mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
59 lines
1.8 KiB
Rust
59 lines
1.8 KiB
Rust
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use common::{assets, comp};
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use gfx_window_glutin::init_headless;
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use vek::*;
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use veloren_voxygen::{render, scene::simple as scene};
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fn main() {
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// Setup renderer
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let dim = (200u16, 300u16, 1, gfx::texture::AaMode::Single);
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let events_loop = glutin::EventsLoop::new();
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let context = glutin::ContextBuilder::new()
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.with_gl(glutin::GlRequest::Specific(glutin::Api::OpenGl, (3, 2)))
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.build_headless(&events_loop, (dim.0 as u32, dim.1 as u32).into())
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.expect("Failed to build headless context");
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let (_context, device, factory, color_view, depth_view) = init_headless(context, dim);
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let mut renderer = render::Renderer::new(
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device,
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factory,
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color_view,
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depth_view,
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render::AaMode::SsaaX4,
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render::CloudMode::Regular,
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render::FluidMode::Shiny,
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)
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.unwrap();
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// Create character
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let body = comp::humanoid::Body::random();
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const STARTER_BOW: &str = "common.items.weapons.starter_bow";
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let equipment = comp::Equipment {
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main: assets::load_cloned(STARTER_BOW).ok(),
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alt: None,
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};
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// Setup scene (using the character selection screen `Scene`)
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let mut scene = scene::Scene::new(&mut renderer, None);
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let scene_data = scene::SceneData {
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time: 1.0,
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delta_time: 1.0,
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tick: 0,
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body: Some(body.clone()),
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gamma: 1.0,
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};
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scene.camera_mut().set_focus_pos(Vec3::unit_z() * 0.8);
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scene.camera_mut().set_distance(1.5);
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scene.camera_mut().update(0.0);
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scene.maintain(&mut renderer, scene_data);
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// Render
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renderer.clear();
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scene.render(&mut renderer, 0, Some(body), &equipment);
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renderer.flush();
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// Get image
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let img = renderer.create_screenshot().unwrap();
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img.save("character.png").unwrap();
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}
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