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renaming methods to match the names of the methods called within
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@ -222,7 +222,7 @@ impl CharacterState {
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std::mem::discriminant(self) == std::mem::discriminant(other)
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std::mem::discriminant(self) == std::mem::discriminant(other)
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}
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}
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pub fn execute_behavior(&self, j: &JoinData) -> StateUpdate {
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pub fn behavior(&self, j: &JoinData) -> StateUpdate {
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match &self {
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match &self {
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CharacterState::Idle => states::idle::Data.behavior(&j),
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CharacterState::Idle => states::idle::Data.behavior(&j),
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CharacterState::Talk => states::talk::Data.behavior(&j),
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CharacterState::Talk => states::talk::Data.behavior(&j),
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@ -258,7 +258,7 @@ impl CharacterState {
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}
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}
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}
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}
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pub fn handle_action(&self, j: &JoinData, action: ControlAction) -> StateUpdate {
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pub fn handle_event(&self, j: &JoinData, action: ControlAction) -> StateUpdate {
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match &self {
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match &self {
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CharacterState::Idle => states::idle::Data.handle_event(&j, action),
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CharacterState::Idle => states::idle::Data.handle_event(&j, action),
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CharacterState::Talk => states::talk::Data.handle_event(&j, action),
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CharacterState::Talk => states::talk::Data.handle_event(&j, action),
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@ -269,7 +269,7 @@ impl<'a> System<'a> for Sys {
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&read_data.dt,
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&read_data.dt,
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&read_data.msm,
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&read_data.msm,
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);
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);
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let state_update = j.character.handle_action(&j, action);
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let state_update = j.character.handle_event(&j, action);
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<Sys>::publish_state_update(
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<Sys>::publish_state_update(
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&mut join_struct,
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&mut join_struct,
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state_update,
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state_update,
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@ -295,7 +295,7 @@ impl<'a> System<'a> for Sys {
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&read_data.msm,
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&read_data.msm,
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);
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);
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let state_update = j.character.execute_behavior(&j);
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let state_update = j.character.behavior(&j);
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<Sys>::publish_state_update(
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<Sys>::publish_state_update(
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&mut join_struct,
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&mut join_struct,
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state_update,
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state_update,
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