veloren/server/src/sys/waypoint.rs

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use common::comp::{Player, Pos, Waypoint, WaypointArea};
use specs::{Entities, Join, Read, ReadStorage, System, Write, WriteStorage};
/// This system will handle loading generated chunks and unloading uneeded chunks.
/// 1. Inserts newly generated chunks into the TerrainGrid
/// 2. Sends new chunks to neaby clients
/// 3. Handles the chunk's supplement (e.g. npcs)
/// 4. Removes chunks outside the range of players
pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
Entities<'a>,
ReadStorage<'a, Pos>,
ReadStorage<'a, Player>,
ReadStorage<'a, WaypointArea>,
WriteStorage<'a, Waypoint>,
);
fn run(
&mut self,
(entities, positions, players, waypoint_areas, mut waypoints): Self::SystemData,
) {
for (entity, player_pos, _) in (&entities, &positions, &players).join() {
for (waypoint_pos, waypoint_area) in (&positions, &waypoint_areas).join() {
if player_pos.0.distance_squared(waypoint_pos.0) < waypoint_area.radius().powf(2.0)
{
let _ = waypoints.insert(entity, Waypoint::new(player_pos.0));
}
}
}
}
}