2020-08-02 05:09:11 +00:00
|
|
|
use super::utils::*;
|
|
|
|
use crate::{
|
|
|
|
comp::{CharacterState, StateUpdate},
|
|
|
|
sys::character_behavior::{CharacterBehavior, JoinData},
|
|
|
|
};
|
|
|
|
|
|
|
|
pub struct Data;
|
|
|
|
|
|
|
|
impl CharacterBehavior for Data {
|
|
|
|
fn behavior(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
|
|
|
|
handle_move(data, &mut update, 0.4);
|
|
|
|
handle_jump(data, &mut update);
|
|
|
|
handle_wield(data, &mut update);
|
|
|
|
handle_climb(data, &mut update);
|
|
|
|
handle_dodge_input(data, &mut update);
|
|
|
|
|
|
|
|
// Try to Fall/Stand up/Move
|
|
|
|
if !data.physics.on_ground {
|
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
}
|
|
|
|
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
|
|
|
fn wield(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
attempt_wield(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
|
|
|
fn sit(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
attempt_sit(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
|
|
|
fn dance(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
attempt_dance(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
|
|
|
fn glide_wield(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
attempt_glide_wield(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
|
|
|
fn swap_loadout(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
attempt_swap_loadout(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
2020-11-03 04:09:38 +00:00
|
|
|
|
|
|
|
fn stand(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
update
|
|
|
|
}
|
2020-08-02 05:09:11 +00:00
|
|
|
}
|