2019-11-29 06:04:37 +00:00
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use super::{
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sentinel::{DeletedEntities, TrackedComps},
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SysTimer,
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};
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2019-10-15 04:06:14 +00:00
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use crate::client::{self, Client, RegionSubscription};
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use common::{
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2019-10-25 05:35:15 +00:00
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comp::{CharacterState, Ori, Player, Pos, Vel},
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2019-10-15 04:06:14 +00:00
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msg::ServerMsg,
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region::{region_in_vd, regions_in_vd, Event as RegionEvent, RegionMap},
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2019-11-24 20:12:03 +00:00
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sync::Uid,
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2019-10-15 04:06:14 +00:00
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terrain::TerrainChunkSize,
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vol::RectVolSize,
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};
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2019-11-29 06:04:37 +00:00
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use log::{debug, error};
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use specs::{
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Entities, Join, ReadExpect, ReadStorage, System, SystemData, World, Write, WriteStorage,
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};
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2019-10-15 04:06:14 +00:00
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use vek::*;
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/// This system will update region subscriptions based on client positions
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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Entities<'a>,
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ReadExpect<'a, RegionMap>,
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2019-10-20 07:20:21 +00:00
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Write<'a, SysTimer<Self>>,
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2019-10-15 04:06:14 +00:00
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ReadStorage<'a, Uid>,
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ReadStorage<'a, Pos>,
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2019-10-25 05:35:15 +00:00
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ReadStorage<'a, Vel>,
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ReadStorage<'a, Ori>,
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ReadStorage<'a, CharacterState>,
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2019-10-15 04:06:14 +00:00
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ReadStorage<'a, Player>,
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WriteStorage<'a, Client>,
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WriteStorage<'a, RegionSubscription>,
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2019-11-29 06:04:37 +00:00
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Write<'a, DeletedEntities>,
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2019-11-04 00:57:36 +00:00
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TrackedComps<'a>,
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2019-10-15 04:06:14 +00:00
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);
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fn run(
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&mut self,
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2019-10-25 05:35:15 +00:00
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(
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entities,
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region_map,
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mut timer,
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uids,
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positions,
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velocities,
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orientations,
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character_states,
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players,
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mut clients,
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mut subscriptions,
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2019-11-29 06:04:37 +00:00
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mut deleted_entities,
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tracked_comps,
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): Self::SystemData,
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2019-10-15 04:06:14 +00:00
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) {
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2019-10-20 07:20:21 +00:00
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timer.start();
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2019-10-15 04:06:14 +00:00
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// To update subscriptions
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// 1. Iterate through clients
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// 2. Calculate current chunk position
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// 3. If chunk is the same return, otherwise continue (use fuzzyiness)
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// 4. Iterate through subscribed regions
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// 5. Check if region is still in range (use fuzzyiness)
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// 6. If not in range
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// - remove from hashset
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// - inform client of which entities to remove
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// 7. Determine list of regions that are in range and iterate through it
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// - check if in hashset (hash calc) if not add it
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let mut regions_to_remove = Vec::new();
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2019-10-26 02:00:30 +00:00
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for (client, subscription, pos, vd, client_entity) in (
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&mut clients,
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&mut subscriptions,
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&positions,
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&players,
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&entities,
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)
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.join()
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2019-11-29 06:04:37 +00:00
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.filter_map(|(client, s, pos, player, e)| {
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if client.is_ingame() {
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player.view_distance.map(|v| (client, s, pos, v, e))
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} else {
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None
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}
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})
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{
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2019-11-29 06:04:37 +00:00
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// Calculate current chunk
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let chunk = (Vec2::<f32>::from(pos.0))
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.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e as i32 / sz as i32);
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// Only update regions when moving to a new chunk
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// uses a fuzzy border to prevent rapid triggering when moving along chunk boundaries
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if chunk != subscription.fuzzy_chunk
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&& (subscription
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.fuzzy_chunk
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.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
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(e as f32 + 0.5) * sz as f32
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})
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- Vec2::from(pos.0))
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.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
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e.abs() > (sz / 2 + client::CHUNK_FUZZ) as f32
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})
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.reduce_or()
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{
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// Update current chunk
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2019-11-29 06:04:37 +00:00
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subscription.fuzzy_chunk = dbg!(Vec2::<f32>::from(pos.0))
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2019-10-15 04:06:14 +00:00
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.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e as i32 / sz as i32);
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// Use the largest side length as our chunk size
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let chunk_size = TerrainChunkSize::RECT_SIZE.reduce_max() as f32;
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// Iterate through currently subscribed regions
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for key in &subscription.regions {
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// Check if the region is not within range anymore
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if !region_in_vd(
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*key,
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pos.0,
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(vd as f32 * chunk_size)
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+ (client::CHUNK_FUZZ as f32 + client::REGION_FUZZ as f32 + chunk_size)
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* 2.0f32.sqrt(),
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) {
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// Add to the list of regions to remove
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regions_to_remove.push(*key);
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}
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}
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// Iterate through regions to remove
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for key in regions_to_remove.drain(..) {
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2019-11-29 06:04:37 +00:00
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// Remove region from this client's set of subscribed regions
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2019-10-15 04:06:14 +00:00
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subscription.regions.remove(&key);
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// Tell the client to delete the entities in that region if it exists in the RegionMap
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if let Some(region) = region_map.get(key) {
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2019-11-29 06:04:37 +00:00
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// Process entity left events since they won't be processed during entity sync because this region is no longer subscribed to
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// TODO: consider changing system ordering??
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2019-10-15 04:06:14 +00:00
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for event in region.events() {
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match event {
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RegionEvent::Entered(_, _) => {} // These don't need to be processed because this region is being thrown out anyway
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RegionEvent::Left(id, maybe_key) => {
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// Lookup UID for entity
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2019-11-29 06:04:37 +00:00
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// Doesn't overlap with entity deletion in sync packages
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// because the uid would not be available if the entity was
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// deleted
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2019-10-15 04:06:14 +00:00
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if let Some(&uid) = uids.get(entities.entity(*id)) {
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if !maybe_key
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.as_ref()
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2019-11-29 06:04:37 +00:00
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// Don't need to check that this isn't also in the regions to remove since the entity will be removed when we get to that one
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2019-10-15 04:06:14 +00:00
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.map(|key| subscription.regions.contains(key))
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.unwrap_or(false)
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{
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client.notify(ServerMsg::DeleteEntity(uid.into()));
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}
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}
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}
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}
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}
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2019-11-29 06:04:37 +00:00
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// Tell client to delete entities in the region
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2019-10-15 04:06:14 +00:00
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for (&uid, _) in (&uids, region.entities()).join() {
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2019-11-29 06:04:37 +00:00
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client.notify(ServerMsg::DeleteEntity(uid.into()));
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2019-10-15 04:06:14 +00:00
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}
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}
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2019-11-29 06:04:37 +00:00
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// Send deleted entities since they won't be processed for this client in entity sync
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for uid in deleted_entities
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.get_deleted_in_region(key)
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.iter()
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.flat_map(|v| v.iter())
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{
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client.notify(ServerMsg::DeleteEntity(*uid));
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}
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2019-10-15 04:06:14 +00:00
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}
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for key in regions_in_vd(
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pos.0,
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(vd as f32 * chunk_size)
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+ (client::CHUNK_FUZZ as f32 + chunk_size) * 2.0f32.sqrt(),
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) {
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2019-11-29 06:04:37 +00:00
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// Send client intial info about the entities in this region if it was not
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// already within the set of subscribed regions
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if subscription.regions.insert(key.clone()) {
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let mut counter = 0;
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2019-10-25 05:35:15 +00:00
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if let Some(region) = region_map.get(key) {
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2019-11-04 00:57:36 +00:00
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for (uid, pos, vel, ori, character_state, _, entity) in (
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2019-10-25 05:35:15 +00:00
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&uids,
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&positions,
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velocities.maybe(),
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orientations.maybe(),
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character_states.maybe(),
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region.entities(),
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2019-10-26 02:00:30 +00:00
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&entities,
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2019-10-25 05:35:15 +00:00
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)
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.join()
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2019-10-26 02:00:30 +00:00
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.filter(|(_, _, _, _, _, _, e)| *e != client_entity)
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2019-10-25 05:35:15 +00:00
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{
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2019-11-29 06:04:37 +00:00
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counter += 1;
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2019-11-04 00:57:36 +00:00
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// Send message to create entity and tracked components
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client.notify(ServerMsg::CreateEntity(
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tracked_comps.create_entity_package(entity),
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));
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// Send message to create physics components
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2019-10-25 05:35:15 +00:00
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super::entity_sync::send_initial_unsynced_components(
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client,
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uid,
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pos,
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vel,
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ori,
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character_state,
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);
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}
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}
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2019-10-15 04:06:14 +00:00
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}
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}
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}
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}
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2019-10-20 07:20:21 +00:00
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timer.end();
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2019-10-15 04:06:14 +00:00
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}
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}
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2019-11-29 06:04:37 +00:00
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/// Initialize region subscription
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pub fn initialize_region_subscription(world: &World, entity: specs::Entity) {
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if let (Some(client_pos), Some(client_vd), Some(client)) = (
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world.read_storage::<Pos>().get(entity),
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world
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.read_storage::<Player>()
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.get(entity)
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.map(|pl| pl.view_distance)
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.and_then(|v| v),
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world.write_storage::<Client>().get_mut(entity),
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) {
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let fuzzy_chunk = (Vec2::<f32>::from(client_pos.0))
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.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e as i32 / sz as i32);
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let chunk_size = TerrainChunkSize::RECT_SIZE.reduce_max() as f32;
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let regions = common::region::regions_in_vd(
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client_pos.0,
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(client_vd as f32 * chunk_size) as f32
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+ (client::CHUNK_FUZZ as f32 + chunk_size) * 2.0f32.sqrt(),
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);
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let region_map = world.read_resource::<RegionMap>();
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let tracked_comps = TrackedComps::fetch(&world.res);
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for key in ®ions {
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if let Some(region) = region_map.get(*key) {
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for (uid, pos, vel, ori, character_state, _, entity) in (
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&tracked_comps.uid,
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&world.read_storage::<Pos>(), // We assume all these entities have a position
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world.read_storage::<Vel>().maybe(),
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world.read_storage::<Ori>().maybe(),
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world.read_storage::<CharacterState>().maybe(),
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region.entities(),
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&world.entities(),
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)
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.join()
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{
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// Send message to create entity and tracked components
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client.notify(ServerMsg::CreateEntity(
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tracked_comps.create_entity_package(entity),
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));
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// Send message to create physics components
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super::entity_sync::send_initial_unsynced_components(
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client,
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uid,
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pos,
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vel,
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ori,
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character_state,
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);
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}
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}
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}
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if let Err(err) = world.write_storage().insert(
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entity,
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RegionSubscription {
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fuzzy_chunk,
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regions,
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},
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) {
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error!("Failed to insert region subscription component: {:?}", err);
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}
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} else {
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debug!("Failed to initialize region subcription. Couldn't retrieve all the neccesary components on the provided entity");
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}
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}
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