veloren/server/src/events/mod.rs

114 lines
4.0 KiB
Rust
Raw Normal View History

2020-02-16 20:04:06 +00:00
use crate::Server;
use common::event::{EventBus, ServerEvent};
use entity_creation::{
handle_create_character, handle_create_npc, handle_create_waypoint, handle_shoot,
};
use entity_manipulation::{
handle_damage, handle_destroy, handle_explosion, handle_land_on_ground, handle_respawn,
};
use interaction::{handle_lantern, handle_mount, handle_possess, handle_unmount};
2020-02-16 20:04:06 +00:00
use inventory_manip::handle_inventory;
use player::{handle_client_disconnect, handle_exit_ingame};
use specs::{Entity as EcsEntity, WorldExt};
mod entity_creation;
mod entity_manipulation;
mod interaction;
mod inventory_manip;
mod player;
pub enum Event {
ClientConnected {
entity: EcsEntity,
},
ClientDisconnected {
entity: EcsEntity,
},
Chat {
entity: Option<EcsEntity>,
msg: String,
},
}
impl Server {
pub fn handle_events(&mut self) -> Vec<Event> {
let mut frontend_events = Vec::new();
let mut requested_chunks = Vec::new();
let mut chat_commands = Vec::new();
let events = self
.state
.ecs()
.read_resource::<EventBus<ServerEvent>>()
.recv_all();
for event in events {
match event {
2020-03-22 19:39:50 +00:00
ServerEvent::Explosion { pos, power, owner } => {
handle_explosion(&self, pos, power, owner)
},
2020-02-16 20:04:06 +00:00
ServerEvent::Shoot {
entity,
dir,
body,
light,
projectile,
gravity,
} => handle_shoot(self, entity, dir, body, light, projectile, gravity),
ServerEvent::Damage { uid, change } => handle_damage(&self, uid, change),
ServerEvent::Destroy { entity, cause } => handle_destroy(self, entity, cause),
ServerEvent::InventoryManip(entity, manip) => handle_inventory(self, entity, manip),
ServerEvent::Respawn(entity) => handle_respawn(&self, entity),
ServerEvent::LandOnGround { entity, vel } => {
handle_land_on_ground(&self, entity, vel)
},
ServerEvent::ToggleLantern(entity) => handle_lantern(self, entity),
2020-02-16 20:04:06 +00:00
ServerEvent::Mount(mounter, mountee) => handle_mount(self, mounter, mountee),
ServerEvent::Unmount(mounter) => handle_unmount(self, mounter),
ServerEvent::Possess(possessor_uid, possesse_uid) => {
handle_possess(&self, possessor_uid, possesse_uid)
},
ServerEvent::SelectCharacter {
2020-02-16 20:04:06 +00:00
entity,
name,
body,
main,
} => handle_create_character(self, entity, name, body, main),
ServerEvent::ExitIngame { entity } => handle_exit_ingame(self, entity),
ServerEvent::CreateNpc {
pos,
stats,
loadout,
2020-02-16 20:04:06 +00:00
body,
agent,
alignment,
scale,
} => handle_create_npc(self, pos, stats, loadout, body, agent, alignment, scale),
2020-02-16 20:04:06 +00:00
ServerEvent::CreateWaypoint(pos) => handle_create_waypoint(self, pos),
ServerEvent::ClientDisconnect(entity) => {
frontend_events.push(handle_client_disconnect(self, entity))
},
ServerEvent::ChunkRequest(entity, key) => {
requested_chunks.push((entity, key));
},
ServerEvent::ChatCmd(entity, cmd) => {
chat_commands.push((entity, cmd));
},
}
}
// Generate requested chunks.
for (entity, key) in requested_chunks {
self.generate_chunk(entity, key);
}
for (entity, cmd) in chat_commands {
self.process_chat_cmd(entity, cmd);
}
frontend_events
}
}