veloren/common/src/astar.rs

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Rust
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use core::cmp::Ordering::Equal;
use hashbrown::{HashMap, HashSet};
use std::cmp::Ordering;
use std::collections::BinaryHeap;
use std::f32;
use std::hash::Hash;
#[derive(Copy, Clone)]
pub struct PathEntry<S> {
cost: f32,
node: S,
}
impl<S: Eq> PartialEq for PathEntry<S> {
fn eq(&self, other: &PathEntry<S>) -> bool {
self.node.eq(&other.node)
}
}
impl<S: Eq> Eq for PathEntry<S> {}
impl<S: Eq> Ord for PathEntry<S> {
// This method implements reverse ordering, so that the lowest cost
// will be ordered first
fn cmp(&self, other: &PathEntry<S>) -> Ordering {
other.cost.partial_cmp(&self.cost).unwrap_or(Equal)
}
}
impl<S: Eq> PartialOrd for PathEntry<S> {
fn partial_cmp(&self, other: &PathEntry<S>) -> Option<Ordering> {
Some(self.cmp(other))
}
}
fn reconstruct_path<S>(came_from: &HashMap<S, S>, target: &S) -> Vec<S>
where
S: Clone + Eq + Hash,
{
let mut path = Vec::new();
path.push(target.to_owned());
let mut cur_node = target;
while let Some(node) = came_from.get(cur_node) {
path.push(node.to_owned());
cur_node = node;
}
path
}
pub fn astar<S, I>(
initial: S,
target: S,
mut heuristic: impl FnMut(&S, &S) -> f32,
mut neighbors: impl FnMut(&S) -> I,
mut transition_cost: impl FnMut(&S, &S) -> f32,
) -> Option<Vec<S>>
where
S: Clone + Eq + Hash,
I: IntoIterator<Item = S>,
{
// Set of discovered nodes so far
let mut potential_nodes = BinaryHeap::new();
potential_nodes.push(PathEntry {
cost: 0.0f32,
node: initial.clone(),
});
// For entry e, contains the cheapest node preceding it on the known path from start to e
let mut came_from = HashMap::new();
// Contains cheapest cost from 'initial' to the current entry
let mut cheapest_scores = HashMap::new();
cheapest_scores.insert(initial.clone(), 0.0f32);
// Contains cheapest score to get to node + heuristic to the end, for an entry
let mut final_scores = HashMap::new();
final_scores.insert(initial.clone(), heuristic(&initial, &target));
// Set of nodes we have already visited
let mut visited = HashSet::new();
visited.insert(initial.clone());
let mut iters = 0;
while let Some(PathEntry { node: current, .. }) = potential_nodes.pop() {
if current == target {
return Some(reconstruct_path(&came_from, &current));
}
let current_neighbors = neighbors(&current);
for neighbor in current_neighbors {
let current_cheapest_score = cheapest_scores.get(&current).unwrap_or(&f32::MAX);
let neighbor_cheapest_score = cheapest_scores.get(&neighbor).unwrap_or(&f32::MAX);
let score = current_cheapest_score + transition_cost(&current, &neighbor);
if score < *neighbor_cheapest_score {
// Path to the neighbor is better than anything yet recorded
came_from.insert(neighbor.to_owned(), current.to_owned());
cheapest_scores.insert(neighbor.clone(), score);
let neighbor_score = score + heuristic(&neighbor, &target);
final_scores.insert(neighbor.clone(), neighbor_score);
if visited.insert(neighbor.clone()) {
potential_nodes.push(PathEntry {
node: neighbor.clone(),
cost: neighbor_score,
});
}
}
}
iters += 1;
if iters >= 10000 {
println!("Ran out of turns!");
break;
}
}
None
}