veloren/common/src/comp/inventory/mod.rs

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pub mod item;
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// Reexports
pub use item::{Debug, Item, ItemKind, Tool};
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use crate::assets;
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use specs::{Component, HashMapStorage, NullStorage};
use std::ops::Not;
#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Inventory {
pub slots: Vec<Option<Item>>,
}
/// Errors which the methods on `Inventory` produce
#[derive(Debug)]
pub enum Error {
/// The inventory is full and items could not be added. The extra items have
/// been returned.
Full(Vec<Item>),
}
impl Inventory {
pub fn slots(&self) -> &[Option<Item>] { &self.slots }
pub fn len(&self) -> usize { self.slots.len() }
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/// Adds a new item to the first empty slot of the inventory. Returns the
/// item again if no free slot was found.
pub fn push(&mut self, item: Item) -> Option<Item> {
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match self.slots.iter_mut().find(|slot| slot.is_none()) {
Some(slot) => {
*slot = Some(item);
None
},
None => Some(item),
}
}
/// Add a series of items to inventory, returning any which do not fit as an
/// error.
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pub fn push_all<I: Iterator<Item = Item>>(&mut self, mut items: I) -> Result<(), Error> {
// Vec doesn't allocate for zero elements so this should be cheap
let mut leftovers = Vec::new();
let mut slots = self.slots.iter_mut();
for item in &mut items {
if let Some(slot) = slots.find(|slot| slot.is_none()) {
slot.replace(item);
} else {
leftovers.push(item);
}
}
if leftovers.len() > 0 {
Err(Error::Full(leftovers))
} else {
Ok(())
}
}
/// Add a series of items to an inventory without giving duplicates.
/// (n * m complexity)
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///
/// Error if inventory cannot contain the items (is full), returning the
/// un-added items. This is a lazy inefficient implementation, as it
/// iterates over the inventory more times than necessary (n^2) and with
/// the proper structure wouldn't need to iterate at all, but because
/// this should be fairly cold code, clarity has been favored over
/// efficiency.
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pub fn push_all_unique<I: Iterator<Item = Item>>(&mut self, mut items: I) -> Result<(), Error> {
let mut leftovers = Vec::new();
for item in &mut items {
if self.contains(&item).not() {
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self.push(item).map(|overflow| leftovers.push(overflow));
} // else drop item if it was already in
}
if leftovers.len() > 0 {
Err(Error::Full(leftovers))
} else {
Ok(())
}
}
/// Replaces an item in a specific slot of the inventory. Returns the old
/// item or the same item again if that slot was not found.
pub fn insert(&mut self, cell: usize, item: Item) -> Result<Option<Item>, Item> {
match self.slots.get_mut(cell) {
Some(slot) => {
let old = slot.take();
*slot = Some(item);
Ok(old)
},
None => Err(item),
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}
}
pub fn is_full(&self) -> bool { self.slots.iter().all(|slot| slot.is_some()) }
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/// O(n) count the number of items in this inventory.
pub fn count(&self) -> usize { self.slots.iter().filter_map(|slot| slot.as_ref()).count() }
/// O(n) check if an item is in this inventory.
pub fn contains(&self, item: &Item) -> bool {
self.slots.iter().any(|slot| slot.as_ref() == Some(item))
}
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/// Get content of a slot
pub fn get(&self, cell: usize) -> Option<&Item> {
self.slots.get(cell).and_then(Option::as_ref)
}
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/// Swap the items inside of two slots
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pub fn swap_slots(&mut self, a: usize, b: usize) {
if a.max(b) < self.slots.len() {
self.slots.swap(a, b);
}
}
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/// Remove an item from the slot
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pub fn remove(&mut self, cell: usize) -> Option<Item> {
self.slots.get_mut(cell).and_then(|item| item.take())
}
}
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impl Default for Inventory {
fn default() -> Inventory {
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let mut inventory = Inventory {
slots: vec![None; 25],
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};
inventory.push(assets::load_expect_cloned("common.items.cheese"));
inventory.push(assets::load_expect_cloned("common.items.apple"));
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inventory
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}
}
impl Component for Inventory {
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type Storage = HashMapStorage<Self>;
}
// ForceUpdate
#[derive(Copy, Clone, Debug, Default, Serialize, Deserialize)]
pub struct InventoryUpdate;
impl Component for InventoryUpdate {
type Storage = NullStorage<Self>;
}
#[cfg(test)] mod test;