veloren/voxygen/src/hud/character_window.rs

208 lines
5.9 KiB
Rust
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use conrod_core::{
builder_methods, color,
text::font,
widget::{self, Button, Image, Rectangle, Text},
widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, Widget, WidgetCommon,
};
use super::{
img_ids::Imgs,
font_ids::Fonts,
TEXT_COLOR,
XP_COLOR,
};
widget_ids! {
pub struct Ids {
charwindow,
charwindow_bg,
charwindow_close,
charwindow_exp_progress_rectangle,
charwindow_exp_rectangle,
charwindow_frame,
charwindow_icon,
charwindow_rectangle,
charwindow_tab1,
charwindow_tab1_exp,
charwindow_tab1_expbar,
charwindow_tab1_level,
charwindow_tab1_statnames,
charwindow_tab1_stats,
charwindow_tab_bg,
charwindow_title,
}
}
#[derive(WidgetCommon)]
pub struct CharacterWindow<'a> {
xp_percentage: f64,
imgs: &'a Imgs,
fonts: &'a Fonts,
#[conrod(common_builder)]
common: widget::CommonBuilder,
style: (),
}
impl<'a> CharacterWindow<'a> {
pub fn new(imgs: &'a Imgs, fonts: &'a Fonts) -> Self {
Self {
xp_percentage: 0.4,
imgs,
fonts,
common: widget::CommonBuilder::default(),
style: (),
}
}
}
pub enum Event {
Close,
}
impl<'a> Widget for CharacterWindow<'a> {
type State = Ids;
type Style = ();
type Event = Option<Event>;
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
Ids::new(id_gen)
}
fn style(&self) -> Self::Style {
()
}
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs {
id,
state,
ui,
style,
..
} = args;
// Frame
Image::new(self.imgs.window_frame)
.middle_of(id)
.set(state.charwindow_frame, ui);
// BG
Image::new(self.imgs.window_bg)
.w_h(348.0, 404.0)
.mid_top_with_margin_on(state.charwindow_frame, 48.0)
.set(state.charwindow_bg, ui);
// Overlay
Image::new(self.imgs.charwindow)
.middle_of(state.charwindow_bg)
.set(state.charwindow, ui);
// Icon
//Image::new(self.imgs.charwindow_icon)
//.w_h(224.0 / 3.0, 224.0 / 3.0)
//.top_left_with_margins_on(state.charwindow_frame, -10.0, -10.0)
//.set(state.charwindow_icon, ui);
// X-Button
if Button::image(self.imgs.close_button)
.w_h(244.0 * 0.22 / 4.0, 244.0 * 0.22 / 4.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(state.charwindow_frame, 4.0, 4.0)
.set(state.charwindow_close, ui)
.was_clicked() {
return Some(Event::Close);
}
// Title
Text::new("Character Name") // Add in actual Character Name
.mid_top_with_margin_on(state.charwindow_frame, 7.0)
.color(TEXT_COLOR)
.set(state.charwindow_title, ui);
// Tab BG
Image::new(self.imgs.charwindow_tab_bg)
.w_h(205.0, 412.0)
.mid_left_with_margin_on(state.charwindow_frame, -205.0)
.set(state.charwindow_tab_bg, ui);
// Tab Rectangle
Rectangle::fill_with([192.0, 371.0], color::rgba(0.0, 0.0, 0.0, 0.8))
.top_right_with_margins_on(state.charwindow_tab_bg, 20.0, 0.0)
.set(state.charwindow_rectangle, ui);
// Tab Button
Button::image(self.imgs.charwindow_tab)
.w_h(65.0, 23.0)
.top_left_with_margins_on(state.charwindow_tab_bg, -18.0, 2.0)
.label("Stats")
.label_color(TEXT_COLOR)
.label_font_size(14)
.set(state.charwindow_tab1, ui);
Text::new("1") //Add in actual Character Level
.mid_top_with_margin_on(state.charwindow_rectangle, 10.0)
.font_id(self.fonts.opensans)
.font_size(30)
.color(TEXT_COLOR)
.set(state.charwindow_tab1_level, ui);
// Exp-Bar Background
Rectangle::fill_with([170.0, 10.0], color::BLACK)
.mid_top_with_margin_on(state.charwindow_rectangle, 50.0)
.set(state.charwindow_exp_rectangle, ui);
// Exp-Bar Progress
Rectangle::fill_with([170.0 * (self.xp_percentage), 6.0], XP_COLOR) // 0.8 = Experience percentage
.mid_left_with_margin_on(state.charwindow_tab1_expbar, 1.0)
.set(state.charwindow_exp_progress_rectangle, ui);
// Exp-Bar Foreground Frame
Image::new(self.imgs.progress_frame)
.w_h(170.0, 10.0)
.middle_of(state.charwindow_exp_rectangle)
.set(state.charwindow_tab1_expbar, ui);
// Exp-Text
Text::new("120/170") // Shows the Exp / Exp to reach the next level
.mid_top_with_margin_on(state.charwindow_tab1_expbar, 10.0)
.font_id(self.fonts.opensans)
.font_size(15)
.color(TEXT_COLOR)
.set(state.charwindow_tab1_exp, ui);
// Stats
Text::new(
"Stamina\n\
\n\
Strength\n\
\n\
Dexterity\n\
\n\
Intelligence",
)
.top_left_with_margins_on(state.charwindow_rectangle, 100.0, 20.0)
.font_id(self.fonts.opensans)
.font_size(16)
.color(TEXT_COLOR)
.set(state.charwindow_tab1_statnames, ui);
Text::new(
"1234\n\
\n\
12312\n\
\n\
12414\n\
\n\
124124",
)
.right_from(state.charwindow_tab1_statnames, 10.0)
.font_id(self.fonts.opensans)
.font_size(16)
.color(TEXT_COLOR)
.set(state.charwindow_tab1_stats, ui);
None
}
}