veloren/common/src/character.rs

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//! Structs representing a playable Character
use crate::comp;
use serde::{Deserialize, Serialize};
/// The limit on how many characters that a player can have
pub const MAX_CHARACTERS_PER_PLAYER: usize = 8;
pub type CharacterId = i64;
/// The minimum character data we need to create a new character on the server.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Character {
pub id: Option<CharacterId>,
pub alias: String,
}
/// Data needed to render a single character item in the character list
/// presented during character selection.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct CharacterItem {
pub character: Character,
pub body: comp::Body,
pub level: usize,
pub loadout: comp::Loadout,
}