mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Give singleplayer its own server settings
This commit is contained in:
@ -1,7 +1,8 @@
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use specs::{Component, VecStorage};
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use specs::{Component, NullStorage};
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pub struct AdminPerms;
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#[derive(Default)]
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pub struct Admin;
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impl Component for AdminPerms {
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impl Component for Admin {
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type Storage = VecStorage<Self>;
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type Storage = NullStorage<Self>;
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}
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}
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@ -14,7 +14,7 @@ mod visual;
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// Reexports
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// Reexports
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pub use action_state::ActionState;
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pub use action_state::ActionState;
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pub use admin::AdminPerms;
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pub use admin::Admin;
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pub use agent::Agent;
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pub use agent::Agent;
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pub use animation::{Animation, AnimationInfo};
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pub use animation::{Animation, AnimationInfo};
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pub use body::{humanoid, object, quadruped, quadruped_medium, Body};
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pub use body::{humanoid, object, quadruped, quadruped_medium, Body};
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@ -145,7 +145,7 @@ impl State {
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ecs.register::<comp::ForceUpdate>();
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ecs.register::<comp::ForceUpdate>();
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ecs.register::<comp::InventoryUpdate>();
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ecs.register::<comp::InventoryUpdate>();
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ecs.register::<comp::Inventory>();
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ecs.register::<comp::Inventory>();
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ecs.register::<comp::AdminPerms>();
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ecs.register::<comp::Admin>();
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// Controller effects
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// Controller effects
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ecs.register::<comp::MoveDir>();
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ecs.register::<comp::MoveDir>();
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ecs.register::<comp::OnGround>();
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ecs.register::<comp::OnGround>();
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@ -161,25 +161,14 @@ lazy_static! {
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];
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];
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}
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}
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fn is_admin(server: &mut Server, entity: EcsEntity) -> bool {
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fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if server
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if !server.entity_is_admin(entity) {
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.state
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.read_storage::<comp::AdminPerms>()
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.get(entity)
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.is_some()
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{
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true
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} else {
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server.clients.notify(
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server.clients.notify(
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entity,
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entity,
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ServerMsg::private(String::from("You have no permissions to do that")),
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ServerMsg::private(String::from("You have no permission to do that")),
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);
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);
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false
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return;
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}
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} else {
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}
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fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if is_admin(server, entity) {
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if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
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if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
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match server.state.read_component_cloned::<comp::Pos>(entity) {
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match server.state.read_component_cloned::<comp::Pos>(entity) {
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Some(current_pos) => {
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Some(current_pos) => {
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@ -198,7 +187,13 @@ fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &Ch
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}
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}
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fn handle_goto(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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fn handle_goto(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if is_admin(server, entity) {
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if !server.entity_is_admin(entity) {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no permission to do that")),
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);
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return;
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} else {
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if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
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if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
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if server
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if server
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.state
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.state
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@ -233,7 +228,13 @@ fn handle_kill(server: &mut Server, entity: EcsEntity, _args: String, _action: &
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}
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}
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fn handle_time(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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fn handle_time(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if is_admin(server, entity) {
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if !server.entity_is_admin(entity) {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no permission to do that")),
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);
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return;
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} else {
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let time = scan_fmt_some!(&args, action.arg_fmt, String);
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let time = scan_fmt_some!(&args, action.arg_fmt, String);
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let new_time = match time.as_ref().map(|s| s.as_str()) {
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let new_time = match time.as_ref().map(|s| s.as_str()) {
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Some("night") => NaiveTime::from_hms(0, 0, 0),
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Some("night") => NaiveTime::from_hms(0, 0, 0),
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@ -284,7 +285,13 @@ fn handle_time(server: &mut Server, entity: EcsEntity, args: String, action: &Ch
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}
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}
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fn handle_health(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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fn handle_health(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if is_admin(server, entity) {
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if !server.entity_is_admin(entity) {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no permission to do that")),
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);
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return;
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} else {
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if let Ok(hp) = scan_fmt!(&args, action.arg_fmt, u32) {
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if let Ok(hp) = scan_fmt!(&args, action.arg_fmt, u32) {
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if let Some(stats) = server
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if let Some(stats) = server
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.state
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.state
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@ -324,7 +331,13 @@ fn handle_alias(server: &mut Server, entity: EcsEntity, args: String, action: &C
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}
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}
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fn handle_tp(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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fn handle_tp(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if is_admin(server, entity) {
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if !server.entity_is_admin(entity) {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no permission to do that")),
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);
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return;
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} else {
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if let Ok(alias) = scan_fmt!(&args, action.arg_fmt, String) {
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if let Ok(alias) = scan_fmt!(&args, action.arg_fmt, String) {
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let ecs = server.state.ecs();
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let ecs = server.state.ecs();
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let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
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let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
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@ -371,7 +384,13 @@ fn handle_tp(server: &mut Server, entity: EcsEntity, args: String, action: &Chat
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}
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}
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fn handle_spawn(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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fn handle_spawn(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if is_admin(server, entity) {
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if !server.entity_is_admin(entity) {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no permission to do that")),
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);
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return;
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} else {
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match scan_fmt_some!(&args, action.arg_fmt, String, NpcKind, String) {
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match scan_fmt_some!(&args, action.arg_fmt, String, NpcKind, String) {
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(Some(opt_align), Some(id), opt_amount) => {
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(Some(opt_align), Some(id), opt_amount) => {
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if let Some(agent) = alignment_to_agent(&opt_align, entity) {
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if let Some(agent) = alignment_to_agent(&opt_align, entity) {
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@ -445,7 +464,13 @@ fn handle_players(server: &mut Server, entity: EcsEntity, _args: String, _action
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}
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}
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fn handle_build(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
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fn handle_build(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
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if is_admin(server, entity) {
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if !server.entity_is_admin(entity) {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no permission to do that")),
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);
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return;
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} else {
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if server
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if server
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.state
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.state
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.read_storage::<comp::CanBuild>()
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.read_storage::<comp::CanBuild>()
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@ -475,6 +500,7 @@ fn handle_build(server: &mut Server, entity: EcsEntity, _args: String, _action:
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}
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}
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}
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}
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// TODO: Don't display commands that the player cannot use.
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fn handle_help(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
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fn handle_help(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
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for cmd in CHAT_COMMANDS.iter() {
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for cmd in CHAT_COMMANDS.iter() {
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server
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server
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@ -504,7 +530,13 @@ fn kind_to_body(kind: NpcKind) -> comp::Body {
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}
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}
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fn handle_killnpcs(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
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fn handle_killnpcs(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
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if is_admin(server, entity) {
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if !server.entity_is_admin(entity) {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no permission to do that")),
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);
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return;
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} else {
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let ecs = server.state.ecs();
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let ecs = server.state.ecs();
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let mut stats = ecs.write_storage::<comp::Stats>();
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let mut stats = ecs.write_storage::<comp::Stats>();
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let players = ecs.read_storage::<comp::Player>();
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let players = ecs.read_storage::<comp::Player>();
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@ -523,7 +555,13 @@ fn handle_killnpcs(server: &mut Server, entity: EcsEntity, _args: String, _actio
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}
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}
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fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action: &ChatCommand) {
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fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action: &ChatCommand) {
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if is_admin(server, entity) {
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if !server.entity_is_admin(entity) {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no permission to do that")),
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);
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return;
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} else {
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let obj_type = scan_fmt!(&args, _action.arg_fmt, String);
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let obj_type = scan_fmt!(&args, _action.arg_fmt, String);
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let pos = server
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let pos = server
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@ -623,7 +661,13 @@ fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action:
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}
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}
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fn handle_light(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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fn handle_light(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if is_admin(server, entity) {
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if !server.entity_is_admin(entity) {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no permission to do that")),
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);
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return;
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} else {
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let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) =
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let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) =
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scan_fmt_some!(&args, action.arg_fmt, f32, f32, f32, f32, f32, f32, f32);
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scan_fmt_some!(&args, action.arg_fmt, f32, f32, f32, f32, f32, f32, f32);
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@ -204,7 +204,7 @@ impl Server {
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// Make sure physics are accepted.
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// Make sure physics are accepted.
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state.write_component(entity, comp::ForceUpdate);
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state.write_component(entity, comp::ForceUpdate);
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// Give the AdminPerms component to the player if their name exists in admin list
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// Give the Admin component to the player if their name exists in admin list
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if server_settings.admins.contains(
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if server_settings.admins.contains(
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&state
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&state
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.ecs()
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.ecs()
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@ -213,7 +213,7 @@ impl Server {
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.unwrap()
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.unwrap()
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.alias,
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.alias,
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) {
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) {
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state.write_component(entity, comp::AdminPerms);
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state.write_component(entity, comp::Admin);
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}
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}
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// Tell the client its request was successful.
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// Tell the client its request was successful.
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client.allow_state(ClientState::Character);
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client.allow_state(ClientState::Character);
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@ -822,17 +822,13 @@ impl Server {
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} else {
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} else {
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let message =
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let message =
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match self.state.ecs().read_storage::<comp::Player>().get(entity) {
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match self.state.ecs().read_storage::<comp::Player>().get(entity) {
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Some(player) => match self
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Some(player) => {
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.state
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if self.entity_is_admin(entity) {
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.ecs()
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.read_storage::<comp::AdminPerms>()
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.get(entity)
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{
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Some(_perms) => {
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format!("[ADMIN][{}] {}", &player.alias, message)
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format!("[ADMIN][{}] {}", &player.alias, message)
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} else {
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format!("[{}] {}", &player.alias, message)
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}
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}
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None => format!("[{}] {}", &player.alias, message),
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}
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},
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None => format!("[<Unknown>] {}", message),
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None => format!("[<Unknown>] {}", message),
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};
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};
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self.clients
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self.clients
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@ -1182,6 +1178,13 @@ impl Server {
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}
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}
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}
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}
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}
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}
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fn entity_is_admin(&self, entity: EcsEntity) -> bool {
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self.state
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.read_storage::<comp::Admin>()
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.get(entity)
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.is_some()
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}
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}
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}
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impl Drop for Server {
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impl Drop for Server {
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@ -61,6 +61,18 @@ impl ServerSettings {
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Ok(())
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Ok(())
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}
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}
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|
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pub fn singleplayer() -> Self {
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Self {
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address: SocketAddr::from(([0; 4], 14004)),
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world_seed: 1337,
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server_name: "Singleplayer".to_owned(),
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server_description: "This is the best Veloren singleplayer server.".to_owned(),
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max_players: 100,
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start_time: 9.0 * 3600.0,
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admins: vec!["singleplayer".to_string()], // TODO: Let the player choose if they want to use admin commands or not
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}
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}
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|
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fn get_settings_path() -> PathBuf {
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fn get_settings_path() -> PathBuf {
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PathBuf::from(r"settings.ron")
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PathBuf::from(r"settings.ron")
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}
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}
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|
@ -36,7 +36,7 @@ impl Singleplayer {
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));
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));
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|
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// Create server
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// Create server
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let server = Server::bind(sock.clone(), ServerSettings::default())
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let server = Server::bind(sock.clone(), ServerSettings::singleplayer())
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.expect("Failed to create server instance!");
|
.expect("Failed to create server instance!");
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|
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let server = match client {
|
let server = match client {
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|
Reference in New Issue
Block a user