veloren/voxygen/src/anim/biped_large/mod.rs

92 lines
3.1 KiB
Rust
Raw Normal View History

pub mod idle;
pub mod jump;
pub mod run;
// Reexports
pub use self::idle::IdleAnimation;
pub use self::jump::JumpAnimation;
pub use self::run::RunAnimation;
use super::{Bone, Skeleton};
use crate::render::FigureBoneData;
#[derive(Clone)]
pub struct BipedLargeSkeleton {
head: Bone,
upper_torso: Bone,
lower_torso: Bone,
shoulder_l: Bone,
shoulder_r: Bone,
hand_l: Bone,
hand_r: Bone,
leg_l: Bone,
leg_r: Bone,
foot_l: Bone,
foot_r: Bone,
}
impl BipedLargeSkeleton {
pub fn new() -> Self {
Self {
head: Bone::default(),
upper_torso: Bone::default(),
lower_torso: Bone::default(),
shoulder_l: Bone::default(),
shoulder_r: Bone::default(),
hand_l: Bone::default(),
hand_r: Bone::default(),
leg_l: Bone::default(),
leg_r: Bone::default(),
foot_l: Bone::default(),
foot_r: Bone::default(),
}
}
}
impl Skeleton for BipedLargeSkeleton {
fn compute_matrices(&self) -> [FigureBoneData; 16] {
let upper_torso_mat = self.upper_torso.compute_base_matrix();
let shoulder_l_mat = self.shoulder_l.compute_base_matrix();
let shoulder_r_mat = self.shoulder_r.compute_base_matrix();
let leg_l_mat = self.leg_l.compute_base_matrix();
let leg_r_mat = self.leg_r.compute_base_matrix();
[
FigureBoneData::new(self.head.compute_base_matrix()),
FigureBoneData::new(upper_torso_mat),
FigureBoneData::new(self.lower_torso.compute_base_matrix() * upper_torso_mat),
FigureBoneData::new(shoulder_l_mat * upper_torso_mat),
FigureBoneData::new(shoulder_r_mat * upper_torso_mat),
FigureBoneData::new(
self.hand_l.compute_base_matrix() * shoulder_l_mat * upper_torso_mat,
),
FigureBoneData::new(
self.hand_r.compute_base_matrix() * shoulder_r_mat * upper_torso_mat,
),
FigureBoneData::new(leg_l_mat),
FigureBoneData::new(leg_r_mat),
FigureBoneData::new(self.foot_l.compute_base_matrix() * leg_l_mat),
FigureBoneData::new(self.foot_r.compute_base_matrix() * leg_r_mat),
FigureBoneData::default(),
FigureBoneData::default(),
FigureBoneData::default(),
FigureBoneData::default(),
FigureBoneData::default(),
]
}
fn interpolate(&mut self, target: &Self, dt: f32) {
self.head.interpolate(&target.head, dt);
self.upper_torso.interpolate(&target.upper_torso, dt);
self.lower_torso.interpolate(&target.lower_torso, dt);
self.shoulder_l.interpolate(&target.shoulder_l, dt);
self.shoulder_r.interpolate(&target.shoulder_r, dt);
self.hand_l.interpolate(&target.hand_l, dt);
self.hand_r.interpolate(&target.hand_r, dt);
self.leg_l.interpolate(&target.leg_l, dt);
self.leg_r.interpolate(&target.leg_r, dt);
self.foot_l.interpolate(&target.foot_l, dt);
self.foot_r.interpolate(&target.foot_r, dt);
}
}