veloren/common/src/view_distances.rs

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2022-08-22 03:21:39 +00:00
#[derive(Debug, Clone, Copy, serde::Serialize, serde::Deserialize)]
pub struct ViewDistances {
pub terrain: u32,
/// Server will clamp this to `terrain` if it is larger.
///
/// NOTE: Importantly, the server still loads entities in the `terrain` view
/// distance (at least currently, please update this if you change it!),
/// but the syncing to the client is done based on the entity view
/// distance.
pub entity: u32,
}
impl ViewDistances {
/// Clamps the terrain view distance to an optional max and clamps the
/// entity view distance to the resulting terrain view distance.
pub fn clamp(self, max: Option<u32>) -> Self {
let terrain = max.unwrap_or(u32::MAX).min(self.terrain);
Self {
terrain,
entity: self.entity.min(terrain),
}
}
}