veloren/world/src/land.rs

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Rust
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use crate::{column::ColumnGen, sim, util::Sampler, ColumnSample, IndexRef};
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use common::{terrain::TerrainChunkSize, vol::RectVolSize};
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use vek::*;
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/// A wrapper type that may contain a reference to a generated world. If not,
/// default values will be provided.
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pub struct Land<'a> {
sim: Option<&'a sim::WorldSim>,
}
impl<'a> Land<'a> {
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pub fn empty() -> Self { Self { sim: None } }
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pub fn size(&self) -> Vec2<u32> { self.sim.map_or(Vec2::one(), |s| s.get_size()) }
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pub fn from_sim(sim: &'a sim::WorldSim) -> Self { Self { sim: Some(sim) } }
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pub fn get_alt_approx(&self, wpos: Vec2<i32>) -> f32 {
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self.sim
.and_then(|sim| sim.get_alt_approx(wpos))
.unwrap_or(0.0)
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}
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pub fn get_gradient_approx(&self, wpos: Vec2<i32>) -> f32 {
self.sim
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.and_then(|sim| sim.get_gradient_approx(self.wpos_chunk_pos(wpos)))
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.unwrap_or(0.0)
}
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pub fn wpos_chunk_pos(&self, wpos: Vec2<i32>) -> Vec2<i32> {
wpos.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e.div_euclid(sz as i32))
}
pub fn get_chunk(&self, chunk_pos: Vec2<i32>) -> Option<&sim::SimChunk> {
self.sim.and_then(|sim| sim.get(chunk_pos))
}
pub fn get_chunk_wpos(&self, wpos: Vec2<i32>) -> Option<&sim::SimChunk> {
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self.sim.and_then(|sim| sim.get_wpos(wpos))
}
pub fn get_nearest_path(
&self,
wpos: Vec2<i32>,
) -> Option<(f32, Vec2<f32>, sim::Path, Vec2<f32>)> {
self.sim.and_then(|sim| sim.get_nearest_path(wpos))
}
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pub fn column_sample<'sample>(
&'sample self,
wpos: Vec2<i32>,
index: IndexRef<'sample>,
) -> Option<ColumnSample<'sample>> {
self.sim
.and_then(|sim| ColumnGen::new(sim).get((wpos, index, None)))
}
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}