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tweaking coral models and seagrass spawns
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@ -322,13 +322,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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(Seagrass, true, |_, col| {
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(Seagrass, true, |_, col| {
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(
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(
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MUSH_FACT
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MUSH_FACT
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* 300.0
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* 600.0
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* if col.water_level < CONFIG.sea_level && (col.water_level - col.alt) < 3.0 {
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* if col.water_level < CONFIG.sea_level && (col.water_level - col.alt) < 3.0 {
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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},
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},
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Some((90.0, 0.4)),
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Some((150.0, 0.4)),
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)
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)
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}),
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}),
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// scattered seaweed (temperate species)
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// scattered seaweed (temperate species)
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