veloren/common/src/comp/states/mod.rs

204 lines
7.2 KiB
Rust
Raw Normal View History

2019-12-26 14:43:59 +00:00
// Module declarations
2020-01-08 16:56:36 +00:00
pub mod basic_attack;
pub mod basic_block;
pub mod charge_attack;
pub mod climb;
pub mod fall;
pub mod glide;
pub mod idle;
pub mod jump;
pub mod roll;
pub mod run;
pub mod sit;
pub mod stand;
pub mod swim;
pub mod wield;
2019-12-26 14:43:59 +00:00
use super::{
2019-12-28 16:10:39 +00:00
ActionState, ActionState::*, AttackKind::*, BlockKind::*, DodgeKind::*, EcsStateData,
MoveState, MoveState::*, StateUpdate,
2019-12-26 14:43:59 +00:00
};
2020-01-05 18:19:09 +00:00
2020-01-07 15:49:08 +00:00
/// ## A type for implementing State Handling Behavior.
///
/// Called by state machines' update functions to allow current states to handle updating
/// their parent machine's current state.
///
/// Structures must implement a `handle()` fn to handle update behavior, and a `new()` for
/// instantiating new instances of a state. `handle()` function recieves `EcsStateData`, a struct
/// of readonly ECS Component data, and returns a `StateUpdate` tuple, with new components that will
/// overwrite an entitie's old components.
///
/// ## Example Implementation:
/// ```
2020-01-08 13:17:36 +00:00
/// use crate::util::state_utils::*;
///
2020-01-07 15:49:08 +00:00
/// #[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
/// pub struct RunState {
/// active_duration: Duration,
/// }
///
/// impl StateHandler for RunState {
/// fn new(ecs_data: &EcsStateData) -> Self {
/// Self {
/// active_duration: Duration::default(),
/// }
/// }
///
/// fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
/// let mut update = StateUpdate {
/// character: *ecs_data.character,
/// pos: *ecs_data.pos,
/// vel: *ecs_data.vel,
/// ori: *ecs_data.ori,
/// };
///
2020-01-08 13:17:36 +00:00
/// // Update player's Vel
2020-01-07 15:49:08 +00:00
/// update.vel.0 += Vec2::broadcast(ecs_data.dt.0)
/// * ecs_data.inputs.move_dir
/// * if update.vel.0.magnitude_squared() < HUMANOID_SPEED.powf(2.0) {
/// HUMANOID_ACCEL
/// } else {
/// 0.0
/// };
///
2020-01-08 13:17:36 +00:00
/// // -- snip --
/// // Other updates; checks for gliding, climbing, etc.
2020-01-07 15:49:08 +00:00
///
/// // Try to jump
2020-01-08 13:17:36 +00:00
/// if state_utils::can_jump(ecs_data.physics, ecs_data.inputs) {
/// update.character.move_state = Jump(None);
2020-01-07 15:49:08 +00:00
/// return update;
/// }
///
/// // Update based on groundedness
/// update.character.move_state =
2020-01-08 13:17:36 +00:00
/// state_utils::determine_move_from_grounded_state(ecs_data.physics, ecs_data.inputs);
2020-01-07 15:49:08 +00:00
///
/// return update;
/// }
/// }
/// ```
2020-01-05 18:19:09 +00:00
pub trait StateHandler: Default {
2019-12-28 16:10:39 +00:00
fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate;
2020-01-05 23:17:22 +00:00
fn new(ecs_data: &EcsStateData) -> Self;
2019-12-26 14:43:59 +00:00
}
2020-01-05 23:17:22 +00:00
// fn's relating to individual `ActionState`s
// or passing data from system to handlers
2020-01-05 18:19:09 +00:00
impl ActionState {
2020-01-05 23:17:22 +00:00
/// Passes data to variant or subvariant handlers
/// States contain `Option<StateHandler Implementor>`s, and will be
/// `None` if state data has not been initialized. So we have to
/// check and intialize new state data if so.
2020-01-05 18:19:09 +00:00
pub fn update(&self, ecs_data: &EcsStateData) -> StateUpdate {
2019-12-26 14:43:59 +00:00
match self {
Attack(kind) => match kind {
2020-01-05 23:17:22 +00:00
BasicAttack(opt_state) => opt_state
// If data hasn't been initialized, initialize a new one
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| basic_attack::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
// Call handler
.handle(ecs_data),
Charge(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| charge_attack::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
2019-12-26 14:43:59 +00:00
},
Block(kind) => match kind {
2020-01-05 23:17:22 +00:00
BasicBlock(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| basic_block::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
2019-12-26 14:43:59 +00:00
},
Dodge(kind) => match kind {
2020-01-05 23:17:22 +00:00
Roll(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| roll::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
2019-12-26 14:43:59 +00:00
},
2020-01-05 23:17:22 +00:00
Wield(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| wield::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
Idle(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| idle::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
2019-12-26 14:43:59 +00:00
// All states should be explicitly handled
// Do not use default match: _ => {},
}
}
2020-01-01 17:16:29 +00:00
/// Returns whether a given `ActionState` overrides `MoveState` `handle()`ing
pub fn overrides_move_state(&self) -> bool {
match self {
Attack(kind) => match kind {
2020-01-05 18:19:09 +00:00
BasicAttack(_) => false,
Charge(_) => true,
2020-01-01 17:16:29 +00:00
},
Block(kind) => match kind {
2020-01-05 18:19:09 +00:00
BasicBlock(_) => true,
2020-01-01 17:16:29 +00:00
},
Dodge(kind) => match kind {
2020-01-05 18:19:09 +00:00
Roll(_) => true,
2020-01-01 17:16:29 +00:00
},
2020-01-05 18:19:09 +00:00
Wield(_) => false,
Idle(_) => false,
2020-01-01 17:16:29 +00:00
// All states should be explicitly handled
// Do not use default match: _ => {},
}
}
}
2020-01-05 23:17:22 +00:00
// fn's that relate to individual `MoveState`s
// or passing data from system to handlers
2020-01-01 17:16:29 +00:00
impl MoveState {
2020-01-05 23:17:22 +00:00
/// Passes data to variant or subvariant handlers
/// States contain `Option<StateHandler Implementor>`s, and will be
/// `None` if state data has not been initialized. So we have to
/// check and intialize new state data if so.
2020-01-01 17:16:29 +00:00
pub fn overrides_action_state(&self) -> bool {
match self {
2020-01-05 18:19:09 +00:00
Stand(_) => false,
Run(_) => false,
Jump(_) => false,
Climb(_) => true,
Glide(_) => true,
Swim(_) => false,
Fall(_) => false,
Sit(_) => true,
2020-01-01 17:16:29 +00:00
// All states should be explicitly handled
// Do not use default match: _ => {},
}
}
2019-12-26 14:43:59 +00:00
/// Passes handle to variant handlers
2020-01-05 18:19:09 +00:00
pub fn update(&self, ecs_data: &EcsStateData) -> StateUpdate {
2019-12-26 14:43:59 +00:00
match self {
2020-01-05 23:17:22 +00:00
Stand(opt_state) => opt_state
// If data hasn't been initialized, initialize a new one
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| stand::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
// Call handler
.handle(ecs_data),
Run(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| run::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
Jump(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| jump::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
Climb(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| climb::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
Glide(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| glide::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
Swim(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| swim::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
Fall(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| fall::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
Sit(opt_state) => opt_state
2020-01-08 16:56:36 +00:00
.unwrap_or_else(|| sit::State::new(ecs_data))
2020-01-05 23:17:22 +00:00
.handle(ecs_data),
2019-12-26 14:43:59 +00:00
// All states should be explicitly handled
// Do not use default match: _ => {},
}
}
}