Reenable non-player figure drawing

This commit is contained in:
Capucho 2020-12-07 13:04:57 +00:00 committed by Avi Weinstock
parent 95cc5da1e4
commit 0394a9afce
3 changed files with 11 additions and 14 deletions

View File

@ -110,3 +110,8 @@ nativeBuildInputs = ["pkg-config"]
# macos CI fix isn't merged yet
winit = { git = "https://gitlab.com/veloren/winit.git", branch = "macos-test-spiffed" }
vek = { git = "https://gitlab.com/veloren/vek.git", branch = "fix_intrinsics2" }
# Pending https://github.com/gfx-rs/wgpu/pull/1080
[patch.'https://github.com/gfx-rs/wgpu']
wgpu-core = { git="https://github.com/JCapucho/wgpu" }
wgpu-types = { git="https://github.com/JCapucho/wgpu" }

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@ -4758,9 +4758,9 @@ impl FigureMgr {
}
#[allow(clippy::too_many_arguments)] // TODO: Pending review in #587
pub fn render(
&self,
renderer: &mut Renderer,
pub fn render<'a>(
&'a self,
drawer: &mut FirstPassDrawer<'a>,
state: &State,
player_entity: EcsEntity,
tick: u64,
@ -4802,8 +4802,7 @@ impl FigureMgr {
figure_lod_render_distance * scale.map_or(1.0, |s| s.0),
|state| state.visible(),
) {
// renderer.render_figure(model, &col_lights, global,
// locals, bone_consts, lod);
drawer.draw_figure(model, bound, col_lights);
}
}
}

View File

@ -1022,15 +1022,8 @@ impl Scene {
self.terrain.render(drawer, focus_pos);
/* self.figure_mgr.render(
renderer,
state,
player_entity,
tick,
global,
lod,
camera_data,
);*/
self.figure_mgr
.render(drawer, state, player_entity, tick, global, lod, camera_data);
self.lod.render(drawer);