veloren/voxygen/src/hud/slot_kinds.rs

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use super::item_imgs::{ItemImgs, ItemKey};
use crate::ui::slot::{ContentKey, SlotKinds, SlotManager};
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use common::comp::{item::ItemKind, Inventory, Loadout};
use conrod_core::image;
#[derive(Clone, Copy, PartialEq)]
pub enum HudSlotKinds {
Inventory(InventorySlot),
Armor(ArmorSlot),
Hotbar(HotbarSlot),
}
pub type HudSlotManager = SlotManager<HudSlotKinds>;
#[derive(Clone, Copy, PartialEq)]
pub struct InventorySlot(pub usize);
#[derive(Clone, Copy, PartialEq)]
pub enum ArmorSlot {
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Head,
Neck,
Shoulders,
Chest,
Hands,
LeftRing,
RightRing,
Back,
Belt,
Legs,
Feet,
Mainhand,
Offhand,
Tabard,
}
#[derive(Clone, Copy, PartialEq)]
pub enum HotbarSlot {
One,
Two,
Three,
Four,
Five,
Six,
Seven,
Eight,
Nine,
Ten,
}
impl ContentKey for InventorySlot {
type ContentSource = Inventory;
type ImageKey = ItemKey;
type ImageSource = ItemImgs;
fn image_key(&self, source: &Self::ContentSource) -> Option<Self::ImageKey> {
source.get(self.0).map(Into::into)
}
fn amount(&self, source: &Self::ContentSource) -> Option<u32> {
source
.get(self.0)
.and_then(|item| match item.kind {
ItemKind::Tool { .. } | ItemKind::Armor { .. } => None,
ItemKind::Utility { amount, .. }
| ItemKind::Consumable { amount, .. }
| ItemKind::Ingredient { amount, .. } => Some(amount),
})
.filter(|amount| *amount > 1)
}
fn image_id(key: &Self::ImageKey, source: &Self::ImageSource) -> image::Id {
source.img_id_or_not_found_img(key.clone())
}
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}
impl ContentKey for ArmorSlot {
type ContentSource = Loadout;
type ImageKey = ItemKey;
type ImageSource = ItemImgs;
fn image_key(&self, source: &Self::ContentSource) -> Option<Self::ImageKey> {
let item = match self {
ArmorSlot::Shoulders => source.shoulder.as_ref(),
ArmorSlot::Chest => source.chest.as_ref(),
ArmorSlot::Belt => source.belt.as_ref(),
ArmorSlot::Hands => source.hand.as_ref(),
ArmorSlot::Legs => source.pants.as_ref(),
ArmorSlot::Feet => source.foot.as_ref(),
ArmorSlot::Mainhand => source.active_item.as_ref().map(|i| &i.item),
ArmorSlot::Offhand => source.second_item.as_ref().map(|i| &i.item),
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_ => None,
};
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item.map(Into::into)
}
fn amount(&self, _: &Self::ContentSource) -> Option<u32> { None }
fn image_id(key: &Self::ImageKey, source: &Self::ImageSource) -> image::Id {
source.img_id_or_not_found_img(key.clone())
}
}
impl From<InventorySlot> for HudSlotKinds {
fn from(inventory: InventorySlot) -> Self { Self::Inventory(inventory) }
}
impl From<ArmorSlot> for HudSlotKinds {
fn from(armor: ArmorSlot) -> Self { Self::Armor(armor) }
}
impl From<HotbarSlot> for HudSlotKinds {
fn from(hotbar: HotbarSlot) -> Self { Self::Hotbar(hotbar) }
}
impl SlotKinds for HudSlotKinds {}