veloren/voxygen/src/hud/chat.rs

131 lines
4.3 KiB
Rust
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use crate::ui::Ui;
use conrod_core::{
input::Key,
position::Dimension,
widget::{List, Rectangle, Text, TextEdit},
widget_ids, Color, Colorable, Positionable, Sizeable, UiCell, Widget,
};
use std::collections::VecDeque;
widget_ids! {
struct Ids {
message_box,
message_box_bg,
input,
input_bg,
}
}
// Consider making this a custom Widget
pub struct Chat {
ids: Ids,
messages: VecDeque<String>,
input: String,
new_messages: bool,
}
impl Chat {
pub fn new(ui: &mut Ui) -> Self {
Chat {
ids: Ids::new(ui.id_generator()),
messages: VecDeque::new(),
input: String::new(),
new_messages: false,
}
}
pub fn new_message(&mut self, msg: String) {
self.messages.push_back(msg);
self.new_messages = true;
}
// Determine if the message box is scrolled to the bottom
// (i.e. the player is viewing new messages)
// If so scroll down when new messages are added
fn scroll_new_messages(&mut self, ui_widgets: &mut UiCell) {
if let Some(scroll) = ui_widgets
.widget_graph()
.widget(self.ids.message_box)
.and_then(|widget| widget.maybe_y_scroll_state)
{
// If previously scrolled to the bottom stay there
if scroll.offset >= scroll.offset_bounds.start {
ui_widgets.scroll_widget(self.ids.message_box, [0.0, std::f64::MAX]);
}
}
}
pub fn update_layout(&mut self, ui_widgets: &mut UiCell) -> Option<String> {
// If enter is pressed send the current message
let new_msg = if ui_widgets
.widget_input(self.ids.input)
.presses()
.key()
.any(|key_press| match key_press.key {
Key::Return => true,
_ => false,
})
{
let new_message = self.input.clone();
self.input.clear();
self.new_message(new_message.clone());
// Scroll to the bottom
// TODO: uncomment when we can actually get chat messages from other people
//ui_widgets.scroll_widget(self.ids.message_box, [0.0, std::f64::MAX]);
Some(new_message)
} else {
None
};
// Maintain scrolling
if self.new_messages {
self.scroll_new_messages(ui_widgets);
self.new_messages = false;
}
// Chat input with rectangle as background
let text_edit = TextEdit::new(&self.input)
.w(500.0)
.restrict_to_height(false)
.font_size(30)
.bottom_left_with_margin_on(ui_widgets.window, 10.0);
let dims = match (
text_edit.get_x_dimension(ui_widgets),
text_edit.get_y_dimension(ui_widgets),
) {
(Dimension::Absolute(x), Dimension::Absolute(y)) => [x, y],
_ => [0.0, 0.0],
};
Rectangle::fill(dims)
.rgba(0.0, 0.0, 0.0, 0.8)
.x_position(text_edit.get_x_position(ui_widgets))
.y_position(text_edit.get_y_position(ui_widgets))
.set(self.ids.input_bg, ui_widgets);
if let Some(str) = text_edit.set(self.ids.input, ui_widgets) {
self.input = str.to_string();
self.input.retain(|c| c != '\n');
}
// Message box
Rectangle::fill([500.0, 300.0])
.rgba(0.0, 0.0, 0.0, 0.5)
.up_from(self.ids.input, 0.0)
.set(self.ids.message_box_bg, ui_widgets);
let (mut items, scrollbar) = List::flow_down(self.messages.len())
.middle_of(self.ids.message_box_bg)
// Why does scrollbar disappear when the list is the exact same height as its contents?
.scrollbar_next_to()
.scrollbar_thickness(20.0)
.scrollbar_color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.set(self.ids.message_box, ui_widgets);
while let Some(item) = items.next(ui_widgets) {
item.set(
Text::new(&self.messages[item.i])
.font_size(30)
.rgba(1.0, 1.0, 1.0, 1.0),
ui_widgets,
)
}
if let Some(s) = scrollbar {
s.set(ui_widgets)
}
new_msg
}
}