veloren/voxygen/shaders/ui.frag

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#version 330 core
#include <globals.glsl>
in vec2 f_uv;
in vec4 f_color;
flat in uint f_mode;
layout (std140)
uniform u_locals {
vec4 w_pos;
};
uniform sampler2D u_tex;
out vec4 tgt_color;
void main() {
// Text
if (f_mode == uint(0)) {
tgt_color = f_color * vec4(1.0, 1.0, 1.0, texture(u_tex, f_uv).a);
// Image
} else if (f_mode == uint(1)) {
tgt_color = f_color * texture(u_tex, f_uv);
// 2D Geometry
} else if (f_mode == uint(2)) {
tgt_color = f_color;
}
}