::consts::PI;
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2019-06-30 02:13:34 +00:00
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use vek::*;
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2019-08-29 02:17:08 +00:00
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pub struct WieldAnimation;
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2019-06-30 02:13:34 +00:00
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2019-08-29 02:17:08 +00:00
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impl Animation for WieldAnimation {
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2019-06-30 02:13:34 +00:00
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type Skeleton = CharacterSkeleton;
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2019-11-10 23:36:47 +00:00
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type Dependency = (Option<Tool>, f32, f64);
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2019-06-30 02:13:34 +00:00
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fn update_skeleton(
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skeleton: &Self::Skeleton,
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2019-12-03 06:30:08 +00:00
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(active_tool_kind, velocity, _global_time): Self::Dependency,
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2019-06-30 02:13:34 +00:00
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anim_time: f64,
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2019-12-03 06:30:08 +00:00
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rate: &mut f32,
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2019-06-30 02:13:34 +00:00
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skeleton_attr: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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2019-07-04 14:58:59 +00:00
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2019-12-03 06:30:08 +00:00
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let speed = Vec2::<f32>::from(velocity).magnitude();
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*rate = speed;
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2019-06-30 02:13:34 +00:00
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2020-01-29 06:38:08 +00:00
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let wave_ultra_slow = (anim_time as f32 * 3.0 + PI).sin();
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let wave_ultra_slow_cos = (anim_time as f32 * 3.0 + PI).cos();
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2019-12-03 06:30:08 +00:00
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let wave = (anim_time as f32 * 1.0).sin();
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let wave_stop = (anim_time as f32 * 2.6).min(PI / 2.0).sin();
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2019-11-10 23:36:47 +00:00
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match active_tool_kind {
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2019-07-07 23:24:20 +00:00
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//TODO: Inventory
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2019-11-10 23:36:47 +00:00
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Some(Tool::Sword) => {
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2019-12-03 06:30:08 +00:00
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next.l_hand.offset = Vec3::new(-6.0, -2.0, 1.0);
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next.l_hand.ori = Quaternion::rotation_x(1.27);
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next.l_hand.scale = Vec3::one() * 1.00;
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next.r_hand.offset = Vec3::new(-6.0, -2.5, -1.0);
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next.r_hand.ori = Quaternion::rotation_x(1.27);
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2019-07-07 23:24:20 +00:00
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next.r_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.main.offset = Vec3::new(
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2019-08-29 02:17:08 +00:00
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-6.0 + skeleton_attr.weapon_x,
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2019-12-03 06:30:08 +00:00
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5.5 + skeleton_attr.weapon_y,
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1.0,
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2019-07-07 23:24:20 +00:00
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);
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2019-12-03 06:30:08 +00:00
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next.main.ori = Quaternion::rotation_x(-0.3)
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2019-07-07 23:24:20 +00:00
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2019-07-07 23:24:20 +00:00
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}
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2019-11-10 23:36:47 +00:00
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Some(Tool::Axe) => {
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2019-12-03 06:30:08 +00:00
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next.l_hand.offset = Vec3::new(-6.5, -0.5, 6.0);
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next.l_hand.ori = Quaternion::rotation_x(0.13) * Quaternion::rotation_z(-0.25);
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2019-07-07 23:24:20 +00:00
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next.l_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.r_hand.offset = Vec3::new(-3.0, 6.5, 6.0);
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next.r_hand.ori = Quaternion::rotation_x(0.13)
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* Quaternion::rotation_z(2.98)
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* Quaternion::rotation_y(-0.50);
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2019-07-07 23:24:20 +00:00
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next.r_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.main.offset = Vec3::new(
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-5.0 + skeleton_attr.weapon_x,
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8.5 + skeleton_attr.weapon_y,
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-0.5,
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);
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2019-12-03 06:30:08 +00:00
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next.main.ori = Quaternion::rotation_x(1.70)
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* Quaternion::rotation_y(-0.25)
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2019-07-07 23:24:20 +00:00
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* Quaternion::rotation_z(0.0);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2019-07-07 23:24:20 +00:00
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}
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2019-11-10 23:36:47 +00:00
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Some(Tool::Hammer) => {
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2019-10-02 10:05:17 +00:00
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next.l_hand.offset = Vec3::new(-7.0, 4.0, 3.0);
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next.l_hand.ori = Quaternion::rotation_x(1.27 + wave * 0.25)
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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2019-07-07 23:24:20 +00:00
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next.l_hand.scale = Vec3::one() * 1.01;
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2019-10-02 10:05:17 +00:00
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next.r_hand.offset = Vec3::new(7.0, 2.5, -1.25);
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next.r_hand.ori = Quaternion::rotation_x(1.27 + wave * 0.25)
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(-0.3);
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2019-07-07 23:24:20 +00:00
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next.r_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.main.offset = Vec3::new(
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2019-07-07 23:24:20 +00:00
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5.0 + skeleton_attr.weapon_x,
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8.75 + skeleton_attr.weapon_y,
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2019-08-29 02:17:08 +00:00
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-2.0,
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2019-07-07 23:24:20 +00:00
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);
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2019-12-03 06:30:08 +00:00
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next.main.ori = Quaternion::rotation_x(-0.3)
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2019-10-02 10:05:17 +00:00
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* Quaternion::rotation_y(-1.27)
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2019-08-29 02:17:08 +00:00
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* Quaternion::rotation_z(wave * -0.25);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2019-07-07 23:24:20 +00:00
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}
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2019-11-10 23:36:47 +00:00
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Some(Tool::Staff) => {
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2020-01-29 06:38:08 +00:00
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next.l_hand.offset = Vec3::new(
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-6.0 + wave_ultra_slow_cos * 1.0,
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1.0 + wave_ultra_slow_cos * 0.5,
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5.0 + wave_ultra_slow * 1.0,
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);
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next.l_hand.ori = Quaternion::rotation_x(1.27);
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next.l_hand.scale = Vec3::one() * 1.0;
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next.r_hand.offset = Vec3::new(
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-6.0 + wave_ultra_slow_cos * 1.0,
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-1.5 + wave_ultra_slow_cos * 0.5,
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-2.0 + wave_ultra_slow * 1.0,
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);
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next.r_hand.ori = Quaternion::rotation_x(1.27);
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2019-07-07 23:24:20 +00:00
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next.r_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.main.offset = Vec3::new(
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2020-01-29 06:38:08 +00:00
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-6.0 + skeleton_attr.weapon_x + wave_ultra_slow_cos * 1.0,
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8.5 + skeleton_attr.weapon_y + wave_ultra_slow_cos * 0.5,
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17.0 + wave_ultra_slow * 1.0,
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2019-07-07 23:24:20 +00:00
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);
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2020-01-29 06:38:08 +00:00
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next.main.ori = Quaternion::rotation_x(-0.3 + PI)
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2019-08-29 02:17:08 +00:00
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2019-07-07 23:24:20 +00:00
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}
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2019-11-10 23:36:47 +00:00
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Some(Tool::Shield) => {
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2019-07-07 23:24:20 +00:00
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next.l_hand.offset = Vec3::new(-6.0, 3.5, 0.0);
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next.l_hand.ori = Quaternion::rotation_x(-0.3);
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next.l_hand.scale = Vec3::one() * 1.01;
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next.r_hand.offset = Vec3::new(-6.0, 3.0, -2.0);
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next.r_hand.ori = Quaternion::rotation_x(-0.3);
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next.r_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.main.offset = Vec3::new(
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2019-07-07 23:24:20 +00:00
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-6.0 + skeleton_attr.weapon_x,
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4.5 + skeleton_attr.weapon_y,
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0.0,
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);
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2019-12-03 06:30:08 +00:00
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next.main.ori = Quaternion::rotation_x(-0.3)
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2019-07-07 23:24:20 +00:00
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2019-07-07 23:24:20 +00:00
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}
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2019-11-10 23:36:47 +00:00
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Some(Tool::Bow) => {
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2020-01-29 06:38:08 +00:00
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next.l_hand.offset = Vec3::new(
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-1.0 - wave_ultra_slow_cos * 1.0,
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3.0 + wave_ultra_slow_cos * 0.5,
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5.0 + wave_ultra_slow * 1.0,
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);
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next.l_hand.ori = Quaternion::rotation_x(PI / 2.0)
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* Quaternion::rotation_y(-0.3)
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* Quaternion::rotation_z(0.3);
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2019-07-07 23:24:20 +00:00
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next.l_hand.scale = Vec3::one() * 1.01;
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2020-01-29 06:38:08 +00:00
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next.r_hand.offset = Vec3::new(
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1.0 + wave_ultra_slow_cos * 1.0,
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8.0 + wave_ultra_slow_cos * 0.5,
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2.5 + wave_ultra_slow * 1.0,
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);
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next.r_hand.ori = Quaternion::rotation_x(PI / 2.0)
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* Quaternion::rotation_y(0.3)
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* Quaternion::rotation_z(0.3);
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2019-07-07 23:24:20 +00:00
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next.r_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.main.offset = Vec3::new(
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2020-01-29 06:38:08 +00:00
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-4.0 + skeleton_attr.weapon_x + wave_ultra_slow_cos * 1.0,
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15.0 + skeleton_attr.weapon_y + wave_ultra_slow_cos * 0.5,
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-4.0 + wave_ultra_slow * 1.0,
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2019-07-07 23:24:20 +00:00
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);
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2019-12-03 06:30:08 +00:00
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next.main.ori = Quaternion::rotation_x(0.0)
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2020-01-29 06:38:08 +00:00
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* Quaternion::rotation_y(0.4)
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* Quaternion::rotation_z(0.0);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2019-07-07 23:24:20 +00:00
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}
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2019-11-10 23:36:47 +00:00
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Some(Tool::Dagger) => {
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2019-07-07 23:24:20 +00:00
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next.l_hand.offset = Vec3::new(-6.0, 3.5, 0.0);
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next.l_hand.ori = Quaternion::rotation_x(-0.3);
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next.l_hand.scale = Vec3::one() * 1.01;
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next.r_hand.offset = Vec3::new(-6.0, 3.0, -2.0);
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next.r_hand.ori = Quaternion::rotation_x(-0.3);
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next.r_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.main.offset = Vec3::new(
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2019-07-07 23:24:20 +00:00
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-6.0 + skeleton_attr.weapon_x,
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4.5 + skeleton_attr.weapon_y,
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0.0,
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);
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2019-12-03 06:30:08 +00:00
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next.main.ori = Quaternion::rotation_x(-0.3)
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2019-07-07 23:24:20 +00:00
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2019-07-07 23:24:20 +00:00
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}
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2019-11-10 23:36:47 +00:00
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Some(Tool::Debug(_)) => {
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2019-10-22 20:58:27 +00:00
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next.l_hand.offset = Vec3::new(-7.0, 4.0, 3.0);
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next.l_hand.ori = Quaternion::rotation_x(1.27 + wave * 0.25)
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(0.0);
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next.l_hand.scale = Vec3::one() * 1.01;
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next.r_hand.offset = Vec3::new(7.0, 2.5, -1.25);
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next.r_hand.ori = Quaternion::rotation_x(1.27 + wave * 0.25)
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* Quaternion::rotation_y(0.0)
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* Quaternion::rotation_z(-0.3);
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next.r_hand.scale = Vec3::one() * 1.01;
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2019-12-03 06:30:08 +00:00
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next.main.offset = Vec3::new(
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2019-10-22 20:58:27 +00:00
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5.0 + skeleton_attr.weapon_x,
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8.75 + skeleton_attr.weapon_y,
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-2.0,
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);
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2019-12-03 06:30:08 +00:00
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next.main.ori = Quaternion::rotation_x(-0.3)
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2019-10-22 20:58:27 +00:00
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* Quaternion::rotation_y(-1.27)
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* Quaternion::rotation_z(wave * -0.25);
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2019-12-03 06:30:08 +00:00
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next.main.scale = Vec3::one();
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2019-10-22 20:58:27 +00:00
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}
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2019-11-10 23:36:47 +00:00
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_ => {}
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2019-07-07 22:06:29 +00:00
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}
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2019-12-03 06:30:08 +00:00
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next.torso.offset = Vec3::new(0.0, 0.3 + wave * -0.08, 0.4) * skeleton_attr.scaler;
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next.torso.ori = Quaternion::rotation_x(wave_stop * -0.2);
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next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
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2019-06-30 02:13:34 +00:00
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next
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}
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}
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