2020-05-27 06:41:55 +00:00
|
|
|
use super::utils::*;
|
|
|
|
use crate::{
|
2021-10-13 02:03:18 +00:00
|
|
|
comp::{character_state::OutputEvents, CharacterState, InventoryAction, StateUpdate},
|
2020-12-01 00:28:00 +00:00
|
|
|
states::behavior::{CharacterBehavior, JoinData},
|
2020-05-27 06:41:55 +00:00
|
|
|
};
|
2020-07-06 14:23:08 +00:00
|
|
|
use serde::{Deserialize, Serialize};
|
2020-05-27 06:41:55 +00:00
|
|
|
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
|
|
|
|
pub struct Data;
|
|
|
|
|
|
|
|
impl CharacterBehavior for Data {
|
2021-10-13 02:03:18 +00:00
|
|
|
fn behavior(&self, data: &JoinData, output_events: &mut OutputEvents) -> StateUpdate {
|
2020-05-27 06:41:55 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
|
2020-06-12 16:07:38 +00:00
|
|
|
handle_wield(data, &mut update);
|
2021-10-13 02:03:18 +00:00
|
|
|
handle_jump(data, output_events, &mut update, 1.0);
|
2020-05-27 06:41:55 +00:00
|
|
|
|
|
|
|
// Try to Fall/Stand up/Move
|
2021-06-20 03:51:04 +00:00
|
|
|
if data.physics.on_ground.is_none() || data.inputs.move_dir.magnitude_squared() > 0.0 {
|
2020-05-27 06:41:55 +00:00
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
}
|
|
|
|
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2021-10-13 02:03:18 +00:00
|
|
|
fn manipulate_loadout(
|
|
|
|
&self,
|
|
|
|
data: &JoinData,
|
|
|
|
output_events: &mut OutputEvents,
|
|
|
|
inv_action: InventoryAction,
|
|
|
|
) -> StateUpdate {
|
2021-07-20 07:43:52 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
2021-10-13 02:03:18 +00:00
|
|
|
handle_manipulate_loadout(data, output_events, &mut update, inv_action);
|
2021-07-20 07:43:52 +00:00
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2021-10-13 02:03:18 +00:00
|
|
|
fn wield(&self, data: &JoinData, _: &mut OutputEvents) -> StateUpdate {
|
2020-05-27 06:41:55 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
attempt_wield(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2021-10-13 02:03:18 +00:00
|
|
|
fn sit(&self, data: &JoinData, _: &mut OutputEvents) -> StateUpdate {
|
2020-05-27 06:41:55 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
attempt_sit(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2021-10-13 02:03:18 +00:00
|
|
|
fn stand(&self, data: &JoinData, _: &mut OutputEvents) -> StateUpdate {
|
2020-05-27 06:41:55 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
// Try to Fall/Stand up/Move
|
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
update
|
|
|
|
}
|
|
|
|
}
|