2022-09-10 09:56:22 +00:00
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vec4 aa_apply(
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texture2D tex, sampler smplr,
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texture2D depth_tex, sampler depth_smplr,
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vec2 fragCoord,
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vec2 resolution
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) {
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2020-12-13 04:01:07 +00:00
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return texture(sampler2D(tex, smplr), fragCoord / resolution);
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2020-11-29 21:38:03 +00:00
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}
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