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More arthropod work
This commit is contained in:
parent
ae71f2e4f0
commit
02ed6ffd60
@ -228,6 +228,13 @@
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secondary: "common.abilities.custom.theropodbasic.dash",
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abilities: [],
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),
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Custom("Arthropod Basic"): (
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primary: "common.abilities.custom.arthropodbasic.singlestrike",
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secondary: "common.abilities.custom.arthropodbasic.ensnaringweb",
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abilities: [
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(None, "common.abilities.custom.arthropodbasic.leap"),
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],
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),
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Custom("Turret"): (
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primary: "common.abilities.custom.turret.arrows",
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secondary: "common.abilities.custom.turret.arrows",
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@ -0,0 +1,8 @@
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SpriteSummon(
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buildup_duration: 0.6,
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cast_duration: 0.4,
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recover_duration: 0.3,
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sprite: EnsnaringWeb,
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summon_distance: (0, 8),
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sparseness: 0.67,
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)
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15
assets/common/abilities/custom/arthropodbasic/leap.ron
Normal file
15
assets/common/abilities/custom/arthropodbasic/leap.ron
Normal file
@ -0,0 +1,15 @@
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LeapMelee(
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energy_cost: 0,
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buildup_duration: 0.5,
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movement_duration: 0.4,
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swing_duration: 0.075,
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recover_duration: 0.2,
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base_damage: 120,
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base_poise_damage: 60,
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knockback: 4.0,
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range: 4.5,
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max_angle: 180.0,
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forward_leap_strength: 40.0,
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vertical_leap_strength: 10.0,
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damage_kind: Crushing,
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)
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@ -0,0 +1,34 @@
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ComboMelee(
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stage_data: [
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(
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stage: 1,
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base_damage: 100,
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damage_increase: 0,
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base_poise_damage: 28,
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poise_damage_increase: 0,
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knockback: 3.0,
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range: 2.7,
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angle: 60.0,
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base_buildup_duration: 0.4,
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base_swing_duration: 0.1,
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hit_timing: 0.5,
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base_recover_duration: 0.4,
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forward_movement: 1.0,
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damage_kind: Crushing,
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damage_effect: Some(Buff((
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kind: Poisoned,
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dur_secs: 10.0,
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strength: DamageFraction(1.0),
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chance: 1.0,
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))),
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),
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],
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initial_energy_gain: 0,
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max_energy_gain: 0,
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energy_increase: 0,
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speed_increase: 0.0,
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max_speed_increase: 0.0,
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scales_from_combo: 0,
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is_interruptible: false,
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ori_modifier: 0.7,
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)
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17
assets/common/items/npc_armor/arthropod/generic.ron
Normal file
17
assets/common/items/npc_armor/arthropod/generic.ron
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@ -0,0 +1,17 @@
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ItemDef(
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name: "Arthropod Armor",
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description: "Worn by arthropods.",
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kind: Armor((
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kind: Chest("Arthropod"),
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stats: (
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protection: Normal(100.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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),
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)),
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quality: Legendary,
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tags: [],
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)
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21
assets/common/items/npc_weapons/unique/arthropodbasic.ron
Normal file
21
assets/common/items/npc_weapons/unique/arthropodbasic.ron
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@ -0,0 +1,21 @@
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ItemDef(
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name: "Arthropod Basic",
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description: "testing123",
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kind: Tool((
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kind: Natural,
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.01,
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power: 1.0,
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effect_power: 1.0,
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speed: 1.0,
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crit_chance: 0.1,
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range: 1.0,
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energy_efficiency: 1.0,
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buff_strength: 1.0,
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)),
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)),
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quality: Low,
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tags: [],
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ability_spec: Some(Custom("Arthropod Basic")),
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)
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3
assets/common/loot_tables/creature/arthropod.ron
Normal file
3
assets/common/loot_tables/creature/arthropod.ron
Normal file
@ -0,0 +1,3 @@
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[
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(1.0, ItemQuantity("common.items.crafting_ing.cloth.silk", 1, 3)),
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]
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@ -257,11 +257,11 @@
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lateral: ("armor.empty"),
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),
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leg_fl: (
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offset: (-11.0, -0.5, -4.5),
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offset: (-0.5, 0.0, -4.5),
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lateral: ("npc.antlion.male.leg_fr"),
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),
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leg_fr: (
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offset: (-0.0, -0.5, -4.5),
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offset: (-0.5, 0.0, -4.5),
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lateral: ("npc.antlion.male.leg_fr"),
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),
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leg_fcl: (
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@ -315,11 +315,11 @@
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lateral: ("armor.empty"),
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),
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leg_fl: (
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offset: (-11.0, -0.5, -4.5),
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offset: (-0.5, 0.0, -4.5),
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lateral: ("npc.antlion.male.leg_fr"),
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),
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leg_fr: (
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offset: (-0.0, -0.5, -4.5),
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offset: (-0.5, 0.0, -4.5),
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lateral: ("npc.antlion.male.leg_fr"),
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),
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leg_fcl: (
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BIN
assets/voxygen/voxel/npc/antlion/male/leg_fr.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/npc/antlion/male/leg_fr.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/sprite/misc/ensnaring_web.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/sprite/misc/ensnaring_web.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -295,7 +295,7 @@ impl Body {
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theropod::Species::Yale => 1_000.0,
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},
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Body::Ship(ship) => ship.mass().0,
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Body::Arthropod(body) => 500.0,
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Body::Arthropod(_) => 200.0,
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};
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Mass(m)
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}
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@ -402,7 +402,19 @@ impl Body {
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theropod::Species::Woodraptor => Vec3::new(2.0, 3.0, 2.6),
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theropod::Species::Yale => Vec3::new(1.5, 3.2, 4.0),
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},
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Body::Arthropod(body) => Vec3::new(4.0, 4.0, 4.0),
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Body::Arthropod(body) => match body.species {
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arthropod::Species::Tarantula => Vec3::new(2.0, 3.0, 2.6),
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arthropod::Species::Blackwidow => Vec3::new(2.0, 3.0, 2.6),
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arthropod::Species::Antlion => Vec3::new(2.0, 3.0, 2.6),
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arthropod::Species::Hornbeetle => Vec3::new(2.0, 3.0, 2.6),
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arthropod::Species::Leafbeetle => Vec3::new(2.0, 3.0, 2.6),
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arthropod::Species::Stagbeetle => Vec3::new(2.0, 3.0, 2.6),
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arthropod::Species::Weevil => Vec3::new(2.0, 3.0, 2.6),
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arthropod::Species::Cavespider => Vec3::new(2.0, 3.0, 2.6),
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arthropod::Species::Moltencrawler => Vec3::new(2.0, 3.0, 2.6),
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arthropod::Species::Mosscrawler => Vec3::new(2.0, 3.0, 2.6),
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arthropod::Species::Sandcrawler => Vec3::new(2.0, 3.0, 2.6),
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},
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}
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}
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@ -267,7 +267,7 @@ fn default_main_tool(body: &Body) -> Item {
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},
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Body::Arthropod(arthropod) => match arthropod.species {
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_ => Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.theropodbasic",
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"common.items.npc_weapons.unique.arthropodbasic",
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)),
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},
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Body::BipedLarge(biped_large) => match (biped_large.species, biped_large.body_type) {
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@ -476,6 +476,7 @@ impl LoadoutBuilder {
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| theropod::Species::Odonto => Some("common.items.npc_armor.theropod.rugged"),
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_ => None,
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},
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Body::Arthropod(_) => Some("common.items.npc_armor.arthropod.generic"),
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_ => None,
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};
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@ -129,7 +129,19 @@ impl Body {
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quadruped_low::Species::Deadwood => 140.0,
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},
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Body::Ship(_) => 0.0,
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Body::Arthropod(_) => 135.0,
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Body::Arthropod(arthropod) => match arthropod.species {
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arthropod::Species::Tarantula => 135.0,
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arthropod::Species::Blackwidow => 110.0,
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arthropod::Species::Antlion => 120.0,
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arthropod::Species::Hornbeetle => 80.0,
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arthropod::Species::Leafbeetle => 80.0,
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arthropod::Species::Stagbeetle => 80.0,
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arthropod::Species::Weevil => 110.0,
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arthropod::Species::Cavespider => 110.0,
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arthropod::Species::Moltencrawler => 70.0,
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arthropod::Species::Mosscrawler => 70.0,
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arthropod::Species::Sandcrawler => 70.0,
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},
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}
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}
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@ -245,7 +257,7 @@ impl Body {
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| theropod::Species::Woodraptor => Some(0.4 * self.mass().0),
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_ => None,
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},
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Body::QuadrupedMedium(_) => Some(3.0 * self.mass().0),
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Body::Arthropod(_) => Some(2.0 * self.mass().0),
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_ => Some(0.4 * self.mass().0),
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}
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.map(|f| f * GRAVITY)
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@ -268,7 +268,7 @@ impl Block {
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| SpriteKind::SpinningWheel
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| SpriteKind::DismantlingBench
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| SpriteKind::TanningRack => None,
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SpriteKind::EnsnaringVines => Some(0.1),
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SpriteKind::EnsnaringVines | SpriteKind::EnsnaringWeb => Some(0.1),
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_ => Some(0.25),
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}),
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}
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@ -1689,25 +1689,33 @@ impl<'a> AgentData<'a> {
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tgt_data: &TargetData,
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read_data: &ReadData,
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) {
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if attack_data.angle < 70.0
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&& attack_data.dist_sqrd < (1.3 * attack_data.min_attack_dist).powi(2)
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agent.action_state.timer += read_data.dt.0;
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dbg!(agent.action_state.timer);
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if agent.action_state.timer > 6.0
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&& attack_data.dist_sqrd < (1.5 * attack_data.min_attack_dist).powi(2)
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{
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controller.inputs.move_dir = Vec2::zero();
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if agent.action_state.timer > 5.0 {
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agent.action_state.timer = 0.0;
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} else if agent.action_state.timer > 2.0 {
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controller
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.actions
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.push(ControlAction::basic_input(InputKind::Secondary));
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agent.action_state.timer += read_data.dt.0;
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} else {
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if matches!(self.char_state, CharacterState::SpriteSummon(c) if matches!(c.stage_section, StageSection::Recover))
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{
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// Reset timer
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agent.action_state.timer = 0.0;
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}
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} else if attack_data.angle < 90.0
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&& attack_data.dist_sqrd < (1.5 * attack_data.min_attack_dist).powi(2)
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{
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controller.inputs.move_dir = Vec2::zero();
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controller
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.actions
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.push(ControlAction::basic_input(InputKind::Primary));
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agent.action_state.timer += read_data.dt.0;
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}
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} else if attack_data.dist_sqrd < MAX_PATH_DIST.powi(2) {
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self.path_toward_target(agent, controller, tgt_data, read_data, true, false, None);
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} else if attack_data.angle < 15.0
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&& attack_data.dist_sqrd < (6.0 * attack_data.min_attack_dist).powi(2)
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{
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controller
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.actions
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.push(ControlAction::basic_input(InputKind::Ability(0)));
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} else {
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self.path_toward_target(agent, controller, tgt_data, read_data, false, false, None);
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}
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@ -1,7 +1,6 @@
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use super::{super::Animation, ArthropodSkeleton, SkeletonAttr};
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//use std::{f32::consts::PI, ops::Mul};
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use super::super::vek::*;
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use std::ops::Mul;
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pub struct IdleAnimation;
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@ -39,23 +38,23 @@ impl Animation for IdleAnimation {
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next.leg_fl.position = Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
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next.leg_fr.position = Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
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next.leg_fl.orientation = Quaternion::rotation_z(0.1);
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next.leg_fr.orientation = Quaternion::rotation_z(-0.1);
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next.leg_fl.orientation = Quaternion::rotation_z(s_a.leg_ori.0);
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next.leg_fr.orientation = Quaternion::rotation_z(-s_a.leg_ori.0);
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next.leg_fcl.position = Vec3::new(-s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
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next.leg_fcr.position = Vec3::new(s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
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next.leg_fcl.orientation = Quaternion::rotation_z(-0.3);
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next.leg_fcr.orientation = Quaternion::rotation_z(0.3);
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next.leg_fcl.orientation = Quaternion::rotation_z(s_a.leg_ori.1);
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next.leg_fcr.orientation = Quaternion::rotation_z(-s_a.leg_ori.1);
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next.leg_bcl.position = Vec3::new(-s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
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next.leg_bcr.position = Vec3::new(s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
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next.leg_bcl.orientation = Quaternion::rotation_z(0.0);
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next.leg_bcr.orientation = Quaternion::rotation_z(0.0);
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next.leg_bcl.orientation = Quaternion::rotation_z(s_a.leg_ori.2);
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next.leg_bcr.orientation = Quaternion::rotation_z(-s_a.leg_ori.2);
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next.leg_bl.position = Vec3::new(-s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
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next.leg_br.position = Vec3::new(s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
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next.leg_bl.orientation = Quaternion::rotation_z(0.4);
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next.leg_br.orientation = Quaternion::rotation_z(-0.4);
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next.leg_bl.orientation = Quaternion::rotation_z(s_a.leg_ori.3);
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next.leg_br.orientation = Quaternion::rotation_z(-s_a.leg_ori.3);
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next
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}
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|
75
voxygen/anim/src/arthropod/leapmelee.rs
Normal file
75
voxygen/anim/src/arthropod/leapmelee.rs
Normal file
@ -0,0 +1,75 @@
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use super::{
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super::{vek::*, Animation},
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ArthropodSkeleton, SkeletonAttr,
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};
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use common::states::utils::StageSection;
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pub struct LeapMeleeAnimation;
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impl Animation for LeapMeleeAnimation {
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type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
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type Skeleton = ArthropodSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"arthropod_leapmelee\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_leapmelee")]
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fn update_skeleton_inner<'a>(
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skeleton: &Self::Skeleton,
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(_velocity, global_time, stage_section, timer): Self::Dependency<'a>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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//let speed = (Vec2::<f32>::from(velocity).magnitude()).min(24.0);
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let (movement1base, movement2base, movement3base, movement4) = match stage_section {
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Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0, 0.0),
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Some(StageSection::Movement) => (1.0, anim_time, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, 1.0, anim_time, 0.0),
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Some(StageSection::Recover) => (0.0, 1.0, 1.0, anim_time.powi(4)),
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_ => (0.0, 0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - movement4;
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let subtract = global_time - timer;
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let check = subtract - subtract.trunc();
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let mirror = (check - 0.5).signum();
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let movement1abs = movement1base * pullback;
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let movement2abs = movement2base * pullback;
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let movement3abs = movement3base * pullback;
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let twitch1 = (movement1base * 10.0).sin() * (1.0 - movement2base);
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let twitch3 = (movement3base * 5.0).sin() * mirror;
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let twitch1abs = twitch1 * mirror;
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next.chest.scale = Vec3::one() / s_a.scaler;
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next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
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next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1);
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next.mandible_l.position = Vec3::new(-s_a.mandible.0, s_a.mandible.1, s_a.mandible.2);
|
||||
next.mandible_r.position = Vec3::new(s_a.mandible.0, s_a.mandible.1, s_a.mandible.2);
|
||||
|
||||
next.wing_fl.position = Vec3::new(-s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
|
||||
next.wing_fr.position = Vec3::new(s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
|
||||
|
||||
next.wing_bl.position = Vec3::new(-s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
|
||||
next.wing_br.position = Vec3::new(s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
|
||||
|
||||
next.leg_fl.position = Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
|
||||
next.leg_fr.position = Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
|
||||
|
||||
next.leg_fcl.position = Vec3::new(-s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
|
||||
next.leg_fcr.position = Vec3::new(s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
|
||||
|
||||
next.leg_bcl.position = Vec3::new(-s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
|
||||
next.leg_bcr.position = Vec3::new(s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
|
||||
|
||||
next.leg_bl.position = Vec3::new(-s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
|
||||
next.leg_br.position = Vec3::new(s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
|
||||
|
||||
next
|
||||
}
|
||||
}
|
@ -1,11 +1,14 @@
|
||||
pub mod alpha;
|
||||
pub mod idle;
|
||||
pub mod jump;
|
||||
pub mod leapmelee;
|
||||
pub mod run;
|
||||
pub mod stunned;
|
||||
|
||||
// Reexports
|
||||
pub use self::{
|
||||
alpha::AlphaAnimation, idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation,
|
||||
alpha::AlphaAnimation, idle::IdleAnimation, jump::JumpAnimation, leapmelee::LeapMeleeAnimation,
|
||||
run::RunAnimation, stunned::StunnedAnimation,
|
||||
};
|
||||
|
||||
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
|
||||
@ -87,7 +90,8 @@ impl Skeleton for ArthropodSkeleton {
|
||||
make_bone(leg_br_mat),
|
||||
];
|
||||
|
||||
use comp::arthropod::Species::*;
|
||||
// TODO: mount points
|
||||
//use comp::arthropod::Species::*;
|
||||
let (mount_bone_mat, mount_bone_ori) = match (body.species, body.body_type) {
|
||||
_ => (chest_mat, self.chest.orientation),
|
||||
};
|
||||
@ -122,6 +126,7 @@ pub struct SkeletonAttr {
|
||||
leg_bc: (f32, f32, f32),
|
||||
leg_b: (f32, f32, f32),
|
||||
scaler: f32,
|
||||
leg_ori: (f32, f32, f32, f32),
|
||||
}
|
||||
|
||||
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
|
||||
@ -148,6 +153,7 @@ impl Default for SkeletonAttr {
|
||||
leg_bc: (0.0, 0.0, 0.0),
|
||||
leg_b: (0.0, 0.0, 0.0),
|
||||
scaler: 0.0,
|
||||
leg_ori: (0.0, 0.0, 0.0, 0.0),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -224,7 +230,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
leg_f: match (body.species, body.body_type) {
|
||||
(Tarantula, _) => (4.0, 11.0, -1.5),
|
||||
(Blackwidow, _) => (4.0, 13.5, -6.0),
|
||||
(Antlion, _) => (1.5, 12.0, -4.0),
|
||||
(Antlion, _) => (4.0, 11.5, -4.0),
|
||||
(Hornbeetle, _) => (5.0, 6.0, -3.0),
|
||||
(Leafbeetle, _) => (5.0, 6.0, -1.0),
|
||||
(Stagbeetle, _) => (5.0, 6.0, -2.0),
|
||||
@ -237,7 +243,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
leg_fc: match (body.species, body.body_type) {
|
||||
(Tarantula, _) => (1.5, 13.5, -1.5),
|
||||
(Blackwidow, _) => (2.5, 13.0, -5.5),
|
||||
(Antlion, _) => (1.5, 8.0, -4.0),
|
||||
(Antlion, _) => (1.5, 6.0, -4.0),
|
||||
(Hornbeetle, _) => (1.5, 7.5, -3.0),
|
||||
(Leafbeetle, _) => (1.5, 6.5, -1.5),
|
||||
(Stagbeetle, _) => (1.5, 7.5, -2.0),
|
||||
@ -250,7 +256,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
leg_bc: match (body.species, body.body_type) {
|
||||
(Tarantula, _) => (1.5, 10.5, -1.5),
|
||||
(Blackwidow, _) => (2.5, 10.0, -5.5),
|
||||
(Antlion, _) => (7.0, 7.5, -4.0),
|
||||
(Antlion, _) => (6.0, 7.5, -4.0),
|
||||
(Hornbeetle, _) => (6.0, 6.0, -3.0),
|
||||
(Leafbeetle, _) => (6.0, 5.0, -2.5),
|
||||
(Stagbeetle, _) => (6.0, 6.0, -2.0),
|
||||
@ -286,12 +292,18 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(Mosscrawler, _) => (1.0),
|
||||
(Sandcrawler, _) => (1.0),
|
||||
},
|
||||
// Z ori (front, front center, back center, center)
|
||||
leg_ori: match (body.species, body.body_type) {
|
||||
(Antlion, _) => (0.7, -0.3, -0.4, 0.4),
|
||||
(_, _) => (0.1, -0.3, 0.0, 0.4),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn mount_point(body: &Body) -> Vec3<f32> {
|
||||
use comp::arthropod::{BodyType::*, Species::*};
|
||||
// TODO: mount points
|
||||
//use comp::arthropod::{BodyType::*, Species::*};
|
||||
match (body.species, body.body_type) {
|
||||
(_, _) => (0.0, -6.0, 6.0),
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
use super::{super::Animation, ArthropodSkeleton, SkeletonAttr};
|
||||
//use std::{f32::consts::PI, ops::Mul};
|
||||
use super::super::vek::*;
|
||||
use std::f32::consts::{FRAC_PI_2, PI};
|
||||
use std::f32::consts::PI;
|
||||
|
||||
pub struct RunAnimation;
|
||||
|
||||
@ -26,7 +26,7 @@ impl Animation for RunAnimation {
|
||||
|
||||
//let speednorm = speed / 13.0;
|
||||
let speednorm = (speed / 13.0).powf(0.25);
|
||||
let mixed_vel = (acc_vel + anim_time * 6.0) * 0.6; //sets run frequency using speed, with anim_time setting a floor
|
||||
let mixed_vel = (acc_vel + anim_time * 6.0) * 0.8; //sets run frequency using speed, with anim_time setting a floor
|
||||
|
||||
let speedmult = 1.0;
|
||||
let lab: f32 = 0.6; //6
|
||||
@ -41,12 +41,6 @@ impl Animation for RunAnimation {
|
||||
//
|
||||
let shortalt = (mixed_vel * 1.0 * lab * speedmult + PI * 3.0 / 8.0 - 0.5).sin() * speednorm;
|
||||
|
||||
//FL
|
||||
let foot1a = (mixed_vel * 1.0 * lab * speedmult + 0.0 + PI).sin() * speednorm; //1.5
|
||||
let foot1b = (mixed_vel * 1.0 * lab * speedmult + FRAC_PI_2 + PI).sin() * speednorm; //1.9
|
||||
//FR
|
||||
let foot2a = (mixed_vel * 1.0 * lab * speedmult).sin() * speednorm; //1.2
|
||||
let foot2b = (mixed_vel * 1.0 * lab * speedmult + FRAC_PI_2).sin() * speednorm; //1.6
|
||||
let ori: Vec2<f32> = Vec2::from(orientation);
|
||||
let last_ori = Vec2::from(last_ori);
|
||||
let tilt = if ::vek::Vec2::new(ori, last_ori)
|
||||
@ -63,11 +57,13 @@ impl Animation for RunAnimation {
|
||||
let x_tilt = avg_vel.z.atan2(avg_vel.xy().magnitude()) * speednorm;
|
||||
|
||||
next.chest.scale = Vec3::one() / s_a.scaler;
|
||||
next.wing_bl.scale = Vec3::one() * 0.98;
|
||||
next.wing_br.scale = Vec3::one() * 0.98;
|
||||
|
||||
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
|
||||
next.head.orientation = Quaternion::rotation_x((mixed_vel).sin() * 0.1)
|
||||
* Quaternion::rotation_y((mixed_vel).sin().min(0.0) * 0.1)
|
||||
* Quaternion::rotation_z((mixed_vel + PI * 1.5).sin() * 0.1);
|
||||
* Quaternion::rotation_y((mixed_vel).sin().min(0.0) * 0.08)
|
||||
* Quaternion::rotation_z((mixed_vel + PI * 1.5).sin() * 0.08);
|
||||
|
||||
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1);
|
||||
next.chest.orientation = Quaternion::rotation_x((mixed_vel).sin().max(0.0) * 0.06)
|
||||
@ -85,36 +81,36 @@ impl Animation for RunAnimation {
|
||||
next.leg_fl.position = Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
|
||||
next.leg_fr.position = Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
|
||||
next.leg_fl.orientation = Quaternion::rotation_x((mixed_vel + PI).sin().max(0.0) * 0.7)
|
||||
* Quaternion::rotation_z(0.1 + (mixed_vel - PI / 2.0).sin() * 0.4);
|
||||
* Quaternion::rotation_z(s_a.leg_ori.0 + (mixed_vel - PI / 2.0).sin() * 0.4);
|
||||
next.leg_fr.orientation = Quaternion::rotation_x((mixed_vel).sin().max(0.0) * 0.7)
|
||||
* Quaternion::rotation_z(-0.1 - (mixed_vel + PI / 2.0).sin() * 0.4);
|
||||
* Quaternion::rotation_z(-s_a.leg_ori.0 - (mixed_vel + PI / 2.0).sin() * 0.4);
|
||||
|
||||
next.leg_fcl.position = Vec3::new(-s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
|
||||
next.leg_fcr.position = Vec3::new(s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
|
||||
next.leg_fcl.orientation = Quaternion::rotation_x((mixed_vel + PI).sin() * 0.4)
|
||||
next.leg_fcl.orientation = Quaternion::rotation_x((mixed_vel + PI).sin() * 0.2)
|
||||
* Quaternion::rotation_y((mixed_vel).sin().max(0.0) * 0.7)
|
||||
* Quaternion::rotation_z(-0.3 + (mixed_vel + PI / 2.0).sin() * 0.2);
|
||||
next.leg_fcr.orientation = Quaternion::rotation_x((mixed_vel).sin() * 0.4)
|
||||
* Quaternion::rotation_z(s_a.leg_ori.1 + (mixed_vel + PI / 2.0).sin() * 0.2);
|
||||
next.leg_fcr.orientation = Quaternion::rotation_x((mixed_vel).sin() * 0.2)
|
||||
* Quaternion::rotation_y((mixed_vel).sin().min(0.0) * 0.7)
|
||||
* Quaternion::rotation_z(0.3 - (mixed_vel + PI * 1.5).sin() * 0.2);
|
||||
* Quaternion::rotation_z(-s_a.leg_ori.1 - (mixed_vel + PI * 1.5).sin() * 0.2);
|
||||
|
||||
next.leg_bcl.position = Vec3::new(-s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
|
||||
next.leg_bcr.position = Vec3::new(s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
|
||||
next.leg_bcl.orientation = Quaternion::rotation_x((mixed_vel + PI).sin() * 0.4)
|
||||
next.leg_bcl.orientation = Quaternion::rotation_x((mixed_vel + PI).sin() * 0.2)
|
||||
* Quaternion::rotation_y((mixed_vel + PI).sin().max(0.0) * 0.7)
|
||||
* Quaternion::rotation_z((mixed_vel + PI * 1.5).sin() * 0.3);
|
||||
next.leg_bcr.orientation = Quaternion::rotation_x((mixed_vel).sin() * 0.4)
|
||||
* Quaternion::rotation_z(s_a.leg_ori.2 + (mixed_vel + PI * 1.5).sin() * 0.3);
|
||||
next.leg_bcr.orientation = Quaternion::rotation_x((mixed_vel).sin() * 0.2)
|
||||
* Quaternion::rotation_y((mixed_vel + PI).sin().min(0.0) * 0.7)
|
||||
* Quaternion::rotation_z(-(mixed_vel + PI / 2.0).sin() * 0.3);
|
||||
* Quaternion::rotation_z(-s_a.leg_ori.2 - (mixed_vel + PI / 2.0).sin() * 0.3);
|
||||
|
||||
next.leg_bl.position = Vec3::new(-s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
|
||||
next.leg_br.position = Vec3::new(s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
|
||||
next.leg_bl.orientation = Quaternion::rotation_x((mixed_vel + PI).sin() * 0.4)
|
||||
next.leg_bl.orientation = Quaternion::rotation_x((mixed_vel + PI).sin() * 0.2)
|
||||
* Quaternion::rotation_y((mixed_vel).sin().max(0.0) * 0.7)
|
||||
* Quaternion::rotation_z(0.4 + (mixed_vel + PI / 2.0).sin() * 0.2);
|
||||
next.leg_br.orientation = Quaternion::rotation_x((mixed_vel).sin() * 0.4)
|
||||
* Quaternion::rotation_z(s_a.leg_ori.3 + (mixed_vel + PI / 2.0).sin() * 0.2);
|
||||
next.leg_br.orientation = Quaternion::rotation_x((mixed_vel).sin() * 0.2)
|
||||
* Quaternion::rotation_y((mixed_vel).sin().min(0.0) * 0.7)
|
||||
* Quaternion::rotation_z(-0.4 - (mixed_vel + PI * 1.5).sin() * 0.2);
|
||||
* Quaternion::rotation_z(s_a.leg_ori.3 - (mixed_vel + PI * 1.5).sin() * 0.2);
|
||||
|
||||
next
|
||||
}
|
||||
|
70
voxygen/anim/src/arthropod/stunned.rs
Normal file
70
voxygen/anim/src/arthropod/stunned.rs
Normal file
@ -0,0 +1,70 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
ArthropodSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::states::utils::StageSection;
|
||||
//use std::ops::Rem;
|
||||
|
||||
pub struct StunnedAnimation;
|
||||
|
||||
impl Animation for StunnedAnimation {
|
||||
type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
|
||||
type Skeleton = ArthropodSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"arthropod_stunned\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_stunned")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_velocity, global_time, stage_section, timer): Self::Dependency<'a>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let (movement1base, movement2, twitch) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Recover) => {
|
||||
(1.0, anim_time.powf(3.0), ((1.0 - anim_time) * 10.0).sin())
|
||||
},
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement2;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum();
|
||||
let movement1 = mirror * movement1base * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
|
||||
next.chest.scale = Vec3::one() / s_a.scaler;
|
||||
|
||||
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
|
||||
|
||||
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1);
|
||||
|
||||
next.mandible_l.position = Vec3::new(-s_a.mandible.0, s_a.mandible.1, s_a.mandible.2);
|
||||
next.mandible_r.position = Vec3::new(s_a.mandible.0, s_a.mandible.1, s_a.mandible.2);
|
||||
|
||||
next.wing_fl.position = Vec3::new(-s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
|
||||
next.wing_fr.position = Vec3::new(s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
|
||||
|
||||
next.wing_bl.position = Vec3::new(-s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
|
||||
next.wing_br.position = Vec3::new(s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
|
||||
|
||||
next.leg_fl.position = Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
|
||||
next.leg_fr.position = Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
|
||||
|
||||
next.leg_fcl.position = Vec3::new(-s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
|
||||
next.leg_fcr.position = Vec3::new(s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
|
||||
|
||||
next.leg_bcl.position = Vec3::new(-s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
|
||||
next.leg_bcr.position = Vec3::new(s_a.leg_bc.0, s_a.leg_bc.1, s_a.leg_bc.2);
|
||||
|
||||
next.leg_bl.position = Vec3::new(-s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
|
||||
next.leg_br.position = Vec3::new(s_a.leg_b.0, s_a.leg_b.1, s_a.leg_b.2);
|
||||
|
||||
next
|
||||
}
|
||||
}
|
@ -3574,6 +3574,68 @@ impl FigureMgr {
|
||||
),
|
||||
}
|
||||
},
|
||||
CharacterState::LeapMelee(s) => {
|
||||
let stage_time = s.timer.as_secs_f32();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Movement => {
|
||||
stage_time / s.static_data.movement_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Action => {
|
||||
stage_time / s.static_data.swing_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f32()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
anim::arthropod::LeapMeleeAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
rel_vel.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::Stunned(s) => {
|
||||
let stage_time = s.timer.as_secs_f32();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time / s.static_data.buildup_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time / s.static_data.recover_duration.as_secs_f32()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
match s.static_data.poise_state {
|
||||
PoiseState::Normal
|
||||
| PoiseState::Interrupted
|
||||
| PoiseState::Stunned
|
||||
| PoiseState::Dazed
|
||||
| PoiseState::KnockedDown => {
|
||||
anim::arthropod::StunnedAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
rel_vel.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
}
|
||||
},
|
||||
// TODO!
|
||||
_ => target_base,
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user