veloren/assets/voxygen/shaders/skybox-frag.glsl

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#version 330 core
#include <globals.glsl>
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#include <sky.glsl>
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in vec3 f_pos;
layout (std140)
uniform u_locals {
vec4 nul;
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};
out vec4 tgt_color;
void main() {
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vec4 _clouds;
tgt_color = vec4(get_sky_color(normalize(f_pos), time_of_day.x, cam_pos.xyz, vec3(-100000), 1.0, true, _clouds), 1.0);
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}