2021-02-07 15:27:53 +00:00
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use crate::util::{Dir, Plane, Projection};
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2021-02-04 09:17:38 +00:00
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use serde::{Deserialize, Serialize};
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use specs::Component;
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use specs_idvs::IdvStorage;
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use std::f32::consts::PI;
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use vek::{Quaternion, Vec2, Vec3};
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// Orientation
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[serde(into = "SerdeOri")]
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#[serde(from = "SerdeOri")]
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pub struct Ori(Quaternion<f32>);
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impl Default for Ori {
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/// Returns the default orientation (no rotation; default Dir)
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fn default() -> Self { Self(Quaternion::identity()) }
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}
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impl Ori {
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pub fn new(quat: Quaternion<f32>) -> Self {
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2021-02-09 12:28:51 +00:00
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#[cfg(debug_assert)]
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{
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let v4 = quat.into_vec4();
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debug_assert!(v4.map(f32::is_finite).reduce_and());
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debug_assert!(v4.is_normalized());
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}
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Self(quat)
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}
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/// Tries to convert into a Dir and then the appropriate rotation
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pub fn from_unnormalized_vec<T>(vec: T) -> Option<Self>
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where
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T: Into<Vec3<f32>>,
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{
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Dir::from_unnormalized(vec.into()).map(Self::from)
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}
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/// Look direction as a vector (no pedantic normalization performed)
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pub fn look_vec(self) -> Vec3<f32> { self.to_quat() * *Dir::default() }
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pub fn to_quat(self) -> Quaternion<f32> {
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debug_assert!(self.is_normalized());
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self.0
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}
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2021-02-09 12:28:51 +00:00
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/// Look direction (as a Dir it is pedantically normalized)
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pub fn look_dir(&self) -> Dir { self.to_quat() * Dir::default() }
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pub fn up(&self) -> Dir { self.pitched_up(PI / 2.0).look_dir() }
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pub fn down(&self) -> Dir { self.pitched_down(PI / 2.0).look_dir() }
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pub fn left(&self) -> Dir { self.yawed_left(PI / 2.0).look_dir() }
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pub fn right(&self) -> Dir { self.yawed_right(PI / 2.0).look_dir() }
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pub fn slerp(ori1: Self, ori2: Self, s: f32) -> Self {
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Self(Quaternion::slerp(ori1.0, ori2.0, s).normalized())
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}
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pub fn slerped_towards(self, ori: Ori, s: f32) -> Self { Self::slerp(self, ori, s) }
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/// Multiply rotation quaternion by `q`
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/// (the rotations are in local vector space).
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///
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/// ```
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/// use vek::{Quaternion, Vec3};
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/// use veloren_common::{comp::Ori, util::Dir};
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///
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/// let ang = 90_f32.to_radians();
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/// let roll_right = Quaternion::rotation_y(ang);
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/// let pitch_up = Quaternion::rotation_x(ang);
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///
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/// let ori1 = Ori::from(Dir::new(Vec3::unit_x()));
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/// let ori2 = Ori::default().rotated(roll_right).rotated(pitch_up);
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///
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/// assert!((ori1.look_dir().dot(*ori2.look_dir()) - 1.0).abs() <= std::f32::EPSILON);
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/// ```
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pub fn rotated(self, q: Quaternion<f32>) -> Self {
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Self((self.to_quat() * q.normalized()).normalized())
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}
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/// Premultiply rotation quaternion by `q`
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/// (the rotations are in global vector space).
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///
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/// ```
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/// use vek::{Quaternion, Vec3};
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/// use veloren_common::{comp::Ori, util::Dir};
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///
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/// let ang = 90_f32.to_radians();
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/// let roll_right = Quaternion::rotation_y(ang);
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/// let pitch_up = Quaternion::rotation_x(ang);
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///
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/// let ori1 = Ori::from(Dir::up());
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/// let ori2 = Ori::default().prerotated(roll_right).prerotated(pitch_up);
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///
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/// assert!((ori1.look_dir().dot(*ori2.look_dir()) - 1.0).abs() <= std::f32::EPSILON);
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/// ```
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pub fn prerotated(self, q: Quaternion<f32>) -> Self {
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Self((q.normalized() * self.to_quat()).normalized())
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}
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/// Take `global` into this Ori's local vector space
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///
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/// ```
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/// use vek::Vec3;
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/// use veloren_common::{comp::Ori, util::Dir};
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///
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/// let ang = 90_f32.to_radians();
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/// let (fw, left, up) = (Dir::default(), Dir::left(), Dir::up());
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///
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/// let ori = Ori::default().rolled_left(ang).pitched_up(ang);
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/// approx::assert_relative_eq!(ori.global_to_local(fw).dot(*-up), 1.0);
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/// approx::assert_relative_eq!(ori.global_to_local(left).dot(*fw), 1.0);
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/// let ori = Ori::default().rolled_right(ang).pitched_up(2.0 * ang);
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/// approx::assert_relative_eq!(ori.global_to_local(up).dot(*left), 1.0);
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/// ```
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pub fn global_to_local<T>(&self, global: T) -> <Quaternion<f32> as std::ops::Mul<T>>::Output
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where
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Quaternion<f32>: std::ops::Mul<T>,
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{
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self.to_quat().inverse() * global
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}
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/// Take `local` into the global vector space
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///
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/// ```
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/// use vek::Vec3;
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/// use veloren_common::{comp::Ori, util::Dir};
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///
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/// let ang = 90_f32.to_radians();
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/// let (fw, left, up) = (Dir::default(), Dir::left(), Dir::up());
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///
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/// let ori = Ori::default().rolled_left(ang).pitched_up(ang);
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/// approx::assert_relative_eq!(ori.local_to_global(fw).dot(*left), 1.0);
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/// approx::assert_relative_eq!(ori.local_to_global(left).dot(*-up), 1.0);
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/// let ori = Ori::default().rolled_right(ang).pitched_up(2.0 * ang);
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/// approx::assert_relative_eq!(ori.local_to_global(up).dot(*left), 1.0);
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/// ```
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pub fn local_to_global<T>(&self, local: T) -> <Quaternion<f32> as std::ops::Mul<T>>::Output
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where
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Quaternion<f32>: std::ops::Mul<T>,
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{
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self.to_quat() * local
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}
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pub fn pitched_up(self, angle_radians: f32) -> Self {
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self.rotated(Quaternion::rotation_x(angle_radians))
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}
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pub fn pitched_down(self, angle_radians: f32) -> Self {
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self.rotated(Quaternion::rotation_x(-angle_radians))
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}
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pub fn yawed_left(self, angle_radians: f32) -> Self {
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self.rotated(Quaternion::rotation_z(angle_radians))
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}
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pub fn yawed_right(self, angle_radians: f32) -> Self {
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self.rotated(Quaternion::rotation_z(-angle_radians))
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}
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pub fn rolled_left(self, angle_radians: f32) -> Self {
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self.rotated(Quaternion::rotation_y(-angle_radians))
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}
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pub fn rolled_right(self, angle_radians: f32) -> Self {
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self.rotated(Quaternion::rotation_y(angle_radians))
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}
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/// Returns a version without sideways tilt (roll)
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///
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/// ```
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/// use veloren_common::comp::Ori;
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///
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/// let ang = 45_f32.to_radians();
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/// let zenith = vek::Vec3::unit_z();
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///
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/// let rl = Ori::default().rolled_left(ang);
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/// assert!((rl.up().angle_between(zenith) - ang).abs() <= std::f32::EPSILON);
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/// assert!(rl.uprighted().up().angle_between(zenith) <= std::f32::EPSILON);
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///
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/// let pd_rr = Ori::default().pitched_down(ang).rolled_right(ang);
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/// let pd_upr = pd_rr.uprighted();
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///
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/// assert!((pd_upr.up().angle_between(zenith) - ang).abs() <= std::f32::EPSILON);
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///
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/// let ang1 = pd_upr.rolled_right(ang).up().angle_between(zenith);
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/// let ang2 = pd_rr.up().angle_between(zenith);
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/// assert!((ang1 - ang2).abs() <= std::f32::EPSILON);
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/// ```
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pub fn uprighted(self) -> Self {
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let fw = self.look_dir();
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match Dir::up().projected(&Plane::from(fw)) {
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Some(dir_p) => {
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let up = self.up();
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let go_right_s = fw.cross(*up).dot(*dir_p).signum();
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self.rolled_right(up.angle_between(*dir_p) * go_right_s)
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},
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None => self,
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}
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}
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fn is_normalized(&self) -> bool { self.0.into_vec4().is_normalized() }
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}
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impl From<Dir> for Ori {
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fn from(dir: Dir) -> Self {
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let from = Dir::default();
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let q = Quaternion::<f32>::rotation_from_to_3d(*from, *dir).normalized();
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#[cfg(debug_assertions)]
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{
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approx::assert_relative_eq!((q * from).dot(*dir), 1.0);
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}
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Self(q).uprighted()
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}
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}
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impl From<Quaternion<f32>> for Ori {
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fn from(quat: Quaternion<f32>) -> Self { Self::new(quat) }
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}
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impl From<vek::quaternion::repr_simd::Quaternion<f32>> for Ori {
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fn from(
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vek::quaternion::repr_simd::Quaternion { x, y, z, w }: vek::quaternion::repr_simd::Quaternion<f32>,
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) -> Self {
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Self::from(Quaternion { x, y, z, w })
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}
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}
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impl From<Ori> for Quaternion<f32> {
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fn from(Ori(q): Ori) -> Self { q }
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}
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impl From<Ori> for vek::quaternion::repr_simd::Quaternion<f32> {
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fn from(Ori(Quaternion { x, y, z, w }): Ori) -> Self {
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vek::quaternion::repr_simd::Quaternion { x, y, z, w }
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}
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}
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impl From<Ori> for Dir {
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fn from(ori: Ori) -> Self { ori.look_dir() }
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}
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impl From<Ori> for Vec3<f32> {
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fn from(ori: Ori) -> Self { ori.look_vec() }
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}
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impl From<Ori> for vek::vec::repr_simd::Vec3<f32> {
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fn from(ori: Ori) -> Self { vek::vec::repr_simd::Vec3::from(ori.look_vec()) }
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}
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impl From<Ori> for Vec2<f32> {
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fn from(ori: Ori) -> Self { ori.look_vec().xy() }
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}
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impl From<Ori> for vek::vec::repr_simd::Vec2<f32> {
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fn from(ori: Ori) -> Self { vek::vec::repr_simd::Vec2::from(ori.look_vec().xy()) }
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}
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// Validate at Deserialization
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#[derive(Copy, Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
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struct SerdeOri(Quaternion<f32>);
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impl From<SerdeOri> for Ori {
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fn from(serde_quat: SerdeOri) -> Self {
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let quat: Quaternion<f32> = serde_quat.0;
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if quat.into_vec4().map(f32::is_nan).reduce_or() {
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tracing::warn!(
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?quat,
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"Deserialized rotation quaternion containing NaNs, replacing with default"
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);
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Default::default()
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} else if !Self(quat).is_normalized() {
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tracing::warn!(
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?quat,
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"Deserialized unnormalized rotation quaternion (magnitude: {}), replacing with \
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default",
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quat.magnitude()
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);
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Default::default()
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} else {
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Self::new(quat)
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}
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}
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}
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impl Into<SerdeOri> for Ori {
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fn into(self) -> SerdeOri { SerdeOri(self.to_quat()) }
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}
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impl Component for Ori {
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type Storage = IdvStorage<Self>;
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn from_to_dir() {
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let from_to = |dir: Dir| {
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let ori = Ori::from(dir);
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approx::assert_relative_eq!(ori.look_dir().dot(*dir), 1.0);
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approx::assert_relative_eq!((ori.to_quat() * Dir::default()).dot(*dir), 1.0);
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};
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let angles = 32;
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for i in 0..angles {
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let theta = PI * 2. * (i as f32) / (angles as f32);
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let v = Vec3::unit_y();
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let q = Quaternion::rotation_x(theta);
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from_to(Dir::new(q * v));
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let v = Vec3::unit_z();
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let q = Quaternion::rotation_y(theta);
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from_to(Dir::new(q * v));
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let v = Vec3::unit_x();
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let q = Quaternion::rotation_z(theta);
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from_to(Dir::new(q * v));
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}
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}
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#[test]
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fn dirs() {
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let ori = Ori::default();
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let def = Dir::default();
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for dir in vec![ori.up(), ori.down(), ori.left(), ori.right()] {
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approx::assert_relative_eq!(dir.dot(*def), 0.0);
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}
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}
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}
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