2020-07-06 14:23:08 +00:00
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use serde::{Deserialize, Serialize};
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2021-01-07 20:25:12 +00:00
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use specs::{Component, DerefFlaggedStorage};
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2020-07-06 05:56:02 +00:00
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use specs_idvs::IdvStorage;
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2020-06-29 16:22:19 +00:00
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use std::{error::Error, fmt};
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2019-05-13 13:58:01 +00:00
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2019-11-22 00:53:28 +00:00
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#[derive(Debug)]
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2021-03-12 11:10:42 +00:00
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#[allow(dead_code)] // TODO: remove once trade sim hits master
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2019-11-22 00:53:28 +00:00
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pub enum StatChangeError {
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Underflow,
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Overflow,
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}
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2020-06-29 06:20:24 +00:00
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2019-11-22 00:53:28 +00:00
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impl fmt::Display for StatChangeError {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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2020-02-01 20:39:39 +00:00
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write!(f, "{}", match self {
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Self::Underflow => "insufficient stat quantity",
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Self::Overflow => "stat quantity would overflow",
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})
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2019-11-22 00:53:28 +00:00
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}
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}
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impl Error for StatChangeError {}
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2019-05-13 13:58:01 +00:00
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2019-06-30 11:48:28 +00:00
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#[derive(Clone, Debug, Serialize, Deserialize)]
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2019-05-13 13:58:01 +00:00
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pub struct Stats {
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2019-06-30 11:48:28 +00:00
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pub name: String,
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2021-02-28 20:02:03 +00:00
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pub damage_reduction: f32,
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2021-03-20 17:29:57 +00:00
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pub max_health_modifier: f32,
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2021-04-16 17:44:11 +00:00
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pub move_speed_modifier: f32,
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2021-05-30 16:40:11 +00:00
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pub attack_speed_modifier: f32,
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2021-05-24 00:45:22 +00:00
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pub friction_modifier: f32,
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2021-05-21 00:52:29 +00:00
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pub max_energy_modifier: f32,
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2020-07-09 00:04:25 +00:00
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}
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2019-06-30 11:48:28 +00:00
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impl Stats {
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2021-01-22 21:12:16 +00:00
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pub fn new(name: String) -> Self {
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2020-10-31 22:34:08 +00:00
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Self {
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2019-06-30 11:48:28 +00:00
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name,
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2021-02-28 20:02:03 +00:00
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damage_reduction: 0.0,
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2021-03-20 17:29:57 +00:00
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max_health_modifier: 1.0,
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2021-04-16 17:44:11 +00:00
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move_speed_modifier: 1.0,
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2021-05-30 16:40:11 +00:00
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attack_speed_modifier: 1.0,
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2021-05-24 00:45:22 +00:00
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friction_modifier: 1.0,
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2021-05-21 00:52:29 +00:00
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max_energy_modifier: 1.0,
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2020-10-31 22:34:08 +00:00
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}
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2019-05-13 13:58:01 +00:00
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}
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2019-08-02 19:49:48 +00:00
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2020-09-17 23:02:14 +00:00
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/// Creates an empty `Stats` instance - used during character loading from
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/// the database
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pub fn empty() -> Self {
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Self {
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name: "".to_owned(),
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2021-02-28 20:02:03 +00:00
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damage_reduction: 0.0,
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2021-03-20 17:29:57 +00:00
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max_health_modifier: 1.0,
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2021-04-16 17:44:11 +00:00
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move_speed_modifier: 1.0,
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2021-05-30 16:40:11 +00:00
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attack_speed_modifier: 1.0,
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2021-05-24 00:45:22 +00:00
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friction_modifier: 1.0,
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2021-05-21 00:52:29 +00:00
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max_energy_modifier: 1.0,
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2020-09-17 23:02:14 +00:00
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}
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}
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2021-03-20 17:29:57 +00:00
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/// Resets temporary modifiers to default values
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pub fn reset_temp_modifiers(&mut self) {
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self.damage_reduction = 0.0;
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self.max_health_modifier = 1.0;
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2021-04-16 17:44:11 +00:00
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self.move_speed_modifier = 1.0;
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2021-05-30 16:40:11 +00:00
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self.attack_speed_modifier = 1.0;
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2021-05-24 00:45:22 +00:00
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self.friction_modifier = 1.0;
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2021-05-21 00:52:29 +00:00
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self.max_energy_modifier = 1.0;
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2021-03-20 17:29:57 +00:00
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}
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2019-05-13 13:58:01 +00:00
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}
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impl Component for Stats {
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2021-01-07 20:25:12 +00:00
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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2019-05-13 13:58:01 +00:00
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}
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