veloren/server/src/sys/msg/ping.rs

96 lines
3.2 KiB
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use super::super::SysTimer;
use crate::{client::Client, metrics::PlayerMetrics, Settings};
use common::{
event::{EventBus, ServerEvent},
msg::PingMsg,
span,
state::Time,
};
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, System, Write};
use std::sync::atomic::Ordering;
use tracing::{debug, info};
impl Sys {
fn handle_ping_msg(client: &Client, msg: PingMsg) -> Result<(), crate::error::Error> {
match msg {
PingMsg::Ping => client.send(PingMsg::Pong)?,
PingMsg::Pong => {},
}
Ok(())
}
}
/// This system will handle new messages from clients
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
Read<'a, EventBus<ServerEvent>>,
Read<'a, Time>,
ReadExpect<'a, PlayerMetrics>,
Write<'a, SysTimer<Self>>,
ReadStorage<'a, Client>,
Read<'a, Settings>,
);
fn run(
&mut self,
(
entities,
server_event_bus,
time,
player_metrics,
mut timer,
clients,
settings,
): Self::SystemData,
) {
span!(_guard, "run", "msg::ping::Sys::run");
timer.start();
let mut server_emitter = server_event_bus.emitter();
for (entity, client) in (&entities, &clients).join() {
let res = super::try_recv_all(client, 4, Self::handle_ping_msg);
match res {
Err(e) => {
if !client.terminate_msg_recv.load(Ordering::Relaxed) {
debug!(?entity, ?e, "network error with client, disconnecting");
player_metrics
.clients_disconnected
.with_label_values(&["network_error"])
.inc();
server_emitter.emit(ServerEvent::ClientDisconnect(entity));
}
},
Ok(1_u64..=u64::MAX) => {
// Update client ping.
*client.last_ping.lock().unwrap() = time.0
},
Ok(0) => {
let last_ping: f64 = *client.last_ping.lock().unwrap();
if time.0 - last_ping > settings.client_timeout.as_secs() as f64
// Timeout
{
if !client.terminate_msg_recv.load(Ordering::Relaxed) {
info!(?entity, "timeout error with client, disconnecting");
player_metrics
.clients_disconnected
.with_label_values(&["timeout"])
.inc();
server_emitter.emit(ServerEvent::ClientDisconnect(entity));
}
} else if time.0 - last_ping > settings.client_timeout.as_secs() as f64 * 0.5 {
// Try pinging the client if the timeout is nearing.
client.send_fallible(PingMsg::Ping);
}
},
}
}
timer.end()
}
}