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Reenable non-player figure drawing
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@ -110,3 +110,8 @@ nativeBuildInputs = ["pkg-config"]
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# macos CI fix isn't merged yet
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winit = { git = "https://gitlab.com/veloren/winit.git", branch = "macos-test-spiffed" }
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vek = { git = "https://gitlab.com/veloren/vek.git", branch = "fix_intrinsics2" }
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# Pending https://github.com/gfx-rs/wgpu/pull/1080
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[patch.'https://github.com/gfx-rs/wgpu']
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wgpu-core = { git="https://github.com/JCapucho/wgpu" }
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wgpu-types = { git="https://github.com/JCapucho/wgpu" }
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@ -4758,9 +4758,9 @@ impl FigureMgr {
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}
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#[allow(clippy::too_many_arguments)] // TODO: Pending review in #587
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pub fn render(
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&self,
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renderer: &mut Renderer,
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pub fn render<'a>(
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&'a self,
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drawer: &mut FirstPassDrawer<'a>,
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state: &State,
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player_entity: EcsEntity,
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tick: u64,
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@ -4802,8 +4802,7 @@ impl FigureMgr {
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figure_lod_render_distance * scale.map_or(1.0, |s| s.0),
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|state| state.visible(),
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) {
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// renderer.render_figure(model, &col_lights, global,
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// locals, bone_consts, lod);
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drawer.draw_figure(model, bound, col_lights);
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}
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}
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}
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@ -1022,15 +1022,8 @@ impl Scene {
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self.terrain.render(drawer, focus_pos);
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/* self.figure_mgr.render(
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renderer,
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state,
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player_entity,
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tick,
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global,
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lod,
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camera_data,
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);*/
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self.figure_mgr
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.render(drawer, state, player_entity, tick, global, lod, camera_data);
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self.lod.render(drawer);
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