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https://gitlab.com/veloren/veloren.git
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65 lines
1.8 KiB
Rust
65 lines
1.8 KiB
Rust
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use super::{
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super::{vek::*, Animation},
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ObjectSkeleton, SkeletonAttr,
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};
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use common::{comp::item::ToolKind, states::utils::StageSection};
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pub struct ShootAnimation;
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type ShootAnimationDependency = (
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Option<ToolKind>,
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Option<ToolKind>,
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f32,
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Vec3<f32>,
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Vec3<f32>,
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f64,
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Option<StageSection>,
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);
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impl Animation for ShootAnimation {
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type Dependency = ShootAnimationDependency;
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type Skeleton = ObjectSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"object_shoot\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "object_shoot")]
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#[allow(clippy::approx_constant)] // TODO: Pending review in #587
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(
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_active_tool_kind,
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_second_tool_kind,
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_velocity,
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orientation,
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last_ori,
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_global_time,
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_stage_section,
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): Self::Dependency,
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anim_time: f64,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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*rate = 1.0;
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let mut next = (*skeleton).clone();
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let ori: Vec2<f32> = Vec2::from(orientation);
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let last_ori = Vec2::from(last_ori);
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let _tilt = if ::vek::Vec2::new(ori, last_ori)
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.map(|o| o.magnitude_squared())
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.map(|m| m > 0.001 && m.is_finite())
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.reduce_and()
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&& ori.angle_between(last_ori).is_finite()
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{
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ori.angle_between(last_ori).min(0.2)
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* last_ori.determine_side(Vec2::zero(), ori).signum()
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} else {
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0.0
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} * 1.3;
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next.bone0.position = Vec3::new(s_a.bone0.0, s_a.bone0.1, s_a.bone0.2);
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next.bone0.orientation = Quaternion::rotation_z(anim_time as f32 * 1.0);
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next
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}
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}
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