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Add new grolgar model
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@ -1,23 +1,23 @@
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({
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(Grolgar, Male): (
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upper: (
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offset: (-7.0, -9.0, -5.5),
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central: ("npc.grolgar.male.head_upper"),
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offset: (-7.0, 0.0, -9.0),
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central: ("npc.grolgar.female.head_upper"),
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),
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lower: (
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offset: (-7.0, -4.5, -5.0),
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offset: (-6.0, -4.5, -4.0),
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central: ("npc.grolgar.male.head_lower"),
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),
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jaw: (
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offset: (-3.0, -3.0, -2.5),
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offset: (-2.0, -7.0, -1.5),
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central: ("npc.grolgar.male.jaw"),
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),
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torso_front: (
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offset: (-8.0, -5.5, -6.0),
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offset: (-7.0, -14.0, -8.0),
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central: ("npc.grolgar.male.torso_front"),
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),
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torso_back: (
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offset: (-7.0, -6.0, -6.0),
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offset: (-5.0, -6.0, -5.5),
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central: ("npc.grolgar.male.torso_back"),
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),
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ears: (
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@ -25,29 +25,29 @@
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central: ("npc.grolgar.male.ears"),
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),
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tail: (
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offset: (-2.0, -9.5, -5.0),
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offset: (-2.0, -11.0, -10.0),
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central: ("npc.grolgar.male.tail"),
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),
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),
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(Grolgar, Female): (
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upper: (
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offset: (-7.0, -9.0, -5.5),
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offset: (-7.0, 0.0, -9.0),
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central: ("npc.grolgar.female.head_upper"),
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),
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lower: (
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offset: (-7.0, -4.5, -5.0),
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offset: (-6.0, -4.5, -4.0),
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central: ("npc.grolgar.female.head_lower"),
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),
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jaw: (
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offset: (-3.0, -3.0, -2.5),
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central: ("npc.grolgar.male.jaw"),
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offset: (-2.0, -7.0, -1.5),
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central: ("npc.grolgar.female.jaw"),
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),
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torso_front: (
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offset: (-8.0, -5.5, -6.0),
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offset: (-7.0, -14.0, -8.0),
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central: ("npc.grolgar.female.torso_front"),
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),
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torso_back: (
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offset: (-7.0, -6.0, -6.0),
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offset: (-5.0, -6.0, -5.5),
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central: ("npc.grolgar.female.torso_back"),
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),
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ears: (
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@ -55,11 +55,10 @@
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central: ("npc.grolgar.female.ears"),
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),
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tail: (
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offset: (-2.0, -9.5, -5.0),
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offset: (-2.0, -11.0, -10.0),
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central: ("npc.grolgar.female.tail"),
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),
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),
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(Saber, Male): (
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upper: (
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offset: (-5.5, 11.0, -6.5),
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@ -281,7 +280,7 @@
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),
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jaw: (
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offset: (-5.0, -9.0, -0.0),
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central: ("npc.tarasque.male.jaw"),
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central: ("npc.tarasque.female.jaw"),
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),
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torso_front: (
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offset: (-10.0, -17.0, -9.0),
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@ -1,69 +1,69 @@
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({
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(Grolgar, Male): (
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leg_fl: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-2.5, -6.0, -3.0),
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lateral: ("npc.grolgar.male.leg_fl"),
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),
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leg_fr: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-2.5, -6.0, -3.0),
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lateral: ("npc.grolgar.male.leg_fr"),
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),
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leg_bl: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-2.0, -3.5, -5.0),
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lateral: ("npc.grolgar.male.leg_bl"),
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),
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leg_br: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-2.0, -3.5, -5.0),
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lateral: ("npc.grolgar.male.leg_br"),
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),
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foot_fl: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-2.5, -6.0, -3.0),
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lateral: ("npc.grolgar.male.foot_fl"),
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),
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foot_fr: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-2.5, -6.0, -3.0),
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lateral: ("npc.grolgar.male.foot_fr"),
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),
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foot_bl: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-2.5, -3.5, -2.0),
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lateral: ("npc.grolgar.male.foot_bl"),
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),
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foot_br: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-2.5, -3.5, -2.0),
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lateral: ("npc.grolgar.male.foot_br"),
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),
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),
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(Grolgar, Female): (
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leg_fl: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-2.5, -6.0, -3.0),
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lateral: ("npc.grolgar.female.leg_fl"),
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),
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leg_fr: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-2.5, -6.0, -3.0),
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lateral: ("npc.grolgar.female.leg_fr"),
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),
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leg_bl: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-2.0, -3.5, -5.0),
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lateral: ("npc.grolgar.female.leg_bl"),
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),
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leg_br: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-2.0, -3.5, -5.0),
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lateral: ("npc.grolgar.female.leg_br"),
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),
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foot_fl: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-2.5, -6.0, -3.0),
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lateral: ("npc.grolgar.female.foot_fl"),
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),
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foot_fr: (
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offset: (-2.5, -4.0, -1.5),
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offset: (-2.5, -6.0, -3.0),
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lateral: ("npc.grolgar.female.foot_fr"),
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),
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foot_bl: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-2.5, -3.5, -2.0),
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lateral: ("npc.grolgar.female.foot_bl"),
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),
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foot_br: (
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offset: (-2.5, -4.0, -3.0),
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offset: (-2.5, -3.5, -2.0),
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lateral: ("npc.grolgar.female.foot_br"),
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),
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),
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@ -29,53 +29,53 @@ pub struct QuadrupedMediumSkeleton {
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}
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const HEAD_UPPER_Y: f32 = 7.0;
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const HEAD_UPPER_Y: f32 = -8.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const HEAD_UPPER_Z: f32 = 0.0;
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const HEAD_UPPER_Z: f32 = 1.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const HEAD_LOWER_Y: f32 = 5.5;
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const HEAD_LOWER_Y: f32 = 3.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const HEAD_LOWER_Z: f32 = 0.5;
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const HEAD_LOWER_Z: f32 = -3.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const JAW_Y: f32 = 2.0;
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const JAW_Y: f32 = -2.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const JAW_Z: f32 = -4.0;
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const JAW_Z: f32 = 0.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const TAIL_Y: f32 = -7.5;
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const TAIL_Y: f32 = -5.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const TAIL_Z: f32 = -7.0;
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const TAIL_Z: f32 = -0.5;
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#[const_tweaker::tweak(min = -25.0, max = 20.0, step = 0.5)]
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const TORSO_BACK_Y: f32 = -20.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const TORSO_BACK_Y: f32 = -12.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const TORSO_BACK_Z: f32 = 0.0;
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const TORSO_BACK_Z: f32 = 1.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const TORSO_FRONT_Y: f32 = 0.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const TORSO_FRONT_Z: f32 = 12.5;
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const TORSO_FRONT_Z: f32 = 11.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const EARS_Y: f32 = -2.5;
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const EARS_Y: f32 = 5.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const EARS_Z: f32 = 5.0;
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const EARS_Z: f32 = 9.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const LEG_FRONT_X: f32 = 6.0;
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const LEG_FRONT_X: f32 = -7.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const LEG_FRONT_Y: f32 = 1.0;
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const LEG_FRONT_Y: f32 = -5.0;
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||||
#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
|
||||
const LEG_FRONT_Z: f32 = 7.0;
|
||||
const LEG_FRONT_Z: f32 = -2.0;
|
||||
#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
|
||||
const LEG_BACK_X: f32 = 5.5;
|
||||
const LEG_BACK_X: f32 = 6.0;
|
||||
#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
|
||||
const LEG_BACK_Y: f32 = -14.0;
|
||||
const LEG_BACK_Y: f32 = -0.5;
|
||||
#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
|
||||
const LEG_BACK_Z: f32 = 8.5;
|
||||
const LEG_BACK_Z: f32 = -5.5;
|
||||
#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
|
||||
const FEET_FRONT_X: f32 = 0.5;
|
||||
const FEET_FRONT_X: f32 = 0.0;
|
||||
#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
|
||||
const FEET_FRONT_Y: f32 = 0.0;
|
||||
const FEET_FRONT_Y: f32 = 1.0;
|
||||
#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
|
||||
const FEET_FRONT_Z: f32 = -4.5;
|
||||
const FEET_FRONT_Z: f32 = -6.0;
|
||||
#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
|
||||
const FEET_BACK_X: f32 = 0.5;
|
||||
const FEET_BACK_X: f32 = 0.0;
|
||||
#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
|
||||
const FEET_BACK_Y: f32 = 0.0;
|
||||
#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
|
||||
@ -195,7 +195,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
use comp::quadruped_medium::Species::*;
|
||||
Self {
|
||||
head_upper: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (12.0, 16.0),
|
||||
(Grolgar, _) => (*HEAD_UPPER_Y, *HEAD_UPPER_Z),
|
||||
(Saber, _) => (-11.0, -3.0),
|
||||
(Tuskram, _) => (9.0, 12.0),
|
||||
(Lion, _) => (12.0, 2.0),
|
||||
@ -203,7 +203,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Tiger, _) => (2.0, 1.0),
|
||||
},
|
||||
head_lower: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (-4.0, -7.0),
|
||||
(Grolgar, _) => (*HEAD_LOWER_Y, *HEAD_LOWER_Z),
|
||||
(Saber, _) => (1.0, 0.0),
|
||||
(Tuskram, _) => (-3.0, -1.0),
|
||||
(Lion, _) => (0.5, 1.0),
|
||||
@ -212,7 +212,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Tiger, _) => (-5.0, -6.0),
|
||||
},
|
||||
jaw: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (3.0, -5.0),
|
||||
(Grolgar, _) => (*JAW_Y, *JAW_Z),
|
||||
(Saber, _) => (18.0, -1.0),
|
||||
(Tuskram, _) => (2.0, -2.0),
|
||||
(Lion, _) => (0.0, -4.5),
|
||||
@ -220,7 +220,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Tiger, _) => (7.0, -4.0),
|
||||
},
|
||||
tail: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (-6.0, -2.0),
|
||||
(Grolgar, _) => (*TAIL_Y, *TAIL_Z),
|
||||
(Saber, _) => (-6.0, 1.0),
|
||||
(Tuskram, _) => (-6.0, -2.0),
|
||||
(Lion, _) => (-6.0, 1.0),
|
||||
@ -228,7 +228,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Tiger, _) => (-6.5, -7.0),
|
||||
},
|
||||
torso_front: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (-7.0, 10.5),
|
||||
(Grolgar, _) => (*TORSO_FRONT_Y, *TORSO_FRONT_Z),
|
||||
(Saber, _) => (14.0, 13.0),
|
||||
(Tuskram, _) => (-7.0, 9.0),
|
||||
(Lion, _) => (0.0, 13.0),
|
||||
@ -236,7 +236,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Tiger, _) => (10.0, 12.0),
|
||||
},
|
||||
torso_back: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (4.0, 11.0),
|
||||
(Grolgar, _) => (*TORSO_BACK_Y, *TORSO_BACK_Z),
|
||||
(Saber, _) => (-19.5, 0.0),
|
||||
(Tuskram, _) => (4.0, 9.0),
|
||||
(Lion, _) => (-19.0, -1.0),
|
||||
@ -244,7 +244,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Tiger, _) => (-19.0, 0.0),
|
||||
},
|
||||
ears: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (-1.0, 5.0),
|
||||
(Grolgar, _) => (*EARS_Y, *EARS_Z),
|
||||
(Saber, _) => (13.0, 7.0),
|
||||
(Tuskram, _) => (10.0, 2.0),
|
||||
(Lion, _) => (-8.0, 4.5),
|
||||
@ -252,7 +252,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Tiger, _) => (2.5, 5.0),
|
||||
},
|
||||
leg_f: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (5.0, 6.0, 2.0),
|
||||
(Grolgar, _) => (*LEG_FRONT_X, *LEG_FRONT_Y, *LEG_FRONT_Z),
|
||||
(Saber, _) => (7.0, -7.5, -3.5),
|
||||
(Tuskram, _) => (4.0, 6.0, 4.5),
|
||||
(Lion, _) => (7.5, -4.5, -6.0),
|
||||
@ -260,7 +260,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Tiger, _) => (7.0, -2.0, -1.0),
|
||||
},
|
||||
leg_b: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (5.0, -4.0, 3.0),
|
||||
(Grolgar, _) => (*LEG_BACK_X, *LEG_BACK_Y, *LEG_BACK_Z),
|
||||
(Saber, _) => (6.0, -1.0, -4.0),
|
||||
(Tuskram, _) => (4.0, -8.0, 5.5),
|
||||
(Lion, _) => (6.0, 0.0, -2.0),
|
||||
@ -268,7 +268,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Tiger, _) => (7.0, -2.0, -1.0),
|
||||
},
|
||||
feet_f: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (5.0, 6.0, 2.0),
|
||||
(Grolgar, _) => (*FEET_FRONT_X, *FEET_FRONT_Y, *FEET_FRONT_Z),
|
||||
(Saber, _) => (1.0, 3.0, -1.0),
|
||||
(Tuskram, _) => (4.0, 6.0, 4.5),
|
||||
(Lion, _) => (0.0, 2.0, -4.5),
|
||||
@ -276,7 +276,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
(Tiger, _) => (1.0, 0.0, -5.0),
|
||||
},
|
||||
feet_b: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (5.0, -4.0, 3.0),
|
||||
(Grolgar, _) => (*FEET_BACK_X, *FEET_BACK_Y, *FEET_BACK_Z),
|
||||
(Saber, _) => (1.0, 0.0, 0.0),
|
||||
(Tuskram, _) => (4.0, -8.0, 5.5),
|
||||
(Lion, _) => (0.5, 0.5, -4.0),
|
||||
|
Loading…
Reference in New Issue
Block a user